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			29 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
|   | <?xml version="1.0" encoding="UTF-8" ?> | ||
|  | <class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0"> | ||
|  | 	<brief_description> | ||
|  | 		Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph. | ||
|  | 	</brief_description> | ||
|  | 	<description> | ||
|  | 	</description> | ||
|  | 	<tutorials> | ||
|  | 	</tutorials> | ||
|  | 	<methods> | ||
|  | 	</methods> | ||
|  | 	<members> | ||
|  | 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0"> | ||
|  | 			A function to be applied to the texture coordinates. See [enum Function] for options. | ||
|  | 		</member> | ||
|  | 	</members> | ||
|  | 	<constants> | ||
|  | 		<constant name="FUNC_PANNING" value="0" enum="Function"> | ||
|  | 			Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default. | ||
|  | 		</constant> | ||
|  | 		<constant name="FUNC_SCALING" value="1" enum="Function"> | ||
|  | 			Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default. | ||
|  | 		</constant> | ||
|  | 		<constant name="FUNC_MAX" value="2" enum="Function"> | ||
|  | 			Represents the size of the [enum Function] enum. | ||
|  | 		</constant> | ||
|  | 	</constants> | ||
|  | </class> |