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										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "../common/ray.h"
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							|  |  |  | #include "curve_intersector_precalculations.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     template<int M> | 
					
						
							|  |  |  |       struct LineIntersectorHitM | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         __forceinline LineIntersectorHitM() {} | 
					
						
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							|  |  |  |         __forceinline LineIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng) | 
					
						
							|  |  |  |           : vu(u), vv(v), vt(t), vNg(Ng) {} | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         __forceinline void finalize() {} | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } | 
					
						
							|  |  |  |         __forceinline float t  (const size_t i) const { return vt[i]; } | 
					
						
							|  |  |  |         __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } | 
					
						
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							|  |  |  |         __forceinline Vec2vf<M> uv() const { return Vec2vf<M>(vu,vv); } | 
					
						
							|  |  |  |         __forceinline vfloat<M> t () const { return vt; } | 
					
						
							|  |  |  |         __forceinline Vec3vf<M> Ng() const { return vNg; } | 
					
						
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										 |  |  |          | 
					
						
							|  |  |  |       public: | 
					
						
							|  |  |  |         vfloat<M> vu; | 
					
						
							|  |  |  |         vfloat<M> vv; | 
					
						
							|  |  |  |         vfloat<M> vt; | 
					
						
							|  |  |  |         Vec3vf<M> vNg; | 
					
						
							|  |  |  |       }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int M> | 
					
						
							|  |  |  |       struct FlatLinearCurveIntersector1 | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         typedef CurvePrecalculations1 Precalculations; | 
					
						
							|  |  |  |          | 
					
						
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										 |  |  |         template<typename Ray, typename Epilog> | 
					
						
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										 |  |  |         static __forceinline bool intersect(const vbool<M>& valid_i, | 
					
						
							|  |  |  |                                             Ray& ray, | 
					
						
							|  |  |  |                                             IntersectContext* context, | 
					
						
							|  |  |  |                                             const LineSegments* geom, | 
					
						
							|  |  |  |                                             const Precalculations& pre, | 
					
						
							|  |  |  |                                             const Vec4vf<M>& v0i, const Vec4vf<M>& v1i, | 
					
						
							|  |  |  |                                             const Epilog& epilog) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           /* transform end points into ray space */ | 
					
						
							|  |  |  |           vbool<M> valid = valid_i; | 
					
						
							|  |  |  |           vfloat<M> depth_scale = pre.depth_scale; | 
					
						
							|  |  |  |           LinearSpace3<Vec3vf<M>> ray_space = pre.ray_space; | 
					
						
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							|  |  |  |           const Vec3vf<M> ray_org ((Vec3fa)ray.org); | 
					
						
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										 |  |  |           const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); | 
					
						
							|  |  |  |           const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i); | 
					
						
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										 |  |  |            | 
					
						
							|  |  |  |           Vec4vf<M> p0(xfmVector(ray_space,v0.xyz()-ray_org), v0.w); | 
					
						
							|  |  |  |           Vec4vf<M> p1(xfmVector(ray_space,v1.xyz()-ray_org), v1.w); | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           /* approximative intersection with cone */ | 
					
						
							|  |  |  |           const Vec4vf<M> v = p1-p0; | 
					
						
							|  |  |  |           const Vec4vf<M> w = -p0; | 
					
						
							|  |  |  |           const vfloat<M> d0 = madd(w.x,v.x,w.y*v.y); | 
					
						
							|  |  |  |           const vfloat<M> d1 = madd(v.x,v.x,v.y*v.y); | 
					
						
							|  |  |  |           const vfloat<M> u = clamp(d0*rcp(d1),vfloat<M>(zero),vfloat<M>(one)); | 
					
						
							|  |  |  |           const Vec4vf<M> p = madd(u,v,p0); | 
					
						
							|  |  |  |           const vfloat<M> t = p.z; | 
					
						
							|  |  |  |           const vfloat<M> d2 = madd(p.x,p.x,p.y*p.y); | 
					
						
							|  |  |  |           const vfloat<M> r = p.w; | 
					
						
							|  |  |  |           const vfloat<M> r2 = r*r; | 
					
						
							|  |  |  |           valid &= (d2 <= r2) & (vfloat<M>(ray.tnear()) <= t) & (t <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |           if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)  | 
					
