| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-03-28 13:19:05 +01:00
										 |  |  | /*  navigation_server_3d.h                                               */ | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  | 	@author AndreaCatania | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef NAVIGATION_SERVER_H
 | 
					
						
							|  |  |  | #define NAVIGATION_SERVER_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-07 19:33:38 -03:00
										 |  |  | #include "core/object/class_db.h"
 | 
					
						
							|  |  |  | #include "core/templates/rid.h"
 | 
					
						
							| 
									
										
										
										
											2020-03-26 18:49:16 -03:00
										 |  |  | #include "scene/3d/navigation_region_3d.h"
 | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | /// This server uses the concept of internal mutability.
 | 
					
						
							|  |  |  | /// All the constant functions can be called in multithread because internally
 | 
					
						
							|  |  |  | /// the server takes care to schedule the functions access.
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | /// Note: All the `set` functions are commands executed during the `sync` phase,
 | 
					
						
							|  |  |  | /// don't expect that a change is immediately propagated.
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | class NavigationServer3D : public Object { | 
					
						
							|  |  |  | 	GDCLASS(NavigationServer3D, Object); | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	static NavigationServer3D *singleton; | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							| 
									
										
										
										
											2020-03-11 13:59:18 -04:00
										 |  |  | 	/// Thread safe, can be used across many threads.
 | 
					
						
							| 
									
										
										
										
											2021-03-15 12:45:28 +01:00
										 |  |  | 	static NavigationServer3D *get_singleton(); | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/// MUST be used in single thread!
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	static NavigationServer3D *get_singleton_mut(); | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/// Create a new map.
 | 
					
						
							|  |  |  | 	virtual RID map_create() const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Set map active.
 | 
					
						
							|  |  |  | 	virtual void map_set_active(RID p_map, bool p_active) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Returns true if the map is active.
 | 
					
						
							|  |  |  | 	virtual bool map_is_active(RID p_map) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Set the map UP direction.
 | 
					
						
							|  |  |  | 	virtual void map_set_up(RID p_map, Vector3 p_up) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Returns the map UP direction.
 | 
					
						
							|  |  |  | 	virtual Vector3 map_get_up(RID p_map) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Set the map cell size used to weld the navigation mesh polygons.
 | 
					
						
							|  |  |  | 	virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Returns the map cell size.
 | 
					
						
							|  |  |  | 	virtual real_t map_get_cell_size(RID p_map) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Set the map edge connection margin used to weld the compatible region edges.
 | 
					
						
							|  |  |  | 	virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Returns the edge connection margin of this map.
 | 
					
						
							|  |  |  | 	virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Returns the navigation path to reach the destination from the origin.
 | 
					
						
							| 
									
										
										
										
											2021-03-08 20:56:33 +01:00
										 |  |  | 	virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigable_layers = 1) const = 0; | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-18 17:08:34 +01:00
										 |  |  | 	virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0; | 
					
						
							|  |  |  | 	virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0; | 
					
						
							|  |  |  | 	virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0; | 
					
						
							|  |  |  | 	virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 	/// Creates a new region.
 | 
					
						
							|  |  |  | 	virtual RID region_create() const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Set the map of this region.
 | 
					
						
							|  |  |  | 	virtual void region_set_map(RID p_region, RID p_map) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-08 20:56:33 +01:00
										 |  |  | 	/// Set the region's layers
 | 
					
						
							|  |  |  | 	virtual void region_set_layers(RID p_region, uint32_t p_layers) const = 0; | 
					
						
							|  |  |  | 	virtual uint32_t region_get_layers(RID p_region) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 	/// Set the global transformation of this region.
 | 
					
						
							| 
									
										
										
