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								/*  cpu_particles_2d_editor_plugin.h                                     */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H
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								#define CPU_PARTICLES_2D_EDITOR_PLUGIN_H
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								#include "editor/editor_node.h"
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								#include "editor/editor_plugin.h"
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								#include "scene/2d/collision_polygon_2d.h"
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								#include "scene/2d/cpu_particles_2d.h"
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								#include "scene/gui/box_container.h"
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								#include "scene/gui/file_dialog.h"
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								class CPUParticles2DEditorPlugin : public EditorPlugin {
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									GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
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									enum {
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										MENU_LOAD_EMISSION_MASK,
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										MENU_CLEAR_EMISSION_MASK,
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										MENU_RESTART
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									};
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									enum EmissionMode {
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										EMISSION_MODE_SOLID,
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										EMISSION_MODE_BORDER,
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										EMISSION_MODE_BORDER_DIRECTED
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									};
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									CPUParticles2D *particles;
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									EditorFileDialog *file;
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									EditorNode *editor;
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									HBoxContainer *toolbar;
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									MenuButton *menu;
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									SpinBox *epoints;
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									ConfirmationDialog *emission_mask;
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									OptionButton *emission_mask_mode;
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									CheckBox *emission_colors;
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									String source_emission_file;
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									UndoRedo *undo_redo;
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									void _file_selected(const String &p_file);
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									void _menu_callback(int p_idx);
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									void _generate_emission_mask();
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									virtual String get_name() const override { return "CPUParticles2D"; }
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									bool has_main_screen() const override { return false; }
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									virtual void edit(Object *p_object) override;
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									virtual bool handles(Object *p_object) const override;
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									virtual void make_visible(bool p_visible) override;
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									CPUParticles2DEditorPlugin(EditorNode *p_node);
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									~CPUParticles2DEditorPlugin();
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								};
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								#endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H
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