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								/*  pluginscript_instance.h                                              */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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											2018-01-01 14:40:08 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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											2017-10-08 23:47:38 +02:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef PLUGINSCRIPT_INSTANCE_H
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								#define PLUGINSCRIPT_INSTANCE_H
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								// Godot imports
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								#include "core/script_language.h"
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								// PluginScript imports
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								#include <pluginscript/godot_pluginscript.h>
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								class PluginScript;
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								class PluginScriptInstance : public ScriptInstance {
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									friend class PluginScript;
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								private:
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									Ref<PluginScript> _script;
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									Object *_owner;
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									Variant _owner_variant;
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									godot_pluginscript_instance_data *_data;
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									const godot_pluginscript_instance_desc *_desc;
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								public:
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									_FORCE_INLINE_ Object *get_owner() { return _owner; }
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									virtual bool set(const StringName &p_name, const Variant &p_value);
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									virtual bool get(const StringName &p_name, Variant &r_ret) const;
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									virtual void get_property_list(List<PropertyInfo> *p_properties) const;
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									virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
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									virtual void get_method_list(List<MethodInfo> *p_list) const;
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									virtual bool has_method(const StringName &p_method) const;
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									virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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								#if 0
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								    // Rely on default implementations provided by ScriptInstance for the moment.
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								    // Note that multilevel call could be removed in 3.0 release, so stay tunned
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								    // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
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								    virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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								    virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
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								#endif
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									virtual void notification(int p_notification);
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									virtual Ref<Script> get_script() const;
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									virtual ScriptLanguage *get_language();
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									void set_path(const String &p_path);
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									virtual RPCMode get_rpc_mode(const StringName &p_method) const;
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									virtual RPCMode get_rset_mode(const StringName &p_variable) const;
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									virtual void refcount_incremented();
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									virtual bool refcount_decremented();
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									PluginScriptInstance();
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									bool init(PluginScript *p_script, Object *p_owner);
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									virtual ~PluginScriptInstance();
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								};
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								#endif // PLUGINSCRIPT_INSTANCE_H
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