2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  editor_plugin.h                                                       */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef EDITOR_PLUGIN_H
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								#define EDITOR_PLUGIN_H
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								#include "core/io/config_file.h"
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								#include "scene/3d/camera_3d.h"
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								#include "scene/gui/control.h"
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								class Node3D;
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								class Button;
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								class PopupMenu;
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								class EditorDebuggerPlugin;
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								class EditorExport;
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								class EditorExportPlugin;
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								class EditorImportPlugin;
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								class EditorInspectorPlugin;
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								class EditorInterface;
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								class EditorNode3DGizmoPlugin;
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								class EditorResourceConversionPlugin;
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								class EditorSceneFormatImporter;
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								class EditorScenePostImportPlugin;
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								class EditorToolAddons;
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								class EditorTranslationParserPlugin;
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								class EditorUndoRedoManager;
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								class ScriptCreateDialog;
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								class EditorPlugin : public Node {
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									GDCLASS(EditorPlugin, Node);
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									friend class EditorData;
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									bool input_event_forwarding_always_enabled = false;
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									bool force_draw_over_forwarding_enabled = false;
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									String last_main_screen_name;
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									void _editor_project_settings_changed();
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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									EditorUndoRedoManager *get_undo_redo();
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									void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
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									void remove_custom_type(const String &p_type);
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									GDVIRTUAL1R(bool, _forward_canvas_gui_input, Ref<InputEvent>)
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									GDVIRTUAL1(_forward_canvas_draw_over_viewport, Control *)
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									GDVIRTUAL1(_forward_canvas_force_draw_over_viewport, Control *)
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									GDVIRTUAL2R(int, _forward_3d_gui_input, Camera3D *, Ref<InputEvent>)
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									GDVIRTUAL1(_forward_3d_draw_over_viewport, Control *)
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									GDVIRTUAL1(_forward_3d_force_draw_over_viewport, Control *)
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									GDVIRTUAL0RC(String, _get_plugin_name)
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									GDVIRTUAL0RC(Ref<Texture2D>, _get_plugin_icon)
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									GDVIRTUAL0RC(bool, _has_main_screen)
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									GDVIRTUAL1(_make_visible, bool)
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									GDVIRTUAL1(_edit, Object *)
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									GDVIRTUAL1RC(bool, _handles, Object *)
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									GDVIRTUAL0RC(Dictionary, _get_state)
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									GDVIRTUAL1(_set_state, Dictionary)
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									GDVIRTUAL0(_clear)
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									GDVIRTUAL0(_save_external_data)
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									GDVIRTUAL0(_apply_changes)
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									GDVIRTUAL0RC(Vector<String>, _get_breakpoints)
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									GDVIRTUAL1(_set_window_layout, Ref<ConfigFile>)
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									GDVIRTUAL1(_get_window_layout, Ref<ConfigFile>)
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									GDVIRTUAL0R(bool, _build)
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									GDVIRTUAL0(_enable_plugin)
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									GDVIRTUAL0(_disable_plugin)
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								public:
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									enum CustomControlContainer {
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										CONTAINER_TOOLBAR,
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										CONTAINER_SPATIAL_EDITOR_MENU,
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										CONTAINER_SPATIAL_EDITOR_SIDE_LEFT,
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										CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT,
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										CONTAINER_SPATIAL_EDITOR_BOTTOM,
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										CONTAINER_CANVAS_EDITOR_MENU,
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										CONTAINER_CANVAS_EDITOR_SIDE_LEFT,
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										CONTAINER_CANVAS_EDITOR_SIDE_RIGHT,
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										CONTAINER_CANVAS_EDITOR_BOTTOM,
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										CONTAINER_INSPECTOR_BOTTOM,
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										CONTAINER_PROJECT_SETTING_TAB_LEFT,
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										CONTAINER_PROJECT_SETTING_TAB_RIGHT,
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									};
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									enum DockSlot {
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										DOCK_SLOT_LEFT_UL,
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										DOCK_SLOT_LEFT_BL,
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										DOCK_SLOT_LEFT_UR,
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										DOCK_SLOT_LEFT_BR,
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										DOCK_SLOT_RIGHT_UL,
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										DOCK_SLOT_RIGHT_BL,
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										DOCK_SLOT_RIGHT_UR,
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										DOCK_SLOT_RIGHT_BR,
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										DOCK_SLOT_MAX
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									};
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											2021-02-04 17:20:26 +09:00
										 
									 
								 
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									enum AfterGUIInput {
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										AFTER_GUI_INPUT_PASS,
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										AFTER_GUI_INPUT_STOP,
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-16 03:04:17 +09:00
										 
									 
								 
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										AFTER_GUI_INPUT_CUSTOM
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-04 17:20:26 +09:00
										 
