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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "PointLight2D"  inherits= "Light2D"  version= "4.1"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Positional 2D light source.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "2D lights and shadows" > $DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "height"  type= "float"  setter= "set_height"  getter= "get_height"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "offset"  type= "Vector2"  setter= "set_texture_offset"  getter= "get_texture_offset"  default= "Vector2(0, 0)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The offset of the light's [member texture].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "texture"  type= "Texture2D"  setter= "set_texture"  getter= "get_texture" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[Texture2D] used for the light's appearance.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "texture_scale"  type= "float"  setter= "set_texture_scale"  getter= "get_texture_scale"  default= "1.0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The [member texture]'s scale factor.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>