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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  gltf_mesh.h                                                           */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
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							|  |  |  | #ifndef GLTF_MESH_H
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							|  |  |  | #define GLTF_MESH_H
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										 |  |  | #include "../gltf_defines.h"
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										 |  |  | #include "scene/resources/importer_mesh.h"
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							|  |  |  | class GLTFMesh : public Resource { | 
					
						
							|  |  |  | 	GDCLASS(GLTFMesh, Resource); | 
					
						
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							|  |  |  | private: | 
					
						
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										 |  |  | 	Ref<ImporterMesh> mesh; | 
					
						
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										 |  |  | 	Vector<float> blend_weights; | 
					
						
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										 |  |  | 	TypedArray<Material> instance_materials; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	Ref<ImporterMesh> get_mesh(); | 
					
						
							|  |  |  | 	void set_mesh(Ref<ImporterMesh> p_mesh); | 
					
						
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										 |  |  | 	Vector<float> get_blend_weights(); | 
					
						
							|  |  |  | 	void set_blend_weights(Vector<float> p_blend_weights); | 
					
						
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										 |  |  | 	TypedArray<Material> get_instance_materials(); | 
					
						
							|  |  |  | 	void set_instance_materials(TypedArray<Material> p_instance_materials); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // GLTF_MESH_H
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