									 
								 
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									};
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											2017-08-08 12:02:49 +07:00
										 
									 
								 
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							 | 
							
							
									//TODO: send a resource for editing to the editor node?
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2016-02-27 00:32:00 -03:00
										 
									 
								 
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									void add_control_to_container(CustomControlContainer p_location, Control *p_control);
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											2018-02-13 19:21:19 -02:00
										 
									 
								 
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									void remove_control_from_container(CustomControlContainer p_location, Control *p_control);
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											2020-06-19 20:49:04 +02:00
										 
									 
								 
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									Button *add_control_to_bottom_panel(Control *p_control, const String &p_title);
							 | 
						
					
						
							
								
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 
									 
								 
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									void add_control_to_dock(DockSlot p_slot, Control *p_control);
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									void remove_control_from_docks(Control *p_control);
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											2016-02-28 19:58:17 +00:00
										 
									 
								 
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									void remove_control_from_bottom_panel(Control *p_control);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2020-12-16 00:04:21 +01:00
										 
									 
								 
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									void add_tool_menu_item(const String &p_name, const Callable &p_callable);
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											2022-01-28 15:06:54 +01:00
										 
									 
								 
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									void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-07 11:01:22 -03:00
										 
									 
								 
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									void remove_tool_menu_item(const String &p_name);
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											2022-04-06 18:11:04 +05:30
										 
									 
								 
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									PopupMenu *get_export_as_menu();
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											2017-06-08 19:57:35 +02:00
										 
									 
								 
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									void set_input_event_forwarding_always_enabled();
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									bool is_input_event_forwarding_always_enabled() { return input_event_forwarding_always_enabled; }
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											2017-10-29 20:32:09 +01:00
										 
									 
								 
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									void set_force_draw_over_forwarding_enabled();
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									bool is_force_draw_over_forwarding_enabled() { return force_draw_over_forwarding_enabled; }
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											2017-07-06 09:18:20 +02:00
										 
									 
								 
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									void notify_main_screen_changed(const String &screen_name);
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									void notify_scene_changed(const Node *scn_root);
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									void notify_scene_closed(const String &scene_filepath);
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											2018-01-12 15:43:29 -06:00
										 
									 
								 
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									void notify_resource_saved(const Ref<Resource> &p_resource);
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											2017-07-06 09:18:20 +02:00
										 
									 
								 
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											2017-10-15 22:33:25 +02:00
										 
									 
								 
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									virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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											2018-09-18 20:00:07 +02:00
										 
									 
								 
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									virtual void forward_canvas_draw_over_viewport(Control *p_overlay);
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									virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay);
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											2022-09-08 18:38:33 +02:00
										 
									 
								 
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							 | 
							
							
									virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
							 | 
						
					
						
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									virtual void forward_3d_draw_over_viewport(Control *p_overlay);
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									virtual void forward_3d_force_draw_over_viewport(Control *p_overlay);
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											2018-09-18 20:00:07 +02:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									virtual String get_name() const;
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 
									 
								 
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									virtual const Ref<Texture2D> get_icon() const;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									virtual bool has_main_screen() const;
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									virtual void make_visible(bool p_visible);
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									virtual void selected_notify() {} //notify that it was raised by the user, not the editor
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									virtual void edit(Object *p_object);
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-12 12:52:50 -04:00
										 
									 
								 
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									virtual bool handles(Object *p_object) const;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									virtual Dictionary get_state() const; //save editor state so it can't be reloaded when reloading scene
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									virtual void set_state(const Dictionary &p_state); //restore editor state (likely was saved with the scene)
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											2018-01-18 21:37:17 +01:00
										 
									 
								 
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									virtual void clear(); // clear any temporary data in the editor, reset it (likely new scene or load another scene)
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									virtual void save_external_data(); // if editor references external resources/scenes, save them
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									virtual void apply_changes(); // if changes are pending in editor, apply them
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									virtual void get_breakpoints(List<String> *p_breakpoints);
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									virtual bool get_remove_list(List<Node *> *p_list);
							 | 
						
					
						
							
								
									
										
										
										
											2015-06-22 00:03:19 -03:00
										 
									 
								 
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									virtual void set_window_layout(Ref<ConfigFile> p_layout);
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									virtual void get_window_layout(Ref<ConfigFile> p_layout);
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											2016-09-10 14:44:28 -03:00
										 
									 
								 
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									virtual void edited_scene_changed() {} // if changes are pending in editor, apply them
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-08 09:55:22 -06:00
										 
									 
								 
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									virtual bool build(); // builds with external tools. Returns true if safe to continue running scene.
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											2016-09-10 14:44:28 -03:00
										 
									 
								 
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											2017-08-26 10:32:15 -03:00
										 
