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											2021-05-20 12:49:33 +02:00
										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "primitive.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   template<int M> | 
					
						
							|  |  |  |   struct LineMi | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     /* Virtual interface to query information about the line segment type */ | 
					
						
							|  |  |  |     struct Type : public PrimitiveType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const char* name() const; | 
					
						
							|  |  |  |       size_t sizeActive(const char* This) const; | 
					
						
							|  |  |  |       size_t sizeTotal(const char* This) const; | 
					
						
							|  |  |  |       size_t getBytes(const char* This) const;       | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |     static Type type; | 
					
						
							|  |  |  | 
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							|  |  |  |   public: | 
					
						
							|  |  |  | 
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							|  |  |  |     /* primitive supports multiple time segments */ | 
					
						
							|  |  |  |     static const bool singleTimeSegment = false; | 
					
						
							|  |  |  | 
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							|  |  |  |     /* Returns maximum number of stored line segments */ | 
					
						
							|  |  |  |     static __forceinline size_t max_size() { return M; } | 
					
						
							|  |  |  | 
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							|  |  |  |     /* Returns required number of primitive blocks for N line segments */ | 
					
						
							|  |  |  |     static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); } | 
					
						
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							|  |  |  |     /* Returns required number of bytes for N line segments */ | 
					
						
							|  |  |  |     static __forceinline size_t bytes(size_t N) { return blocks(N)*sizeof(LineMi); } | 
					
						
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							|  |  |  |   public: | 
					
						
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							|  |  |  |     /* Default constructor */ | 
					
						
							|  |  |  |     __forceinline LineMi() {  } | 
					
						
							|  |  |  | 
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							|  |  |  |     /* Construction from vertices and IDs */ | 
					
						
							|  |  |  |     __forceinline LineMi(const vuint<M>& v0, unsigned short leftExists, unsigned short rightExists, const vuint<M>& geomIDs, const vuint<M>& primIDs, Geometry::GType gtype) | 
					
						
							|  |  |  |       : gtype((unsigned char)gtype), m((unsigned char)popcnt(vuint<M>(primIDs) != vuint<M>(-1))), sharedGeomID(geomIDs[0]), leftExists (leftExists), rightExists(rightExists), v0(v0), primIDs(primIDs) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       assert(all(vuint<M>(geomID()) == geomIDs)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     /* Returns a mask that tells which line segments are valid */ | 
					
						
							|  |  |  |     __forceinline vbool<M> valid() const { return primIDs != vuint<M>(-1); } | 
					
						
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							|  |  |  |     /* Returns if the specified line segment is valid */ | 
					
						
							|  |  |  |     __forceinline bool valid(const size_t i) const { assert(i<M); return primIDs[i] != -1; } | 
					
						
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							|  |  |  |     /* Returns the number of stored line segments */ | 
					
						
							|  |  |  |     __forceinline size_t size() const { return bsf(~movemask(valid())); } | 
					
						
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							|  |  |  |     /* Returns the geometry IDs */ | 
					
						
							|  |  |  |     //template<class T>
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							|  |  |  |     //static __forceinline T unmask(T &index) { return index & 0x3fffffff; }
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							|  |  |  |     __forceinline     unsigned int geomID(unsigned int i = 0) const { return sharedGeomID; } | 
					
						
							|  |  |  |     //__forceinline       vuint<M> geomID()       { return unmask(geomIDs); }
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							|  |  |  |     //__forceinline const vuint<M> geomID() const { return unmask(geomIDs); }
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							|  |  |  |     //__forceinline unsigned int geomID(const size_t i) const { assert(i<M); return unmask(geomIDs[i]); }
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							|  |  |  |     /* Returns the primitive IDs */ | 
					
						
							|  |  |  |     __forceinline       vuint<M>& primID()       { return primIDs; } | 
					
						
							|  |  |  |     __forceinline const vuint<M>& primID() const { return primIDs; } | 
					
						
							|  |  |  |     __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; } | 
					
						
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							|  |  |  |     /* gather the line segments */ | 
					
