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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  texture_rect.h                                                       */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef TEXTURE_FRAME_H
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							|  |  |  | #define TEXTURE_FRAME_H
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							|  |  |  | #include "scene/gui/control.h"
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										 |  |  | 
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										 |  |  | class TextureRect : public Control { | 
					
						
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										 |  |  | 	GDCLASS(TextureRect, Control); | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	enum StretchMode { | 
					
						
							|  |  |  | 		STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
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							|  |  |  | 		STRETCH_SCALE, | 
					
						
							|  |  |  | 		STRETCH_TILE, | 
					
						
							|  |  |  | 		STRETCH_KEEP, | 
					
						
							|  |  |  | 		STRETCH_KEEP_CENTERED, | 
					
						
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										 |  |  | 		STRETCH_KEEP_ASPECT, | 
					
						
							|  |  |  | 		STRETCH_KEEP_ASPECT_CENTERED, | 
					
						
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										 |  |  | 		STRETCH_KEEP_ASPECT_COVERED, | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	bool expand; | 
					
						
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										 |  |  | 	bool hflip; | 
					
						
							|  |  |  | 	bool vflip; | 
					
						
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										 |  |  | 	Ref<Texture2D> texture; | 
					
						
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										 |  |  | 	StretchMode stretch_mode; | 
					
						
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										 |  |  | 	void _texture_changed(); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | 	virtual Size2 get_minimum_size() const; | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void set_texture(const Ref<Texture2D> &p_tex); | 
					
						
							|  |  |  | 	Ref<Texture2D> get_texture() const; | 
					
						
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										 |  |  | 
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							|  |  |  | 	void set_expand(bool p_expand); | 
					
						
							|  |  |  | 	bool has_expand() const; | 
					
						
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										 |  |  | 	void set_stretch_mode(StretchMode p_mode); | 
					
						
							|  |  |  | 	StretchMode get_stretch_mode() const; | 
					
						
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										 |  |  | 	void set_flip_h(bool p_flip); | 
					
						
							|  |  |  | 	bool is_flipped_h() const; | 
					
						
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							|  |  |  | 	void set_flip_v(bool p_flip); | 
					
						
							|  |  |  | 	bool is_flipped_v() const; | 
					
						
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										 |  |  | 	TextureRect(); | 
					
						
							|  |  |  | 	~TextureRect(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(TextureRect::StretchMode); | 
					
						
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										 |  |  | #endif // TEXTURE_FRAME_H
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