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											2021-05-20 12:49:33 +02:00
										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #include "bvh.h"
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							|  |  |  | #include "bvh_builder.h"
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							|  |  |  | #include "../builders/primrefgen.h"
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							|  |  |  | #include "../builders/primrefgen_presplit.h"
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							|  |  |  | #include "../builders/splitter.h"
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							|  |  |  | #include "../geometry/linei.h"
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							|  |  |  | #include "../geometry/triangle.h"
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							|  |  |  | #include "../geometry/trianglev.h"
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							|  |  |  | #include "../geometry/trianglev_mb.h"
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							|  |  |  | #include "../geometry/trianglei.h"
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							|  |  |  | #include "../geometry/quadv.h"
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							|  |  |  | #include "../geometry/quadi.h"
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							|  |  |  | #include "../geometry/object.h"
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							|  |  |  | #include "../geometry/instance.h"
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							|  |  |  | #include "../geometry/subgrid.h"
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							|  |  |  | #include "../common/state.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     template<int N, typename Primitive> | 
					
						
							|  |  |  |     struct CreateLeafSpatial | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef BVHN<N> BVH; | 
					
						
							|  |  |  |       typedef typename BVH::NodeRef NodeRef; | 
					
						
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							|  |  |  |       __forceinline CreateLeafSpatial (BVH* bvh) : bvh(bvh) {} | 
					
						
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							|  |  |  |       __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         size_t n = set.size(); | 
					
						
							|  |  |  |         size_t items = Primitive::blocks(n); | 
					
						
							|  |  |  |         size_t start = set.begin(); | 
					
						
							|  |  |  |         Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment); | 
					
						
							|  |  |  |         typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); | 
					
						
							|  |  |  |         for (size_t i=0; i<items; i++) { | 
					
						
							|  |  |  |           accel[i].fill(prims,start,set.end(),bvh->scene); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return node; | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       BVH* bvh; | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     template<int N, typename Mesh, typename Primitive, typename Splitter> | 
					
						
							|  |  |  |     struct BVHNBuilderFastSpatialSAH : public Builder | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef BVHN<N> BVH; | 
					
						
							|  |  |  |       typedef typename BVH::NodeRef NodeRef; | 
					
						
							|  |  |  |       BVH* bvh; | 
					
						
							|  |  |  |       Scene* scene; | 
					
						
							|  |  |  |       Mesh* mesh; | 
					
						
							|  |  |  |       mvector<PrimRef> prims0; | 
					
						
							|  |  |  |       GeneralBVHBuilder::Settings settings; | 
					
						
							|  |  |  |       const float splitFactor; | 
					
						
							|  |  |  |       unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); | 
					
						
							|  |  |  |       unsigned int numPreviousPrimitives = 0; | 
					
						
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							|  |  |  |       BVHNBuilderFastSpatialSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) | 
					
						
							|  |  |  |         : bvh(bvh), scene(scene), mesh(nullptr), prims0(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), | 
					
						
							|  |  |  |           splitFactor(scene->device->max_spatial_split_replications) {} | 
					
						
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							|  |  |  |       BVHNBuilderFastSpatialSAH (BVH* bvh, Mesh* mesh, const unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) | 
					
						
							|  |  |  |         : bvh(bvh), scene(nullptr), mesh(mesh), prims0(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), | 
					
						
							|  |  |  |           splitFactor(scene->device->max_spatial_split_replications), geomID_(geomID) {} | 
					
						
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							|  |  |  |       // FIXME: shrink bvh->alloc in destructor here and in other builders too
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							|  |  |  |       void build() | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         /* we reset the allocator when the mesh size changed */ | 
					
						
							|  |  |  |         if (mesh && mesh->numPrimitives != numPreviousPrimitives) { | 
					
						
							|  |  |  |           bvh->alloc.clear(); | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  | 	/* skip build for empty scene */ | 
					
						
							|  |  |  |         const size_t numOriginalPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(Mesh::geom_type,false); | 
					
						
							|  |  |  |         numPreviousPrimitives = numOriginalPrimitives; | 
					
						
							|  |  |  |         if (numOriginalPrimitives == 0) { | 
					
						
							|  |  |  |           prims0.clear(); | 
					
						
							|  |  |  |           bvh->clear(); | 
					
						
							|  |  |  |           return; | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         const unsigned int maxGeomID = mesh ? geomID_ : scene->getMaxGeomID<Mesh,false>(); | 
					
						
							|  |  |  |         const bool usePreSplits = scene->device->useSpatialPreSplits || (maxGeomID >= ((unsigned int)1 << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS))); | 
					
						
							|  |  |  |         double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + (usePreSplits ? "BuilderFastSpatialPresplitSAH" : "BuilderFastSpatialSAH")); | 
					
