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								/*  multi_node_edit.h                                                     */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2015-08-25 00:08:45 -03:00
										 
									 
								 
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								#ifndef MULTI_NODE_EDIT_H
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								#define MULTI_NODE_EDIT_H
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								#include "scene/main/node.h"
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											2021-06-04 18:03:15 +02:00
										 
									 
								 
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								class MultiNodeEdit : public RefCounted {
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									GDCLASS(MultiNodeEdit, RefCounted);
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									List<NodePath> nodes;
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									struct PLData {
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										int uses = 0;
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										PropertyInfo info;
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									};
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									bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);
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								protected:
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									static void _bind_methods();
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									bool _set(const StringName &p_name, const Variant &p_value);
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									bool _get(const StringName &p_name, Variant &r_ret) const;
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									void _get_property_list(List<PropertyInfo> *p_list) const;
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								public:
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									bool _hide_script_from_inspector() { return true; }
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									bool _hide_metadata_from_inspector() { return true; }
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									bool _property_can_revert(const StringName &p_name) const;
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									bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
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									String _get_editor_name() const;
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									void add_node(const NodePath &p_node);
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											2019-11-10 09:37:51 +01:00
										 
									 
								 
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									int get_node_count() const;
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									NodePath get_node(int p_index) const;
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									StringName get_edited_class_name() const;
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											2019-11-10 09:37:51 +01:00
										 
									 
								 
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									void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
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									MultiNodeEdit();
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								};
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								#endif // MULTI_NODE_EDIT_H
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