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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  glue_header.h                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifdef MONO_GLUE_ENABLED
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										 |  |  | #include "../mono_gd/gd_mono_marshal.h"
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							|  |  |  | void godot_register_collections_icalls(); | 
					
						
							|  |  |  | void godot_register_gd_icalls(); | 
					
						
							|  |  |  | void godot_register_string_name_icalls(); | 
					
						
							|  |  |  | void godot_register_nodepath_icalls(); | 
					
						
							|  |  |  | void godot_register_object_icalls(); | 
					
						
							|  |  |  | void godot_register_rid_icalls(); | 
					
						
							|  |  |  | void godot_register_string_icalls(); | 
					
						
							|  |  |  | void godot_register_scene_tree_icalls(); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * Registers internal calls that were not generated. This function is called | 
					
						
							|  |  |  |  * from the generated GodotSharpBindings::register_generated_icalls() function. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void godot_register_glue_header_icalls() { | 
					
						
							|  |  |  | 	godot_register_collections_icalls(); | 
					
						
							|  |  |  | 	godot_register_gd_icalls(); | 
					
						
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										 |  |  | 	godot_register_string_name_icalls(); | 
					
						
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										 |  |  | 	godot_register_nodepath_icalls(); | 
					
						
							|  |  |  | 	godot_register_object_icalls(); | 
					
						
							|  |  |  | 	godot_register_rid_icalls(); | 
					
						
							|  |  |  | 	godot_register_string_icalls(); | 
					
						
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										 |  |  | 	godot_register_scene_tree_icalls(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | // Used by the generated glue
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										 |  |  | #include "core/config/engine.h"
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							|  |  |  | #include "core/object/class_db.h"
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							|  |  |  | #include "core/object/method_bind.h"
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										 |  |  | #include "core/object/ref_counted.h"
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										 |  |  | #include "core/string/node_path.h"
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							|  |  |  | #include "core/string/ustring.h"
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										 |  |  | #include "core/typedefs.h"
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										 |  |  | #include "core/variant/array.h"
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							|  |  |  | #include "core/variant/dictionary.h"
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										 |  |  | #include "../mono_gd/gd_mono_class.h"
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							|  |  |  | #include "../mono_gd/gd_mono_internals.h"
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										 |  |  | #include "../mono_gd/gd_mono_utils.h"
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										 |  |  | 
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							|  |  |  | #define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
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										 |  |  | 	static ClassDB::ClassInfo *ci = nullptr;           \ | 
					
						
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										 |  |  | 	if (!ci) {                                         \ | 
					
						
							|  |  |  | 		ci = ClassDB::classes.getptr(m_type);          \ | 
					
						
							|  |  |  | 	}                                                  \ | 
					
						
							|  |  |  | 	Object *m_instance = ci->creation_func(); | 
					
						
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										 |  |  | #include "arguments_vector.h"
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										 |  |  | #endif // MONO_GLUE_ENABLED
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