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								/*  occluder_instance_3d_editor_plugin.h                                  */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2021-04-20 18:40:24 +02:00
										 
									 
								 
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								#ifndef OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
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								#define OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
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								#include "editor/editor_plugin.h"
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								#include "scene/3d/occluder_instance_3d.h"
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								#include "scene/resources/material.h"
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											2022-02-12 02:46:22 +01:00
										 
									 
								 
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								class EditorFileDialog;
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								class OccluderInstance3DEditorPlugin : public EditorPlugin {
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									GDCLASS(OccluderInstance3DEditorPlugin, EditorPlugin);
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											2022-04-04 15:06:57 +02:00
										 
									 
								 
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									OccluderInstance3D *occluder_instance = nullptr;
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									Button *bake = nullptr;
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									EditorFileDialog *file_dialog = nullptr;
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									void _bake_select_file(const String &p_file);
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									void _bake();
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								protected:
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									static void _bind_methods();
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								public:
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									virtual String get_name() const override { return "OccluderInstance3D"; }
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									bool has_main_screen() const override { return false; }
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									virtual void edit(Object *p_object) override;
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									virtual bool handles(Object *p_object) const override;
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									virtual void make_visible(bool p_visible) override;
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											2022-01-27 10:36:51 +01:00
										 
									 
								 
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									OccluderInstance3DEditorPlugin();
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									~OccluderInstance3DEditorPlugin();
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								};
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#endif // OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
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