						
							|  |  |  |     __forceinline void gather(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                               Vec4vf<M>& p1, | 
					
						
							|  |  |  |                               const LineSegments* geom) const; | 
					
						
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							|  |  |  |     __forceinline void gatheri(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                                Vec4vf<M>& p1, | 
					
						
							|  |  |  |                                const LineSegments* geom, | 
					
						
							|  |  |  |                                const int itime) const; | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline void gather(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                               Vec4vf<M>& p1, | 
					
						
							|  |  |  |                               const LineSegments* geom, | 
					
						
							|  |  |  |                               float time) const; | 
					
						
							|  |  |  | 
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							|  |  |  |     /* gather the line segments with lateral info */ | 
					
						
							|  |  |  |     __forceinline void gather(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                               Vec4vf<M>& p1, | 
					
						
							|  |  |  |                               Vec4vf<M>& pL, | 
					
						
							|  |  |  |                               Vec4vf<M>& pR, | 
					
						
							|  |  |  |                               const LineSegments* geom) const; | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline void gatheri(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                                Vec4vf<M>& p1, | 
					
						
							|  |  |  |                                Vec4vf<M>& pL, | 
					
						
							|  |  |  |                                Vec4vf<M>& pR, | 
					
						
							|  |  |  |                                const LineSegments* geom, | 
					
						
							|  |  |  |                                const int itime) const; | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline void gather(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                               Vec4vf<M>& p1, | 
					
						
							|  |  |  |                               Vec4vf<M>& pL, | 
					
						
							|  |  |  |                               Vec4vf<M>& pR, | 
					
						
							|  |  |  |                               const LineSegments* geom, | 
					
						
							|  |  |  |                               float time) const; | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline void gather(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                               Vec4vf<M>& p1, | 
					
						
							|  |  |  |                               vbool<M>& cL, | 
					
						
							|  |  |  |                               vbool<M>& cR, | 
					
						
							|  |  |  |                               const LineSegments* geom) const; | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline void gatheri(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                                Vec4vf<M>& p1, | 
					
						
							|  |  |  |                                vbool<M>& cL, | 
					
						
							|  |  |  |                                vbool<M>& cR, | 
					
						
							|  |  |  |                                const LineSegments* geom, | 
					
						
							|  |  |  |                                const int itime) const; | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline void gather(Vec4vf<M>& p0, | 
					
						
							|  |  |  |                               Vec4vf<M>& p1, | 
					
						
							|  |  |  |                               vbool<M>& cL, | 
					
						
							|  |  |  |                               vbool<M>& cR, | 
					
						
							|  |  |  |                               const LineSegments* geom, | 
					
						
							|  |  |  |                               float time) const; | 
					
						
							|  |  |  | 
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							|  |  |  |     /* Calculate the bounds of the line segments */ | 
					
						
							|  |  |  |     __forceinline const BBox3fa bounds(const Scene* scene, size_t itime = 0) const | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       BBox3fa bounds = empty; | 
					
						
							|  |  |  |       for (size_t i=0; i<M && valid(i); i++) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const LineSegments* geom = scene->get<LineSegments>(geomID(i)); | 
					
						
							|  |  |  |         const Vec3ff& p0 = geom->vertex(v0[i]+0,itime); | 
					
						
							|  |  |  |         const Vec3ff& p1 = geom->vertex(v0[i]+1,itime); | 
					
						
							|  |  |  |         BBox3fa b = merge(BBox3fa(p0),BBox3fa(p1)); | 
					
						
							|  |  |  |         b = enlarge(b,Vec3fa(max(p0.w,p1.w))); | 
					
						
							|  |  |  |         bounds.extend(b); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       return bounds; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     /* Calculate the linear bounds of the primitive */ | 
					
						
							|  |  |  |     __forceinline LBBox3fa linearBounds(const Scene* scene, size_t itime) { | 
					
