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			36 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			36 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="RDFramebufferPass" inherits="RefCounted" version="4.0">
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									<brief_description>
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										Framebuffer pass attachment description.
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									</brief_description>
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									<description>
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										This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
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									Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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									</methods>
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									<members>
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										<member name="color_attachments" type="PackedInt32Array" setter="set_color_attachments" getter="get_color_attachments" default="PackedInt32Array()">
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											Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.
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										</member>
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										<member name="depth_attachment" type="int" setter="set_depth_attachment" getter="get_depth_attachment" default="-1">
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											Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.
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										</member>
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										<member name="input_attachments" type="PackedInt32Array" setter="set_input_attachments" getter="get_input_attachments" default="PackedInt32Array()">
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											Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the [RDUniform] for the uniform set.
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										</member>
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										<member name="preserve_attachments" type="PackedInt32Array" setter="set_preserve_attachments" getter="get_preserve_attachments" default="PackedInt32Array()">
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											Attachments to preserve in this pass (otherwise they are erased).
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										</member>
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										<member name="resolve_attachments" type="PackedInt32Array" setter="set_resolve_attachments" getter="get_resolve_attachments" default="PackedInt32Array()">
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											If the color attachments are multisampled, non-multisampled resolve attachments can be provided.
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										</member>
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									</members>
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									<constants>
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										<constant name="ATTACHMENT_UNUSED" value="-1">
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										</constant>
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									</constants>
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								</class>
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