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											2021-05-20 12:49:33 +02:00
										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "../common/ray.h"
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							|  |  |  | #include "curve_intersector_precalculations.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     namespace __coneline_internal  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       template<int M, typename Epilog, typename ray_tfar_func> | 
					
						
							|  |  |  |         static __forceinline bool intersectCone(const vbool<M>& valid_i, | 
					
						
							|  |  |  |                                                 const Vec3vf<M>& ray_org_in, const Vec3vf<M>& ray_dir,  | 
					
						
							|  |  |  |                                                 const vfloat<M>& ray_tnear, const ray_tfar_func& ray_tfar, | 
					
						
							|  |  |  |                                                 const Vec4vf<M>& v0, const Vec4vf<M>& v1, | 
					
						
							|  |  |  |                                                 const vbool<M>& cL, const vbool<M>& cR, | 
					
						
							|  |  |  |                                                 const Epilog& epilog) | 
					
						
							|  |  |  |       {    | 
					
						
							|  |  |  |         vbool<M> valid = valid_i; | 
					
						
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							|  |  |  |         /* move ray origin closer to make calculations numerically stable */ | 
					
						
							|  |  |  |         const vfloat<M> dOdO = sqr(ray_dir); | 
					
						
							|  |  |  |         const vfloat<M> rcp_dOdO = rcp(dOdO); | 
					
						
							|  |  |  |         const Vec3vf<M> center = vfloat<M>(0.5f)*(v0.xyz()+v1.xyz()); | 
					
						
							|  |  |  |         const vfloat<M> dt = dot(center-ray_org_in,ray_dir)*rcp_dOdO; | 
					
						
							|  |  |  |         const Vec3vf<M> ray_org = ray_org_in + dt*ray_dir; | 
					
						
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							|  |  |  |         const Vec3vf<M> dP = v1.xyz() - v0.xyz(); | 
					
						
							|  |  |  |         const Vec3vf<M> p0 = ray_org - v0.xyz(); | 
					
						
							|  |  |  |         const Vec3vf<M> p1 = ray_org - v1.xyz(); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         const vfloat<M> dPdP  = sqr(dP); | 
					
						
							|  |  |  |         const vfloat<M> dP0   = dot(p0,dP); | 
					
						
							|  |  |  |         const vfloat<M> dP1   = dot(p1,dP);  | 
					
						
							|  |  |  |         const vfloat<M> dOdP  = dot(ray_dir,dP); | 
					
						
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							|  |  |  |         // intersect cone body
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							|  |  |  |         const vfloat<M> dr  = v0.w - v1.w; | 
					
						
							|  |  |  |         const vfloat<M> hy  = dPdP + sqr(dr); | 
					
						
							|  |  |  |         const vfloat<M> dO0 = dot(ray_dir,p0); | 
					
						
							|  |  |  |         const vfloat<M> OO  = sqr(p0); | 
					
						
							|  |  |  |         const vfloat<M> dPdP2 = sqr(dPdP); | 
					
						
							|  |  |  |         const vfloat<M> dPdPr0 = dPdP*v0.w; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         const vfloat<M> A = dPdP2     - sqr(dOdP)*hy; | 
					
						
							|  |  |  |         const vfloat<M> B = dPdP2*dO0 - dP0*dOdP*hy   + dPdPr0*(dr*dOdP); | 
					
						
							|  |  |  |         const vfloat<M> C = dPdP2*OO  - sqr(dP0)*hy   + dPdPr0*(2.0f*dr*dP0 - dPdPr0); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         const vfloat<M> D = B*B - A*C; | 
					
						
							|  |  |  |         valid &= D >= 0.0f; | 
					
						
							|  |  |  |         if (unlikely(none(valid))) { | 
					
						
							|  |  |  |           return false; | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         /* standard case for "non-parallel" rays */ | 
					
						
							|  |  |  |         const vfloat<M> Q = sqrt(D); | 
					
						
							|  |  |  |         const vfloat<M> rcp_A = rcp(A); | 
					
						
							|  |  |  |         /* special case for rays that are "parallel" to the cone - assume miss */ | 
					
						
							|  |  |  |         const vbool<M> isParallel = abs(A) <= min_rcp_input; | 
					
						
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							|  |  |  |         vfloat<M> t_cone_lower = select (isParallel, neg_inf, (-B-Q)*rcp_A); | 
					
						
							|  |  |  |         vfloat<M> t_cone_upper = select (isParallel, pos_inf, (-B+Q)*rcp_A); | 
					
						
							|  |  |  |         const vfloat<M> y_lower = dP0 + t_cone_lower*dOdP; | 
					
						
							|  |  |  |         const vfloat<M> y_upper = dP0 + t_cone_upper*dOdP; | 
					
						
							|  |  |  |         t_cone_lower = select(valid & y_lower > 0.0f & y_lower < dPdP, t_cone_lower, pos_inf); | 
					
						
							|  |  |  |         t_cone_upper = select(valid & y_upper > 0.0f & y_upper < dPdP, t_cone_upper, neg_inf); | 
					
