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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "VisualShaderNodeParticleMeshEmitter"  inherits= "VisualShaderNodeParticleEmitter"  version= "4.1"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A visual shader node that makes particles emitted in a shape defined by a [Mesh].
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										[VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "mesh"  type= "Mesh"  setter= "set_mesh"  getter= "get_mesh" > 
							 
						 
					
						
							
								
									
										
										
										
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											The [Mesh] that defines emission shape.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "surface_index"  type= "int"  setter= "set_surface_index"  getter= "get_surface_index"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "use_all_surfaces"  type= "bool"  setter= "set_use_all_surfaces"  getter= "is_use_all_surfaces"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the particles will emit from all surfaces of the mesh.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>