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			62 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			62 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/**************************************************************************/
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								/*  navigation_obstacle_2d_editor_plugin.h                                */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef NAVIGATION_OBSTACLE_2D_EDITOR_PLUGIN_H
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								#define NAVIGATION_OBSTACLE_2D_EDITOR_PLUGIN_H
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								#include "editor/plugins/abstract_polygon_2d_editor.h"
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								#include "scene/2d/navigation_obstacle_2d.h"
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								class NavigationObstacle2DEditor : public AbstractPolygon2DEditor {
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									GDCLASS(NavigationObstacle2DEditor, AbstractPolygon2DEditor);
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									NavigationObstacle2D *node = nullptr;
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								protected:
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									virtual Node2D *_get_node() const override;
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									virtual void _set_node(Node *p_polygon) override;
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									virtual void _action_add_polygon(const Variant &p_polygon) override;
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									virtual void _action_remove_polygon(int p_idx) override;
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									virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
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								public:
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									NavigationObstacle2DEditor();
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								};
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								class NavigationObstacle2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
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									GDCLASS(NavigationObstacle2DEditorPlugin, AbstractPolygon2DEditorPlugin);
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								public:
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									NavigationObstacle2DEditorPlugin();
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								};
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								#endif // NAVIGATION_OBSTACLE_2D_EDITOR_PLUGIN_H
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