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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  multiplayer_peer_gdnative.h                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
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							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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							|  |  |  | #ifndef MULTIPLAYER_PEER_GDNATIVE_H
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							|  |  |  | #define MULTIPLAYER_PEER_GDNATIVE_H
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										 |  |  | #include "core/io/multiplayer_peer.h"
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										 |  |  | #include "modules/gdnative/gdnative.h"
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							|  |  |  | #include "modules/gdnative/include/net/godot_net.h"
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										 |  |  | class MultiplayerPeerGDNative : public MultiplayerPeer { | 
					
						
							|  |  |  | 	GDCLASS(MultiplayerPeerGDNative, MultiplayerPeer); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	const godot_net_multiplayer_peer *interface; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	MultiplayerPeerGDNative(); | 
					
						
							|  |  |  | 	~MultiplayerPeerGDNative(); | 
					
						
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							|  |  |  | 	/* Sets the interface implementation from GDNative */ | 
					
						
							|  |  |  | 	void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl); | 
					
						
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							|  |  |  | 	/* Specific to PacketPeer */ | 
					
						
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										 |  |  | 	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; | 
					
						
							|  |  |  | 	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; | 
					
						
							|  |  |  | 	virtual int get_max_packet_size() const override; | 
					
						
							|  |  |  | 	virtual int get_available_packet_count() const override; | 
					
						
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										 |  |  | 	/* Specific to MultiplayerPeer */ | 
					
						
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										 |  |  | 	virtual void set_transfer_channel(int p_channel) override; | 
					
						
							|  |  |  | 	virtual int get_transfer_channel() const override; | 
					
						
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										 |  |  | 	virtual void set_transfer_mode(TransferMode p_mode) override; | 
					
						
							|  |  |  | 	virtual TransferMode get_transfer_mode() const override; | 
					
						
							|  |  |  | 	virtual void set_target_peer(int p_peer_id) override; | 
					
						
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										 |  |  | 	virtual int get_packet_peer() const override; | 
					
						
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										 |  |  | 	virtual bool is_server() const override; | 
					
						
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										 |  |  | 	virtual void poll() override; | 
					
						
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										 |  |  | 	virtual int get_unique_id() const override; | 
					
						
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										 |  |  | 	virtual void set_refuse_new_connections(bool p_enable) override; | 
					
						
							|  |  |  | 	virtual bool is_refusing_new_connections() const override; | 
					
						
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										 |  |  | 	virtual ConnectionStatus get_connection_status() const override; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // MULTIPLAYER_PEER_GDNATIVE_H
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