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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								<class  name= "VisualShaderNodeSmoothStep"  inherits= "VisualShaderNode"  version= "4.0" >  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Calculates a SmoothStep function within the visual shader graph.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
							 
						 
					
						
							
								
									
										
										
										
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										Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "op_type"  type= "int"  setter= "set_op_type"  getter= "get_op_type"  enum= "VisualShaderNodeSmoothStep.OpType"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											A type of operands and returned value.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "OP_TYPE_SCALAR"  value= "0"  enum= "OpType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											A scalar type.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "OP_TYPE_VECTOR"  value= "1"  enum= "OpType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											A vector type.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "OP_TYPE_VECTOR_SCALAR"  value= "2"  enum= "OpType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "OP_TYPE_MAX"  value= "3"  enum= "OpType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Represents the size of the [enum OpType] enum.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>