						
							|  |  |  |             valid &= t > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale; // ignore self intersections
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							|  |  |  |           if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           /* ignore denormalized segments */ | 
					
						
							|  |  |  |           const Vec3vf<M> T = v1.xyz()-v0.xyz(); | 
					
						
							|  |  |  |           valid &= (T.x != vfloat<M>(zero)) | (T.y != vfloat<M>(zero)) | (T.z != vfloat<M>(zero)); | 
					
						
							|  |  |  |           if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           /* update hit information */ | 
					
						
							|  |  |  |           LineIntersectorHitM<M> hit(u,zero,t,T); | 
					
						
							|  |  |  |           return epilog(valid,hit); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int M, int K> | 
					
						
							|  |  |  |       struct FlatLinearCurveIntersectorK | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         typedef CurvePrecalculationsK<K> Precalculations; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         template<typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool intersect(const vbool<M>& valid_i, | 
					
						
							|  |  |  |                                             RayK<K>& ray, size_t k, | 
					
						
							|  |  |  |                                             IntersectContext* context, | 
					
						
							|  |  |  |                                             const LineSegments* geom, | 
					
						
							|  |  |  |                                             const Precalculations& pre, | 
					
						
							|  |  |  |                                             const Vec4vf<M>& v0i, const Vec4vf<M>& v1i, | 
					
						
							|  |  |  |                                             const Epilog& epilog) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           /* transform end points into ray space */ | 
					
						
							|  |  |  |           vbool<M> valid = valid_i; | 
					
						
							|  |  |  |           vfloat<M> depth_scale = pre.depth_scale[k]; | 
					
						
							|  |  |  |           LinearSpace3<Vec3vf<M>> ray_space = pre.ray_space[k]; | 
					
						
							|  |  |  |           const Vec3vf<M> ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]); | 
					
						
							|  |  |  |           const Vec3vf<M> ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]); | 
					
						
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										 |  |  |           const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); | 
					
						
							|  |  |  |           const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i); | 
					
						
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										 |  |  |            | 
					
						
							|  |  |  |           Vec4vf<M> p0(xfmVector(ray_space,v0.xyz()-ray_org), v0.w); | 
					
						
							|  |  |  |           Vec4vf<M> p1(xfmVector(ray_space,v1.xyz()-ray_org), v1.w); | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           /* approximative intersection with cone */ | 
					
						
							|  |  |  |           const Vec4vf<M> v = p1-p0; | 
					
						
							|  |  |  |           const Vec4vf<M> w = -p0; | 
					
						
							|  |  |  |           const vfloat<M> d0 = madd(w.x,v.x,w.y*v.y); | 
					
						
							|  |  |  |           const vfloat<M> d1 = madd(v.x,v.x,v.y*v.y); | 
					
						
							|  |  |  |           const vfloat<M> u = clamp(d0*rcp(d1),vfloat<M>(zero),vfloat<M>(one)); | 
					
						
							|  |  |  |           const Vec4vf<M> p = madd(u,v,p0); | 
					
						
							|  |  |  |           const vfloat<M> t = p.z; | 
					
						
							|  |  |  |           const vfloat<M> d2 = madd(p.x,p.x,p.y*p.y); | 
					
						
							|  |  |  |           const vfloat<M> r = p.w; | 
					
						
							|  |  |  |           const vfloat<M> r2 = r*r; | 
					
						
							|  |  |  |           valid &= (d2 <= r2) & (vfloat<M>(ray.tnear()[k]) <= t) & (t <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |           if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)  | 
					
						
							|  |  |  |             valid &= t > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale; // ignore self intersections
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							|  |  |  |           if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           /* ignore denormalized segments */ | 
					
						
							|  |  |  |           const Vec3vf<M> T = v1.xyz()-v0.xyz(); | 
					
						
							|  |  |  |           valid &= (T.x != vfloat<M>(zero)) | (T.y != vfloat<M>(zero)) | (T.z != vfloat<M>(zero)); | 
					
						
							|  |  |  |           if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           /* update hit information */ | 
					
						
							|  |  |  |           LineIntersectorHitM<M> hit(u,zero,t,T); | 
					
						
							|  |  |  |           return epilog(valid,hit); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       }; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |