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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="SphereShape3D" inherits="Shape3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		A 3D sphere shape used for physics collision. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. | 
					
						
							|  |  |  | 		[b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D]. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
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										 |  |  | 		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> | 
					
						
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										 |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> | 
					
						
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										 |  |  | 			The sphere's radius. The shape's diameter is double the radius. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | </class> |