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								/*  editor_debugger_plugin.h                                              */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef EDITOR_DEBUGGER_PLUGIN_H
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								#define EDITOR_DEBUGGER_PLUGIN_H
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								#include "scene/gui/control.h"
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								class ScriptEditorDebugger;
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								class EditorDebuggerSession : public RefCounted {
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									GDCLASS(EditorDebuggerSession, RefCounted);
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								private:
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									HashSet<Control *> tabs;
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									ScriptEditorDebugger *debugger = nullptr;
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									void _breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump);
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									void _started();
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									void _stopped();
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									void _debugger_gone_away();
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								protected:
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									static void _bind_methods();
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								public:
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									void detach_debugger();
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									void add_session_tab(Control *p_tab);
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									void remove_session_tab(Control *p_tab);
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									void send_message(const String &p_message, const Array &p_args = Array());
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									void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data = Array());
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									bool is_breaked();
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									bool is_debuggable();
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									bool is_active();
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									EditorDebuggerSession(ScriptEditorDebugger *p_debugger);
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									~EditorDebuggerSession();
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								};
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								class EditorDebuggerPlugin : public RefCounted {
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									GDCLASS(EditorDebuggerPlugin, RefCounted);
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								private:
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									List<Ref<EditorDebuggerSession>> sessions;
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								protected:
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									static void _bind_methods();
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								public:
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									void create_session(ScriptEditorDebugger *p_debugger);
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									void clear();
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									virtual void setup_session(int p_idx);
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									virtual bool capture(const String &p_message, const Array &p_data, int p_session);
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									virtual bool has_capture(const String &p_capture) const;
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									Ref<EditorDebuggerSession> get_session(int p_session_id);
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									Array get_sessions();
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									GDVIRTUAL3R(bool, _capture, const String &, const Array &, int);
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									GDVIRTUAL1RC(bool, _has_capture, const String &);
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									GDVIRTUAL1(_setup_session, int);
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									EditorDebuggerPlugin() {}
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									~EditorDebuggerPlugin();
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								};
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								#endif // EDITOR_DEBUGGER_PLUGIN_H
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