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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "PhysicsShapeQueryParameters2D"  inherits= "RefCounted"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Parameters to be sent to a 2D shape physics query.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										This class contains the shape and other parameters for 2D intersection/collision queries.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
									
										
										
										
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									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "collide_with_areas"  type= "bool"  setter= "set_collide_with_areas"  getter= "is_collide_with_areas_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the query will take [Area2D]s into account.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "collide_with_bodies"  type= "bool"  setter= "set_collide_with_bodies"  getter= "is_collide_with_bodies_enabled"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the query will take [PhysicsBody2D]s into account.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "collision_mask"  type= "int"  setter= "set_collision_mask"  getter= "get_collision_mask"  default= "4294967295" > 
							 
						 
					
						
							
								
									
										
										
										
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											The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "exclude"  type= "Array"  setter= "set_exclude"  getter= "get_exclude"  default= "[]" > 
							 
						 
					
						
							
								
									
										
										
										
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											The list of objects or object [RID]s that will be excluded from collisions.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "margin"  type= "float"  setter= "set_margin"  getter= "get_margin"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The collision margin for the shape.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "motion"  type= "Vector2"  setter= "set_motion"  getter= "get_motion"  default= "Vector2(0, 0)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The motion of the shape being queried for.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shape"  type= "Resource"  setter= "set_shape"  getter= "get_shape" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The [Shape2D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shape_rid"  type= "RID"  setter= "set_shape_rid"  getter= "get_shape_rid" > 
							 
						 
					
						
							
								
									
										
										
										
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											The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
							 
						 
					
						
							
								
									
										
										
										
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												[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												var shape_rid = PhysicsServer2D.circle_shape_create()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												var radius = 64
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												PhysicsServer2D.shape_set_data(shape_rid, radius)
							 
						 
					
						
							
								
									
										
										
										
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												var params = PhysicsShapeQueryParameters2D.new()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												params.shape_rid = shape_rid
							 
						 
					
						
							
								
									
										
										
										
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												# Execute physics queries here...
							 
						 
					
						
							
								
									
										
										
										
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												# Release the shape when done with physics queries.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												PhysicsServer2D.free_rid(shape_rid)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												RID shapeRid = PhysicsServer2D.CircleShapeCreate();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												int radius = 64;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												PhysicsServer2D.ShapeSetData(shapeRid, radius);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												var params = new PhysicsShapeQueryParameters2D();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												params.ShapeRid = shapeRid;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												// Execute physics queries here...
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												// Release the shape when done with physics queries.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												PhysicsServer2D.FreeRid(shapeRid);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/codeblocks]
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "transform"  type= "Transform2D"  setter= "set_transform"  getter= "get_transform"  default= "Transform2D(1, 0, 0, 1, 0, 0)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The queried shape's transform matrix.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
									
										
										
										
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									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>