									 
								 
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									EditorInterface *get_editor_interface();
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-29 22:08:28 -05:00
										 
									 
								 
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									ScriptCreateDialog *get_script_create_dialog();
							 | 
						
					
						
							
								
									
										
										
										
											2016-09-10 14:44:28 -03:00
										 
									 
								 
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											2021-04-28 17:39:57 +02:00
										 
									 
								 
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									void add_undo_redo_inspector_hook_callback(Callable p_callable);
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									void remove_undo_redo_inspector_hook_callback(Callable p_callable);
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											2017-10-29 20:32:09 +01:00
										 
									 
								 
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									int update_overlays() const;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2020-10-15 12:29:59 -03:00
										 
									 
								 
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									void queue_save_layout();
							 | 
						
					
						
							
								
									
										
										
										
											2016-02-27 00:32:00 -03:00
										 
									 
								 
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											2016-09-17 11:59:12 -03:00
										 
									 
								 
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									void make_bottom_panel_item_visible(Control *p_item);
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									void hide_bottom_panel();
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											2020-06-23 13:48:59 +02:00
										 
									 
								 
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									void add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser);
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									void remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser);
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											2022-02-07 09:38:42 +01:00
										 
									 
								 
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									void add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority = false);
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-11 17:18:22 +08:00
										 
									 
								 
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									void remove_import_plugin(const Ref<EditorImportPlugin> &p_importer);
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											2017-04-09 00:37:31 +02:00
										 
									 
								 
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											2017-09-14 19:38:38 -03:00
										 
									 
								 
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									void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
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									void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
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											2022-09-08 18:38:33 +02:00
										 
									 
								 
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									void add_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin);
							 | 
						
					
						
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							 | 
							
							
									void remove_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin);
							 | 
						
					
						
							
								
									
										
										
										
											2018-10-29 11:30:28 +01:00
										 
									 
								 
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											2018-05-17 18:02:16 -03:00
										 
									 
								 
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									void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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							 | 
							
							
									void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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											2022-02-07 09:38:42 +01:00
										 
									 
								 
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							 | 
							
							
									void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority = false);
							 | 
						
					
						
							
								
									
										
										
										
											2021-10-14 14:34:27 -03:00
										 
									 
								 
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									void remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer);
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											2022-02-07 09:38:42 +01:00
										 
									 
								 
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							 | 
							
							
									void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer, bool p_first_priority = false);
							 | 
						
					
						
							
								
									
										
										
										
											2021-10-14 14:34:27 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									void remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer);
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-07 15:44:20 -03:00
										 
									 
								 
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											2018-02-13 22:31:38 -06:00
										 
									 
								 
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							 | 
							
								
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									void add_autoload_singleton(const String &p_name, const String &p_path);
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									void remove_autoload_singleton(const String &p_name);
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											2022-10-03 15:21:25 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
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							 | 
							
							
									void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-18 20:25:49 +05:30
										 
									 
								 
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											2023-01-14 13:02:34 -07:00
										 
									 
								 
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									void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
							 | 
						
					
						
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							 | 
							
							
									void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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											2018-06-11 02:59:53 +02:00
										 
									 
								 
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									void enable_plugin();
							 | 
						
					
						
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							 | 
							
							
									void disable_plugin();
							 | 
						
					
						
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									EditorPlugin() {}
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									virtual ~EditorPlugin() {}
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								};
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								VARIANT_ENUM_CAST(EditorPlugin::CustomControlContainer);
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								VARIANT_ENUM_CAST(EditorPlugin::DockSlot);
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								VARIANT_ENUM_CAST(EditorPlugin::AfterGUIInput);
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											2022-02-14 17:59:06 +01:00
										 
									 
								 
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								typedef EditorPlugin *(*EditorPluginCreateFunc)();
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								class EditorPlugins {
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									enum {
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										MAX_CREATE_FUNCS = 128
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									};
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									static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS];
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									static int creation_func_count;
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									template <class T>
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									static EditorPlugin *creator() {
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										return memnew(T);
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									}
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								public:
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									static int get_plugin_count() { return creation_func_count; }
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									static EditorPlugin *create(int p_idx) {
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										ERR_FAIL_INDEX_V(p_idx, creation_func_count, nullptr);
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										return creation_funcs[p_idx]();
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									}
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									template <class T>
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									static void add_by_type() {
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										add_create_func(creator<T>);
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									}
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									static void add_create_func(EditorPluginCreateFunc p_func) {
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										ERR_FAIL_COND(creation_func_count >= MAX_CREATE_FUNCS);
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										creation_funcs[creation_func_count++] = p_func;
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									}
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								};
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								#endif // EDITOR_PLUGIN_H
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