						
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							|  |  |  |         const vbool<M> hitDisk0 = valid & cL; | 
					
						
							|  |  |  |         const vbool<M> hitDisk1 = valid & cR; | 
					
						
							|  |  |  |         const vfloat<M> rcp_dOdP = rcp(dOdP); | 
					
						
							|  |  |  |         const vfloat<M> t_disk0 = select (hitDisk0, select (sqr(p0*dOdP-ray_dir*dP0)<(sqr(v0.w)*sqr(dOdP)), -dP0*rcp_dOdP, pos_inf), pos_inf); | 
					
						
							|  |  |  |         const vfloat<M> t_disk1 = select (hitDisk1, select (sqr(p1*dOdP-ray_dir*dP1)<(sqr(v1.w)*sqr(dOdP)), -dP1*rcp_dOdP, pos_inf), pos_inf); | 
					
						
							|  |  |  |         const vfloat<M> t_disk_lower = min(t_disk0, t_disk1); | 
					
						
							|  |  |  |         const vfloat<M> t_disk_upper = max(t_disk0, t_disk1); | 
					
						
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							|  |  |  |         const vfloat<M> t_lower = min(t_cone_lower, t_disk_lower); | 
					
						
							|  |  |  |         const vfloat<M> t_upper = max(t_cone_upper, select(t_lower==t_disk_lower,  | 
					
						
							|  |  |  |                                                       select(t_disk_upper==vfloat<M>(pos_inf),neg_inf,t_disk_upper),  | 
					
						
							|  |  |  |                                                       select(t_disk_lower==vfloat<M>(pos_inf),neg_inf,t_disk_lower))); | 
					
						
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							|  |  |  |         const vbool<M> valid_lower = valid & ray_tnear <= dt+t_lower & dt+t_lower <= ray_tfar() & t_lower != vfloat<M>(pos_inf); | 
					
						
							|  |  |  |         const vbool<M> valid_upper = valid & ray_tnear <= dt+t_upper & dt+t_upper <= ray_tfar() & t_upper != vfloat<M>(neg_inf); | 
					
						
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							|  |  |  |         const vbool<M> valid_first = valid_lower | valid_upper; | 
					
						
							|  |  |  |         if (unlikely(none(valid_first))) | 
					
						
							|  |  |  |           return false; | 
					
						
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							|  |  |  |         const vfloat<M> t_first = select(valid_lower, t_lower, t_upper); | 
					
						
							|  |  |  |         const vfloat<M> y_first = select(valid_lower, y_lower, y_upper); | 
					
						
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							|  |  |  |         const vfloat<M> rcp_dPdP = rcp(dPdP); | 
					
						
							|  |  |  |         const Vec3vf<M> dP2drr0dP = dPdP*dr*v0.w*dP; | 
					
						
							|  |  |  |         const Vec3vf<M> dPhy = dP*hy; | 
					
						
							|  |  |  |         const vbool<M> cone_hit_first = valid & (t_first == t_cone_lower | t_first == t_cone_upper); | 
					
						
							|  |  |  |         const vbool<M> disk0_hit_first = valid & (t_first == t_disk0); | 
					
						
							|  |  |  |         const Vec3vf<M> Ng_first = select(cone_hit_first, dPdP2*(p0+t_first*ray_dir)+dP2drr0dP-dPhy*y_first, select(disk0_hit_first, -dP, dP)); | 
					
						
							|  |  |  |         const vfloat<M> u_first = select(cone_hit_first, y_first*rcp_dPdP, select(disk0_hit_first, vfloat<M>(zero), vfloat<M>(one))); | 
					
						
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							|  |  |  |         /* invoke intersection filter for first hit */ | 
					
						
							|  |  |  |         RoundLineIntersectorHitM<M> hit(u_first,zero,dt+t_first,Ng_first); | 
					
						
							|  |  |  |         const bool is_hit_first = epilog(valid_first, hit); | 
					
						
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							|  |  |  |         /* check for possible second hits before potentially accepted hit */ | 
					
						
							|  |  |  |         const vfloat<M> t_second = t_upper; | 
					
						
							|  |  |  |         const vfloat<M> y_second = y_upper; | 
					
						
							|  |  |  |         const vbool<M> valid_second = valid_lower & valid_upper & (dt+t_upper <= ray_tfar()); | 
					
						
							|  |  |  |         if (unlikely(none(valid_second))) | 
					
						
							|  |  |  |           return is_hit_first; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* invoke intersection filter for second hit */ | 
					
						
							|  |  |  |         const vbool<M> cone_hit_second = t_second == t_cone_lower | t_second == t_cone_upper; | 
					
						
							|  |  |  |         const vbool<M> disk0_hit_second = t_second == t_disk0; | 
					
						
							|  |  |  |         const Vec3vf<M> Ng_second = select(cone_hit_second, dPdP2*(p0+t_second*ray_dir)+dP2drr0dP-dPhy*y_second, select(disk0_hit_second, -dP, dP)); | 
					
						
							|  |  |  |         const vfloat<M> u_second = select(cone_hit_second, y_second*rcp_dPdP, select(disk0_hit_first, vfloat<M>(zero), vfloat<M>(one))); | 
					