						
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							|  |  |  |         /* create primref array */ | 
					
						
							|  |  |  |         const size_t numSplitPrimitives = max(numOriginalPrimitives,size_t(splitFactor*numOriginalPrimitives)); | 
					
						
							|  |  |  |         prims0.resize(numSplitPrimitives); | 
					
						
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							|  |  |  |         /* enable os_malloc for two level build */ | 
					
						
							|  |  |  |         if (mesh) | 
					
						
							|  |  |  |           bvh->alloc.setOSallocation(true); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	NodeRef root(0); | 
					
						
							|  |  |  | 	PrimInfo pinfo; | 
					
						
							|  |  |  | 	 | 
					
						
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							|  |  |  |         if (likely(usePreSplits)) | 
					
						
							|  |  |  | 	  {		      | 
					
						
							|  |  |  |             /* spatial presplit SAH BVH builder */ | 
					
						
							|  |  |  | 	    pinfo = mesh ? | 
					
						
							|  |  |  | 	      createPrimRefArray_presplit<Mesh,Splitter>(mesh,maxGeomID,numOriginalPrimitives,prims0,bvh->scene->progressInterface) : | 
					
						
							|  |  |  | 	      createPrimRefArray_presplit<Mesh,Splitter>(scene,Mesh::geom_type,false,numOriginalPrimitives,prims0,bvh->scene->progressInterface); | 
					
						
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							|  |  |  | 	    const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N); | 
					
						
							|  |  |  | 	    const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive)); | 
					
						
							|  |  |  | 	    bvh->alloc.init_estimate(node_bytes+leaf_bytes); | 
					
						
							|  |  |  | 	    settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes); | 
					
						
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							|  |  |  | 	    settings.branchingFactor = N; | 
					
						
							|  |  |  | 	    settings.maxDepth = BVH::maxBuildDepthLeaf; | 
					
						
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							|  |  |  | 	    /* call BVH builder */ | 
					
						
							|  |  |  | 	    root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafSpatial<N,Primitive>(bvh),bvh->scene->progressInterface,prims0.data(),pinfo,settings); | 
					
						
							|  |  |  | 	  } | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	  { | 
					
						
							|  |  |  |             /* standard spatial split SAH BVH builder */ | 
					
						
							|  |  |  | 	    pinfo = mesh ? | 
					
						
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										 |  |  | 	      createPrimRefArray(mesh,geomID_,numSplitPrimitives,prims0,bvh->scene->progressInterface) : | 
					
						
							|  |  |  | 	      createPrimRefArray(scene,Mesh::geom_type,false,numSplitPrimitives,prims0,bvh->scene->progressInterface); | 
					
						
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										 |  |  | 	 | 
					
						
							|  |  |  | 	    Splitter splitter(scene); | 
					
						
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							|  |  |  | 	    const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N); | 
					
						
							|  |  |  | 	    const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive)); | 
					
						
							|  |  |  | 	    bvh->alloc.init_estimate(node_bytes+leaf_bytes); | 
					
						
							|  |  |  | 	    settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes); | 
					
						
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							|  |  |  | 	    settings.branchingFactor = N; | 
					
						
							|  |  |  | 	    settings.maxDepth = BVH::maxBuildDepthLeaf; | 
					
						
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							|  |  |  | 	    /* call BVH builder */ | 
					
						
							|  |  |  | 	    root = BVHBuilderBinnedFastSpatialSAH::build<NodeRef>( | 
					
						
							|  |  |  | 								  typename BVH::CreateAlloc(bvh), | 
					
						
							|  |  |  | 								  typename BVH::AABBNode::Create2(), | 
					
						
							|  |  |  | 								  typename BVH::AABBNode::Set2(), | 
					
						
							|  |  |  | 								  CreateLeafSpatial<N,Primitive>(bvh), | 
					
						
							|  |  |  | 								  splitter, | 
					
						
							|  |  |  | 								  bvh->scene->progressInterface, | 
					
						
							|  |  |  | 								  prims0.data(), | 
					
						
							|  |  |  | 								  numSplitPrimitives, | 
					
						
							|  |  |  | 								  pinfo,settings); | 
					
						
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							|  |  |  | 	    /* ==================== */ | 
					
						
							|  |  |  | 	  } | 
					
						
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							|  |  |  |         bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); | 
					
						
							|  |  |  |         bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); | 
					
						
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							|  |  |  | 	/* clear temporary data for static geometry */ | 
					
						
							|  |  |  | 	if (scene && scene->isStaticAccel()) { | 
					
						
							|  |  |  |           prims0.clear(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 	bvh->cleanup(); | 
					
						
							|  |  |  |         bvh->postBuild(t0); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       void clear() { | 
					
						
							|  |  |  |         prims0.clear(); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /************************************************************************************/ | 
					
						
							|  |  |  |     /************************************************************************************/ | 
					
						
							|  |  |  |     /************************************************************************************/ | 
					
						
							|  |  |  |     /************************************************************************************/ | 
					
						
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							|  |  |  | #if defined(EMBREE_GEOMETRY_TRIANGLE)
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							|  |  |  |     Builder* BVH4Triangle4SceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } | 
					
						
							|  |  |  |     Builder* BVH4Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } | 
					
						
							|  |  |  |     Builder* BVH4Triangle4iSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4i,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } | 
					
						
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							|  |  |  | #if defined(__AVX__)
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							|  |  |  |     Builder* BVH8Triangle4SceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } | 
					
						
							|  |  |  |     Builder* BVH8Triangle4vSceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #endif
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							|  |  |  | #if defined(EMBREE_GEOMETRY_QUAD)
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							|  |  |  |     Builder* BVH4Quad4vSceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,QuadMesh,Quad4v,QuadSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } | 
					
						
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							|  |  |  | #if defined(__AVX__)
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							|  |  |  |     Builder* BVH8Quad4vSceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,QuadMesh,Quad4v,QuadSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #endif
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							|  |  |  |   } | 
					
						
							|  |  |  | } |