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								/*  editor_resource_tooltip_plugins.h                                     */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef EDITOR_RESOURCE_TOOLTIP_PLUGINS_H
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								#define EDITOR_RESOURCE_TOOLTIP_PLUGINS_H
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								#include "core/object/gdvirtual.gen.inc"
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								#include "core/object/ref_counted.h"
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								#include "core/object/script_language.h"
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								#include <scene/gui/control.h>
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								class Control;
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								class Texture2D;
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								class TextureRect;
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								class VBoxContainer;
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								class EditorResourceTooltipPlugin : public RefCounted {
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									GDCLASS(EditorResourceTooltipPlugin, RefCounted);
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									void _thumbnail_ready(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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								protected:
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									static void _bind_methods();
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									GDVIRTUAL1RC(bool, _handles, String)
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									GDVIRTUAL3RC(Control *, _make_tooltip_for_path, String, Dictionary, Control *)
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								public:
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									static VBoxContainer *make_default_tooltip(const String &p_resource_path);
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									void request_thumbnail(const String &p_path, TextureRect *p_for_control) const;
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									virtual bool handles(const String &p_resource_type) const;
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									virtual Control *make_tooltip_for_path(const String &p_resource_path, const Dictionary &p_metadata, Control *p_base) const;
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								};
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								class EditorTextureTooltipPlugin : public EditorResourceTooltipPlugin {
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									GDCLASS(EditorTextureTooltipPlugin, EditorResourceTooltipPlugin);
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								public:
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									virtual bool handles(const String &p_resource_type) const override;
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									virtual Control *make_tooltip_for_path(const String &p_resource_path, const Dictionary &p_metadata, Control *p_base) const override;
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								};
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								#endif // EDITOR_RESOURCE_TOOLTIP_PLUGINS_H
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