2020-02-15 21:34:00 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
											2021-06-04 18:03:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								<class  name= "UDPServer"  inherits= "RefCounted"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Helper class to implement a UDP server.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										A simple server that opens a UDP socket and returns connected [PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP.connect_to_host].
							 
						 
					
						
							
								
									
										
										
										
											2020-07-13 15:45:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										After starting the server ([method listen]), you will need to [method poll] it at regular intervals (e.g. inside [method Node._process]) for it to process new packets, delivering them to the appropriate [PacketPeerUDP], and taking new connections.
							 
						 
					
						
							
								
									
										
										
										
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										Below a small example of how it can be used:
							 
						 
					
						
							
								
									
										
										
										
											2020-11-28 00:33:15 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										class_name Server
							 
						 
					
						
							
								
									
										
										
										
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										extends Node
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var server := UDPServer.new()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var peers = []
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										func _ready():
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    server.listen(4242)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										func _process(delta):
							 
						 
					
						
							
								
									
										
										
										
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										    server.poll() # Important!
							 
						 
					
						
							
								
									
										
										
										
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										    if server.is_connection_available():
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        var peer : PacketPeerUDP = server.take_connection()
							 
						 
					
						
							
								
									
										
										
										
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										        var packet = peer.get_packet()
							 
						 
					
						
							
								
									
										
										
										
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										        print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
							 
						 
					
						
							
								
									
										
										
										
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										        print("Received data: %s" % [packet.get_string_from_utf8()])
							 
						 
					
						
							
								
									
										
										
										
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										        # Reply so it knows we received the message.
							 
						 
					
						
							
								
									
										
										
										
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										        peer.put_packet(packet)
							 
						 
					
						
							
								
									
										
										
										
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										        # Keep a reference so we can keep contacting the remote peer.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        peers.append(peer)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    for i in range(0, peers.size()):
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        pass # Do something with the connected peers.
							 
						 
					
						
							
								
									
										
										
										
											2020-11-28 00:33:15 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										using Godot;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										using System;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										using System.Collections.Generic;
							 
						 
					
						
							
								
									
										
										
										
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											2020-11-28 00:33:15 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										public class Server : Node
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    public UDPServer Server = new UDPServer();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    public List< PacketPeerUDP>  Peers = new List< PacketPeerUDP> ();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    public override void _Ready()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        Server.Listen(4242);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    public override void _Process(float delta)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        Server.Poll(); // Important!
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        if (Server.IsConnectionAvailable())
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            PacketPeerUDP peer = Server.TakeConnection();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            byte[] packet = peer.GetPacket();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            GD.Print($"Accepted Peer: {peer.GetPacketIp()}:{peer.GetPacketPort()}");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            GD.Print($"Received Data: {packet.GetStringFromUTF8()}");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            // Reply so it knows we received the message.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            peer.PutPacket(packet);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            // Keep a reference so we can keep contacting the remote peer.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            Peers.Add(peer);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        foreach (var peer in Peers)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            // Do something with the peers.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										class_name Client
							 
						 
					
						
							
								
									
										
										
										
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										extends Node
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var udp := PacketPeerUDP.new()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var connected = false
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										func _ready():
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    udp.connect_to_host("127.0.0.1", 4242)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										func _process(delta):
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    if !connected:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        # Try to contact server
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        udp.put_packet("The answer is... 42!".to_utf8())
							 
						 
					
						
							
								
									
										
										
										
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										    if udp.get_available_packet_count() >  0:
							 
						 
					
						
							
								
									
										
										
										
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										        print("Connected: %s" % udp.get_packet().get_string_from_utf8())
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        connected = true
							 
						 
					
						
							
								
									
										
										
										
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										[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										using Godot;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										using System;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										public class Client : Node
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    public PacketPeerUDP Udp = new PacketPeerUDP();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    public bool Connected = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    public override void _Ready()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        Udp.ConnectToHost("127.0.0.1", 4242);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    public override void _Process(float delta)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        if (!Connected)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            // Try to contact server
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            Udp.PutPacket("The Answer Is..42!".ToUTF8());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        if (Udp.GetAvailablePacketCount() >  0)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            GD.Print($"Connected: {Udp.GetPacket().GetStringFromUTF8()}");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										            Connected = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/codeblocks]
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-21 10:15:30 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<method  name= "get_local_port"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns the local port this server is listening to.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "is_connection_available"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns [code]true[/code] if a packet with a new address/port combination was received on the socket.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "is_listening"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns [code]true[/code] if the socket is open and listening on a port.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "listen" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  enum= "Error"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "port"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "bind_address"  type= "String"  default= ""*""  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-26 17:56:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Starts the server by opening a UDP socket listening on the given port. You can optionally specify a [code]bind_address[/code] to only listen for packets sent to that address. See also [method PacketPeerUDP.bind].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "poll" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  enum= "Error"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Call this method at regular intervals (e.g. inside [method Node._process]) to process new packets. And packet from known address/port pair will be delivered to the appropriate [PacketPeerUDP], any packet received from an unknown address/port pair will be added as a pending connection (see [method is_connection_available], [method take_connection]). The maximum number of pending connection is defined via [member max_pending_connections].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "stop" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-15 21:34:00 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-13 15:45:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Stops the server, closing the UDP socket if open. Will close all connected [PacketPeerUDP] accepted via [method take_connection] (remote peers will not be notified).
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "take_connection" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "PacketPeerUDP"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-15 21:34:00 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-13 15:45:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Returns the first pending connection (connected to the appropriate address/port). Will return [code]null[/code] if no new connection is available. See also [method is_connection_available], [method PacketPeerUDP.connect_to_host].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-13 15:45:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "max_pending_connections"  type= "int"  setter= "set_max_pending_connections"  getter= "get_max_pending_connections"  default= "16" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to [code]0[/code] effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
									
										
										
										
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									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>