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								/**************************************************************************/
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								/*  godot_application.mm                                                  */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2019-07-12 16:18:30 +03:00
										 
									 
								 
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											2022-01-26 11:01:27 +02:00
										 
									 
								 
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								#include "godot_application.h"
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											2022-07-20 09:28:22 +03:00
										 
									 
								 
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								#include "display_server_macos.h"
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								@implementation GodotApplication
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								- (void)sendEvent:(NSEvent *)event {
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									DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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									if (ds) {
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											2022-05-30 11:06:08 +03:00
										 
									 
								 
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										if ([event type] == NSEventTypeLeftMouseDown || [event type] == NSEventTypeRightMouseDown || [event type] == NSEventTypeOtherMouseDown) {
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											if (ds->mouse_process_popups()) {
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												return;
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											}
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										}
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										ds->send_event(event);
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									}
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									// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
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									// This works around an AppKit bug, where key up events while holding
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									// down the command key don't get sent to the key window.
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									if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) {
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										[[self keyWindow] sendEvent:event];
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									} else {
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										[super sendEvent:event];
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									}
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								}
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											2021-11-02 12:27:38 +02:00
										 
									 
								 
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								@end
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