										
											2020-10-17 01:08:21 -04:00
										 |  |  | 	virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0; | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/// Set the navigation mesh of this region.
 | 
					
						
							|  |  |  | 	virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-15 12:45:28 +01:00
										 |  |  | 	/// Bake the navigation mesh.
 | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 	virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-15 12:45:28 +01:00
										 |  |  | 	/// Get a list of a region's connection to other regions.
 | 
					
						
							|  |  |  | 	virtual int region_get_connections_count(RID p_region) const = 0; | 
					
						
							|  |  |  | 	virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0; | 
					
						
							|  |  |  | 	virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 	/// Creates the agent.
 | 
					
						
							|  |  |  | 	virtual RID agent_create() const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Put the agent in the map.
 | 
					
						
							|  |  |  | 	virtual void agent_set_map(RID p_agent, RID p_map) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// The maximum distance (center point to
 | 
					
						
							|  |  |  | 	/// center point) to other agents this agent
 | 
					
						
							|  |  |  | 	/// takes into account in the navigation. The
 | 
					
						
							|  |  |  | 	/// larger this number, the longer the running
 | 
					
						
							|  |  |  | 	/// time of the simulation. If the number is too
 | 
					
						
							|  |  |  | 	/// low, the simulation will not be safe.
 | 
					
						
							|  |  |  | 	/// Must be non-negative.
 | 
					
						
							|  |  |  | 	virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// The maximum number of other agents this
 | 
					
						
							|  |  |  | 	/// agent takes into account in the navigation.
 | 
					
						
							|  |  |  | 	/// The larger this number, the longer the
 | 
					
						
							|  |  |  | 	/// running time of the simulation. If the
 | 
					
						
							|  |  |  | 	/// number is too low, the simulation will not
 | 
					
						
							|  |  |  | 	/// be safe.
 | 
					
						
							|  |  |  | 	virtual void agent_set_max_neighbors(RID p_agent, int p_count) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// The minimal amount of time for which this
 | 
					
						
							|  |  |  | 	/// agent's velocities that are computed by the
 | 
					
						
							|  |  |  | 	/// simulation are safe with respect to other
 | 
					
						
							|  |  |  | 	/// agents. The larger this number, the sooner
 | 
					
						
							|  |  |  | 	/// this agent will respond to the presence of
 | 
					
						
							|  |  |  | 	/// other agents, but the less freedom this
 | 
					
						
							|  |  |  | 	/// agent has in choosing its velocities.
 | 
					
						
							|  |  |  | 	/// Must be positive.
 | 
					
						
							|  |  |  | 	virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// The radius of this agent.
 | 
					
						
							|  |  |  | 	/// Must be non-negative.
 | 
					
						
							|  |  |  | 	virtual void agent_set_radius(RID p_agent, real_t p_radius) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// The maximum speed of this agent.
 | 
					
						
							|  |  |  | 	/// Must be non-negative.
 | 
					
						
							|  |  |  | 	virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Current velocity of the agent
 | 
					
						
							|  |  |  | 	virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// The new target velocity.
 | 
					
						
							|  |  |  | 	virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Position of the agent in world space.
 | 
					
						
							|  |  |  | 	virtual void agent_set_position(RID p_agent, Vector3 p_position) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane
 | 
					
						
							|  |  |  | 	virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Returns true if the map got changed the previous frame.
 | 
					
						
							|  |  |  | 	virtual bool agent_is_map_changed(RID p_agent) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Callback called at the end of the RVO process
 | 
					
						
							|  |  |  | 	virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Destroy the `RID`
 | 
					
						
							|  |  |  | 	virtual void free(RID p_object) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/// Control activation of this server.
 | 
					
						
							|  |  |  | 	virtual void set_active(bool p_active) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-26 09:42:51 +01:00
										 |  |  | 	/// Process the collision avoidance agents.
 | 
					
						
							|  |  |  | 	/// The result of this process is needed by the physics server,
 | 
					
						
							|  |  |  | 	/// so this must be called in the main thread.
 | 
					
						
							|  |  |  | 	/// Note: This function is not thread safe.
 | 
					
						
							|  |  |  | 	virtual void process(real_t delta_time) = 0; | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	NavigationServer3D(); | 
					
						
							|  |  |  | 	virtual ~NavigationServer3D(); | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | typedef NavigationServer3D *(*NavigationServer3DCallback)(); | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | /// Manager used for the server singleton registration
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | class NavigationServer3DManager { | 
					
						
							|  |  |  | 	static NavigationServer3DCallback create_callback; | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	static void set_default_server(NavigationServer3DCallback p_callback); | 
					
						
							|  |  |  | 	static NavigationServer3D *new_default_server(); | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 |