						
							|  |  |  |       return LBBox3fa(bounds(scene,itime+0), bounds(scene,itime+1)); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     __forceinline LBBox3fa linearBounds(const Scene *const scene, size_t itime, size_t numTimeSteps) { | 
					
						
							|  |  |  |       LBBox3fa allBounds = empty; | 
					
						
							|  |  |  |       for (size_t i=0; i<M && valid(i); i++) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const LineSegments* geom = scene->get<LineSegments>(geomID(i)); | 
					
						
							|  |  |  |         allBounds.extend(geom->linearBounds(primID(i), itime, numTimeSteps)); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       return allBounds; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     __forceinline LBBox3fa linearBounds(const Scene *const scene, const BBox1f time_range)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       LBBox3fa allBounds = empty; | 
					
						
							|  |  |  |       for (size_t i=0; i<M && valid(i); i++) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const LineSegments* geom = scene->get<LineSegments>(geomID((unsigned int)i)); | 
					
						
							|  |  |  |         allBounds.extend(geom->linearBounds(primID(i), time_range)); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       return allBounds; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     /* Fill line segment from line segment list */ | 
					
						
							|  |  |  |     template<typename PrimRefT> | 
					
						
							|  |  |  |     __forceinline void fill(const PrimRefT* prims, size_t& begin, size_t end, Scene* scene) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Geometry::GType gty = scene->get(prims[begin].geomID())->getType(); | 
					
						
							|  |  |  |       vuint<M> geomID, primID; | 
					
						
							|  |  |  |       vuint<M> v0; | 
					
						
							|  |  |  |       unsigned short leftExists = 0; | 
					
						
							|  |  |  |       unsigned short rightExists = 0; | 
					
						
							|  |  |  |       const PrimRefT* prim = &prims[begin]; | 
					
						
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							|  |  |  |       for (size_t i=0; i<M; i++) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const LineSegments* geom = scene->get<LineSegments>(prim->geomID()); | 
					
						
							|  |  |  |         if (begin<end) { | 
					
						
							|  |  |  |           geomID[i] = prim->geomID(); | 
					
						
							|  |  |  |           primID[i] = prim->primID(); | 
					
						
							|  |  |  |           v0[i] = geom->segment(prim->primID()); | 
					
						
							|  |  |  |           leftExists |= geom->segmentLeftExists(primID[i]) << i; | 
					
						
							|  |  |  |           rightExists |= geom->segmentRightExists(primID[i]) << i;          | 
					
						
							|  |  |  |           begin++; | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |           assert(i); | 
					
						
							|  |  |  |           if (i>0) { | 
					
						
							|  |  |  |             geomID[i] = geomID[i-1]; | 
					
						
							|  |  |  |             primID[i] = -1; | 
					
						
							|  |  |  |             v0[i] = v0[i-1]; | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         if (begin<end) prim = &prims[begin]; // FIXME: remove this line
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							|  |  |  |       } | 
					
						
							|  |  |  |       new (this) LineMi(v0,leftExists,rightExists,geomID,primID,gty); // FIXME: use non temporal store
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							|  |  |  |     } | 
					
						
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							|  |  |  |      template<typename BVH, typename Allocator> | 
					
						
							|  |  |  |       __forceinline static typename BVH::NodeRef createLeaf (BVH* bvh, const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       size_t start = set.begin(); | 
					
						
							|  |  |  |       size_t items = LineMi::blocks(set.size()); | 
					
						
							|  |  |  |       size_t numbytes = LineMi::bytes(set.size()); | 
					
						
							|  |  |  |       LineMi* accel = (LineMi*) alloc.malloc1(numbytes,M*sizeof(float)); | 
					
						
							|  |  |  |       for (size_t i=0; i<items; i++) { | 
					
						
							|  |  |  |         accel[i].fill(prims,start,set.end(),bvh->scene); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       return bvh->encodeLeaf((char*)accel,items); | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       fill(prims,begin,end,scene); | 
					
						
							|  |  |  |       return linearBounds(scene,itime); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       fill(prims,begin,end,scene); | 
					