						
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							|  |  |  |         hit = RoundLineIntersectorHitM<M>(u_second,zero,dt+t_second,Ng_second); | 
					
						
							|  |  |  |         const bool is_hit_second = epilog(valid_second, hit); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         return is_hit_first | is_hit_second; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     template<int M> | 
					
						
							|  |  |  |       struct ConeLineIntersectorHitM | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         __forceinline ConeLineIntersectorHitM() {} | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         __forceinline ConeLineIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng) | 
					
						
							|  |  |  |           : vu(u), vv(v), vt(t), vNg(Ng) {} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  |         __forceinline void finalize() {} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  |         __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } | 
					
						
							|  |  |  |         __forceinline float t  (const size_t i) const { return vt[i]; } | 
					
						
							|  |  |  |         __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  |       public: | 
					
						
							|  |  |  |         vfloat<M> vu; | 
					
						
							|  |  |  |         vfloat<M> vv; | 
					
						
							|  |  |  |         vfloat<M> vt; | 
					
						
							|  |  |  |         Vec3vf<M> vNg; | 
					
						
							|  |  |  |       }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int M> | 
					
						
							|  |  |  |       struct ConeCurveIntersector1 | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         typedef CurvePrecalculations1 Precalculations; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         struct ray_tfar { | 
					
						
							|  |  |  |           Ray& ray; | 
					
						
							|  |  |  |           __forceinline ray_tfar(Ray& ray) : ray(ray) {} | 
					
						
							|  |  |  |           __forceinline vfloat<M> operator() () const { return ray.tfar; }; | 
					
						
							|  |  |  |         }; | 
					
						
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							|  |  |  |         template<typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool intersect(const vbool<M>& valid_i, | 
					
						
							|  |  |  |                                             Ray& ray, | 
					
						
							|  |  |  |                                             IntersectContext* context, | 
					
						
							|  |  |  |                                             const LineSegments* geom, | 
					
						
							|  |  |  |                                             const Precalculations& pre, | 
					
						
							|  |  |  |                                             const Vec4vf<M>& v0i, const Vec4vf<M>& v1i, | 
					
						
							|  |  |  |                                             const vbool<M>& cL, const vbool<M>& cR, | 
					
						
							|  |  |  |                                             const Epilog& epilog) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z); | 
					
						
							|  |  |  |           const Vec3vf<M> ray_dir(ray.dir.x, ray.dir.y, ray.dir.z); | 
					
						
							|  |  |  |           const vfloat<M> ray_tnear(ray.tnear()); | 
					
						
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										 |  |  |           const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); | 
					
						
							|  |  |  |           const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i); | 
					
						
							|  |  |  |           return  __coneline_internal::intersectCone<M>(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray),v0,v1,cL,cR,epilog); | 
					
						
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										 |  |  |         } | 
					
						
							|  |  |  |       }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int M, int K> | 
					
						
							|  |  |  |       struct ConeCurveIntersectorK | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         typedef CurvePrecalculationsK<K> Precalculations; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         struct ray_tfar { | 
					
						
							|  |  |  |           RayK<K>& ray; | 
					
						
							|  |  |  |           size_t k; | 
					
						
							|  |  |  |           __forceinline ray_tfar(RayK<K>& ray, size_t k) : ray(ray), k(k) {} | 
					
						
							|  |  |  |           __forceinline vfloat<M> operator() () const { return ray.tfar[k]; }; | 
					
						
							|  |  |  |         }; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         template<typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool intersect(const vbool<M>& valid_i, | 
					
						
							|  |  |  |                                             RayK<K>& ray, size_t k, | 
					
						
							|  |  |  |                                             IntersectContext* context, | 
					
						
							|  |  |  |                                             const LineSegments* geom, | 
					
						
							|  |  |  |                                             const Precalculations& pre, | 
					
						
							|  |  |  |                                             const Vec4vf<M>& v0i, const Vec4vf<M>& v1i, | 
					
						
							|  |  |  |                                             const vbool<M>& cL, const vbool<M>& cR, | 
					
						
							|  |  |  |                                             const Epilog& epilog) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]); | 
					
						
							|  |  |  |           const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]); | 
					
						
							|  |  |  |           const vfloat<M> ray_tnear = ray.tnear()[k]; | 
					
						
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										 |  |  |           const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); | 
					
						
							|  |  |  |           const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i); | 
					
						
							|  |  |  |           return __coneline_internal::intersectCone<M>(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray,k),v0,v1,cL,cR,epilog); | 
					
						
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										 |  |  |         } | 
					
						
							|  |  |  |       }; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |