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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  nodepath_glue.cpp                                                    */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifdef MONO_GLUE_ENABLED
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										 |  |  | #include "core/string/node_path.h"
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							|  |  |  | #include "core/string/ustring.h"
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										 |  |  | #include "../mono_gd/gd_mono_marshal.h"
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										 |  |  | NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) { | 
					
						
							|  |  |  | 	return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path))); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void godot_icall_NodePath_Dtor(NodePath *p_ptr) { | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(p_ptr); | 
					
						
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										 |  |  | 	memdelete(p_ptr); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) { | 
					
						
							|  |  |  | 	return GDMonoMarshal::mono_string_from_godot(p_np->operator String()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr) { | 
					
						
							|  |  |  | 	return (MonoBoolean)p_ptr->is_absolute(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | int32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr) { | 
					
						
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										 |  |  | 	return p_ptr->get_name_count(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx) { | 
					
						
							|  |  |  | 	return GDMonoMarshal::mono_string_from_godot(p_ptr->get_name(p_idx)); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | int32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr) { | 
					
						
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										 |  |  | 	return p_ptr->get_subname_count(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx) { | 
					
						
							|  |  |  | 	return GDMonoMarshal::mono_string_from_godot(p_ptr->get_subname(p_idx)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr) { | 
					
						
							|  |  |  | 	return GDMonoMarshal::mono_string_from_godot(p_ptr->get_concatenated_subnames()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr) { | 
					
						
							|  |  |  | 	return memnew(NodePath(p_ptr->get_as_property_path())); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) { | 
					
						
							|  |  |  | 	return (MonoBoolean)p_ptr->is_empty(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void godot_register_nodepath_icalls() { | 
					
						
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										 |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", godot_icall_NodePath_Ctor); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", godot_icall_NodePath_Dtor); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", godot_icall_NodePath_operator_String); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", godot_icall_NodePath_get_as_property_path); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", godot_icall_NodePath_get_concatenated_subnames); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", godot_icall_NodePath_get_name); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", godot_icall_NodePath_get_name_count); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", godot_icall_NodePath_get_subname); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", godot_icall_NodePath_get_subname_count); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", godot_icall_NodePath_is_absolute); | 
					
						
							|  |  |  | 	GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", godot_icall_NodePath_is_empty); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | #endif // MONO_GLUE_ENABLED
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