						
							|  |  |  |       return linearBounds(scene,time_range); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |       template<typename BVH, typename SetMB, typename Allocator> | 
					
						
							|  |  |  |     __forceinline static typename BVH::NodeRecordMB4D createLeafMB(BVH* bvh, const SetMB& prims, const Allocator& alloc) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       size_t start = prims.begin(); | 
					
						
							|  |  |  |       size_t end   = prims.end(); | 
					
						
							|  |  |  |       size_t items = LineMi::blocks(prims.size()); | 
					
						
							|  |  |  |       size_t numbytes = LineMi::bytes(prims.size()); | 
					
						
							|  |  |  |       LineMi* accel = (LineMi*) alloc.malloc1(numbytes,M*sizeof(float)); | 
					
						
							|  |  |  |       const typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel,items); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       LBBox3fa bounds = empty; | 
					
						
							|  |  |  |       for (size_t i=0; i<items; i++) | 
					
						
							|  |  |  |         bounds.extend(accel[i].fillMB(prims.prims->data(),start,end,bvh->scene,prims.time_range)); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       return typename BVH::NodeRecordMB4D(node,bounds,prims.time_range); | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /* Updates the primitive */ | 
					
						
							|  |  |  |     __forceinline BBox3fa update(LineSegments* geom) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       BBox3fa bounds = empty; | 
					
						
							|  |  |  |       for (size_t i=0; i<M && valid(i); i++) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3ff& p0 = geom->vertex(v0[i]+0); | 
					
						
							|  |  |  |         const Vec3ff& p1 = geom->vertex(v0[i]+1); | 
					
						
							|  |  |  |         BBox3fa b = merge(BBox3fa(p0),BBox3fa(p1)); | 
					
						
							|  |  |  |         b = enlarge(b,Vec3fa(max(p0.w,p1.w))); | 
					
						
							|  |  |  |         bounds.extend(b); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       return bounds; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     /*! output operator */ | 
					
						
							|  |  |  |     friend __forceinline embree_ostream operator<<(embree_ostream cout, const LineMi& line) { | 
					
						
							|  |  |  |       return cout << "Line" << M << "i {" << line.v0 << ", " << line.geomID() << ", " << line.primID() << "}"; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |   public: | 
					
						
							|  |  |  |     unsigned char gtype; | 
					
						
							|  |  |  |     unsigned char m; | 
					
						
							|  |  |  |     unsigned int sharedGeomID; | 
					
						
							|  |  |  |     unsigned short leftExists, rightExists; | 
					
						
							|  |  |  |     vuint<M> v0;      // index of start vertex
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							|  |  |  |   private: | 
					
						
							|  |  |  |     vuint<M> primIDs; // primitive ID
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							|  |  |  |   }; | 
					
						
							|  |  |  | 
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							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<4>::gather(Vec4vf4& p0, | 
					
						
							|  |  |  |                                          Vec4vf4& p1, | 
					
						
							|  |  |  |                                          const LineSegments* geom) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); | 
					
						
							|  |  |  |     const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); | 
					
						
							|  |  |  |     const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); | 
					
						
							|  |  |  |     const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); | 
					
						
							|  |  |  |     transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w); | 
					
						
							|  |  |  | 
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							|  |  |  |     const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1)); | 
					
						
							|  |  |  |     const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1)); | 
					
						
							|  |  |  |     const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1)); | 
					
						
							|  |  |  |     const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1)); | 
					
						
							|  |  |  |     transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
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							|  |  |  |   template<> | 
					
						
							|  |  |  |   __forceinline void LineMi<4>::gatheri(Vec4vf4& p0, | 
					
						
							|  |  |  |                                        Vec4vf4& p1, | 
					
						
							|  |  |  |                                        const LineSegments* geom, | 
					
						
							|  |  |  |                                        const int itime) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime)); | 
					
						
							|  |  |  |     const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime)); | 
					
						
							|  |  |  |     const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime)); | 
					
						
							|  |  |  |     const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime)); | 
					
						
							|  |  |  |     transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime)); | 
					
						
							|  |  |  |     transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<4>::gather(Vec4vf4& p0, | 
					
						
							|  |  |  |                                          Vec4vf4& p1, | 
					
						
							|  |  |  |                                          const LineSegments* geom, | 
					
						
							|  |  |  |                                          float time) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float ftime; | 
					
						
							|  |  |  |     const int itime = geom->timeSegment(time, ftime); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Vec4vf4 a0,a1; | 
					
						
							|  |  |  |     gatheri(a0,a1,geom,itime); | 
					
						
							|  |  |  |     Vec4vf4 b0,b1; | 
					
						
							|  |  |  |     gatheri(b0,b1,geom,itime+1); | 
					
						
							|  |  |  |     p0 = lerp(a0,b0,vfloat4(ftime)); | 
					
						
							|  |  |  |     p1 = lerp(a1,b1,vfloat4(ftime)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<4>::gather(Vec4vf4& p0, | 
					
						
							|  |  |  |                                          Vec4vf4& p1, | 
					
						
							|  |  |  |                                          vbool4&  cL, | 
					
						
							|  |  |  |                                          vbool4&  cR, | 
					
						
							|  |  |  |                                          const LineSegments* geom) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     gather(p0,p1,geom); | 
					
						
							|  |  |  |     cL = !vbool4(leftExists); | 
					
						
							|  |  |  |     cR = !vbool4(rightExists); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<4>::gatheri(Vec4vf4& p0, | 
					
						
							|  |  |  |                                           Vec4vf4& p1, | 
					
						
							|  |  |  |                                           vbool4&  cL, | 
					
						
							|  |  |  |                                           vbool4&  cR, | 
					
						
							|  |  |  |                                           const LineSegments* geom, | 
					
						
							|  |  |  |                                           const int itime) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     gatheri(p0,p1,geom,itime); | 
					
						
							|  |  |  |     cL = !vbool4(leftExists); | 
					
						
							|  |  |  |     cR = !vbool4(rightExists); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<4>::gather(Vec4vf4& p0, | 
					
						
							|  |  |  |                                          Vec4vf4& p1, | 
					
						
							|  |  |  |                                          vbool4&  cL, | 
					
						
							|  |  |  |                                          vbool4&  cR, | 
					
						
							|  |  |  |                                          const LineSegments* geom, | 
					
						
							|  |  |  |                                          float time) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float ftime; | 
					
						
							|  |  |  |     const int itime = geom->timeSegment(time, ftime); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     Vec4vf4 a0,a1; | 
					
						
							|  |  |  |     gatheri(a0,a1,geom,itime); | 
					
						
							|  |  |  |     Vec4vf4 b0,b1; | 
					
						
							|  |  |  |     gatheri(b0,b1,geom,itime+1); | 
					
						
							|  |  |  |     p0 = lerp(a0,b0,vfloat4(ftime)); | 
					
						
							|  |  |  |     p1 = lerp(a1,b1,vfloat4(ftime)); | 
					
						
							|  |  |  |     cL = !vbool4(leftExists); | 
					
						
							|  |  |  |     cR = !vbool4(rightExists); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<4>::gather(Vec4vf4& p0, | 
					
						
							|  |  |  |                                               Vec4vf4& p1, | 
					
						
							|  |  |  |                                               Vec4vf4& pL, | 
					
						
							|  |  |  |                                               Vec4vf4& pR, | 
					
						
							|  |  |  |                                               const LineSegments* geom) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); | 
					
						
							|  |  |  |     const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); | 
					
						
							|  |  |  |     const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); | 
					
						
							|  |  |  |     const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); | 
					
						
							|  |  |  |     transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1)); | 
					
						
							|  |  |  |     const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1)); | 
					
						
							|  |  |  |     const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1)); | 
					
						
							|  |  |  |     const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1)); | 
					
						
							|  |  |  |     transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     transpose(l0,l1,l2,l3,pL.x,pL.y,pL.z,pL.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     transpose(r0,r1,r2,r3,pR.x,pR.y,pR.z,pR.w); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<4>::gatheri(Vec4vf4& p0, | 
					
						
							|  |  |  |                                               Vec4vf4& p1, | 
					
						
							|  |  |  |                                               Vec4vf4& pL, | 
					
						
							|  |  |  |                                               Vec4vf4& pR, | 
					
						
							|  |  |  |                                               const LineSegments* geom, | 
					
						
							|  |  |  |                                               const int itime) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime)); | 
					
						
							|  |  |  |     const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime)); | 
					
						
							|  |  |  |     const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime)); | 
					
						
							|  |  |  |     const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime)); | 
					
						
							|  |  |  |     transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime)); | 
					
						
							|  |  |  |     transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     transpose(l0,l1,l2,l3,pL.x,pL.y,pL.z,pL.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     transpose(r0,r1,r2,r3,pR.x,pR.y,pR.z,pR.w); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<4>::gather(Vec4vf4& p0, | 
					
						
							|  |  |  |                                               Vec4vf4& p1, | 
					
						
							|  |  |  |                                               Vec4vf4& pL, | 
					
						
							|  |  |  |                                               Vec4vf4& pR, | 
					
						
							|  |  |  |                                               const LineSegments* geom, | 
					
						
							|  |  |  |                                               float time) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float ftime; | 
					
						
							|  |  |  |     const int itime = geom->timeSegment(time, ftime); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     Vec4vf4 a0,a1,aL,aR; | 
					
						
							|  |  |  |     gatheri(a0,a1,aL,aR,geom,itime); | 
					
						
							|  |  |  |     Vec4vf4 b0,b1,bL,bR; | 
					
						
							|  |  |  |     gatheri(b0,b1,bL,bR,geom,itime+1); | 
					
						
							|  |  |  |     p0 = lerp(a0,b0,vfloat4(ftime)); | 
					
						
							|  |  |  |     p1 = lerp(a1,b1,vfloat4(ftime)); | 
					
						
							|  |  |  |     pL = lerp(aL,bL,vfloat4(ftime)); | 
					
						
							|  |  |  |     pR = lerp(aR,bR,vfloat4(ftime)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX__)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<8>::gather(Vec4vf8& p0, | 
					
						
							|  |  |  |                                          Vec4vf8& p1, | 
					
						
							|  |  |  |                                          const LineSegments* geom) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); | 
					
						
							|  |  |  |     const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); | 
					
						
							|  |  |  |     const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); | 
					
						
							|  |  |  |     const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); | 
					
						
							|  |  |  |     const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4])); | 
					
						
							|  |  |  |     const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5])); | 
					
						
							|  |  |  |     const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6])); | 
					
						
							|  |  |  |     const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7])); | 
					
						
							|  |  |  |     transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1)); | 
					
						
							|  |  |  |     const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1)); | 
					
						
							|  |  |  |     const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1)); | 
					
						
							|  |  |  |     const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1)); | 
					
						
							|  |  |  |     const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1)); | 
					
						
							|  |  |  |     const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1)); | 
					
						
							|  |  |  |     const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1)); | 
					
						
							|  |  |  |     const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1)); | 
					
						
							|  |  |  |     transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |   __forceinline void LineMi<8>::gatheri(Vec4vf8& p0, | 
					
						
							|  |  |  |                                        Vec4vf8& p1, | 
					
						
							|  |  |  |                                        const LineSegments* geom, | 
					
						
							|  |  |  |                                        const int itime) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime)); | 
					
						
							|  |  |  |     const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime)); | 
					
						
							|  |  |  |     const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime)); | 
					
						
							|  |  |  |     const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime)); | 
					
						
							|  |  |  |     const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4],itime)); | 
					
						
							|  |  |  |     const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5],itime)); | 
					
						
							|  |  |  |     const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6],itime)); | 
					
						
							|  |  |  |     const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7],itime)); | 
					
						
							|  |  |  |     transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1,itime)); | 
					
						
							|  |  |  |     transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<8>::gather(Vec4vf8& p0, | 
					
						
							|  |  |  |                                          Vec4vf8& p1, | 
					
						
							|  |  |  |                                          const LineSegments* geom, | 
					
						
							|  |  |  |                                          float time) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float ftime; | 
					
						
							|  |  |  |     const int itime = geom->timeSegment(time, ftime); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Vec4vf8 a0,a1; | 
					
						
							|  |  |  |     gatheri(a0,a1,geom,itime); | 
					
						
							|  |  |  |     Vec4vf8 b0,b1; | 
					
						
							|  |  |  |     gatheri(b0,b1,geom,itime+1); | 
					
						
							|  |  |  |     p0 = lerp(a0,b0,vfloat8(ftime)); | 
					
						
							|  |  |  |     p1 = lerp(a1,b1,vfloat8(ftime)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<8>::gather(Vec4vf8& p0, | 
					
						
							|  |  |  |                                               Vec4vf8& p1, | 
					
						
							|  |  |  |                                               Vec4vf8& pL, | 
					
						
							|  |  |  |                                               Vec4vf8& pR, | 
					
						
							|  |  |  |                                               const LineSegments* geom) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); | 
					
						
							|  |  |  |     const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); | 
					
						
							|  |  |  |     const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); | 
					
						
							|  |  |  |     const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); | 
					
						
							|  |  |  |     const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4])); | 
					
						
							|  |  |  |     const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5])); | 
					
						
							|  |  |  |     const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6])); | 
					
						
							|  |  |  |     const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7])); | 
					
						
							|  |  |  |     transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1)); | 
					
						
							|  |  |  |     const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1)); | 
					
						
							|  |  |  |     const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1)); | 
					
						
							|  |  |  |     const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1)); | 
					
						
							|  |  |  |     const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1)); | 
					
						
							|  |  |  |     const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1)); | 
					
						
							|  |  |  |     const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1)); | 
					
						
							|  |  |  |     const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1)); | 
					
						
							|  |  |  |     transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l4 = (leftExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l5 = (leftExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l6 = (leftExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l7 = (leftExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]-1)) : vfloat4(inf); | 
					
						
							|  |  |  |     transpose(l0,l1,l2,l3,l4,l5,l6,l7,pL.x,pL.y,pL.z,pL.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r4 = (rightExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r5 = (rightExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r6 = (rightExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r7 = (rightExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]+2)) : vfloat4(inf); | 
					
						
							|  |  |  |     transpose(r0,r1,r2,r3,r4,r5,r6,r7,pR.x,pR.y,pR.z,pR.w); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<8>::gatheri(Vec4vf8& p0, | 
					
						
							|  |  |  |                                               Vec4vf8& p1, | 
					
						
							|  |  |  |                                               Vec4vf8& pL, | 
					
						
							|  |  |  |                                               Vec4vf8& pR, | 
					
						
							|  |  |  |                                               const LineSegments* geom, | 
					
						
							|  |  |  |                                               const int itime) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime)); | 
					
						
							|  |  |  |     const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime)); | 
					
						
							|  |  |  |     const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime)); | 
					
						
							|  |  |  |     const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime)); | 
					
						
							|  |  |  |     const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4],itime)); | 
					
						
							|  |  |  |     const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5],itime)); | 
					
						
							|  |  |  |     const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6],itime)); | 
					
						
							|  |  |  |     const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7],itime)); | 
					
						
							|  |  |  |     transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1,itime)); | 
					
						
							|  |  |  |     const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1,itime)); | 
					
						
							|  |  |  |     transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l4 = (leftExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l5 = (leftExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l6 = (leftExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 l7 = (leftExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]-1,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     transpose(l0,l1,l2,l3,l4,l5,l6,l7,pL.x,pL.y,pL.z,pL.w); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r4 = (rightExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r5 = (rightExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r6 = (rightExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     const vfloat4 r7 = (rightExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]+2,itime)) : vfloat4(inf); | 
					
						
							|  |  |  |     transpose(r0,r1,r2,r3,r4,r5,r6,r7,pR.x,pR.y,pR.z,pR.w); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<8>::gather(Vec4vf8& p0, | 
					
						
							|  |  |  |                                               Vec4vf8& p1, | 
					
						
							|  |  |  |                                               Vec4vf8& pL, | 
					
						
							|  |  |  |                                               Vec4vf8& pR, | 
					
						
							|  |  |  |                                               const LineSegments* geom, | 
					
						
							|  |  |  |                                               float time) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float ftime; | 
					
						
							|  |  |  |     const int itime = geom->timeSegment(time, ftime); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     Vec4vf8 a0,a1,aL,aR; | 
					
						
							|  |  |  |     gatheri(a0,a1,aL,aR,geom,itime); | 
					
						
							|  |  |  |     Vec4vf8 b0,b1,bL,bR; | 
					
						
							|  |  |  |     gatheri(b0,b1,bL,bR,geom,itime+1); | 
					
						
							|  |  |  |     p0 = lerp(a0,b0,vfloat8(ftime)); | 
					
						
							|  |  |  |     p1 = lerp(a1,b1,vfloat8(ftime)); | 
					
						
							|  |  |  |     pL = lerp(aL,bL,vfloat8(ftime)); | 
					
						
							|  |  |  |     pR = lerp(aR,bR,vfloat8(ftime)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<8>::gather(Vec4vf8& p0, | 
					
						
							|  |  |  |                                          Vec4vf8& p1, | 
					
						
							|  |  |  |                                          vbool8& cL, | 
					
						
							|  |  |  |                                          vbool8& cR, | 
					
						
							|  |  |  |                                          const LineSegments* geom) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     gather(p0,p1,geom); | 
					
						
							|  |  |  |     cL = !vbool8(leftExists); | 
					
						
							|  |  |  |     cR = !vbool8(rightExists); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<8>::gatheri(Vec4vf8& p0, | 
					
						
							|  |  |  |                                               Vec4vf8& p1, | 
					
						
							|  |  |  |                                               vbool8& cL, | 
					
						
							|  |  |  |                                               vbool8& cR, | 
					
						
							|  |  |  |                                               const LineSegments* geom, | 
					
						
							|  |  |  |                                               const int itime) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     gatheri(p0,p1,geom,itime); | 
					
						
							|  |  |  |     cL = !vbool8(leftExists); | 
					
						
							|  |  |  |     cR = !vbool8(rightExists); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline void LineMi<8>::gather(Vec4vf8& p0, | 
					
						
							|  |  |  |                                               Vec4vf8& p1, | 
					
						
							|  |  |  |                                               vbool8& cL, | 
					
						
							|  |  |  |                                               vbool8& cR, | 
					
						
							|  |  |  |                                               const LineSegments* geom, | 
					
						
							|  |  |  |                                               float time) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float ftime; | 
					
						
							|  |  |  |     const int itime = geom->timeSegment(time, ftime); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     Vec4vf8 a0,a1; | 
					
						
							|  |  |  |     gatheri(a0,a1,geom,itime); | 
					
						
							|  |  |  |     Vec4vf8 b0,b1; | 
					
						
							|  |  |  |     gatheri(b0,b1,geom,itime+1); | 
					
						
							|  |  |  |     p0 = lerp(a0,b0,vfloat8(ftime)); | 
					
						
							|  |  |  |     p1 = lerp(a1,b1,vfloat8(ftime)); | 
					
						
							|  |  |  |     cL = !vbool8(leftExists); | 
					
						
							|  |  |  |     cR = !vbool8(rightExists); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   template<int M> | 
					
						
							|  |  |  |   typename LineMi<M>::Type LineMi<M>::type; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   typedef LineMi<4> Line4i; | 
					
						
							|  |  |  |   typedef LineMi<8> Line8i; | 
					
						
							|  |  |  | } |