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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  nav_region.h                                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef NAV_REGION_H
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							|  |  |  | #define NAV_REGION_H
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										 |  |  | #include "nav_base.h"
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										 |  |  | #include "nav_utils.h"
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										 |  |  | #include "scene/resources/navigation_mesh.h"
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										 |  |  | class NavRegion : public NavBase { | 
					
						
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										 |  |  | 	NavMap *map = nullptr; | 
					
						
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										 |  |  | 	Transform3D transform; | 
					
						
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										 |  |  | 	Ref<NavigationMesh> mesh; | 
					
						
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										 |  |  | 	Vector<gd::Edge::Connection> connections; | 
					
						
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										 |  |  | 	bool use_edge_connections = true; | 
					
						
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										 |  |  | 	bool polygons_dirty = true; | 
					
						
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										 |  |  | 	/// Cache
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										 |  |  | 	LocalVector<gd::Polygon> polygons; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	NavRegion() { | 
					
						
							|  |  |  | 		type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void scratch_polygons() { | 
					
						
							|  |  |  | 		polygons_dirty = true; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void set_map(NavMap *p_map); | 
					
						
							|  |  |  | 	NavMap *get_map() const { | 
					
						
							|  |  |  | 		return map; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void set_use_edge_connections(bool p_enabled); | 
					
						
							|  |  |  | 	bool get_use_edge_connections() const { | 
					
						
							|  |  |  | 		return use_edge_connections; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void set_transform(Transform3D transform); | 
					
						
							|  |  |  | 	const Transform3D &get_transform() const { | 
					
						
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										 |  |  | 		return transform; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void set_mesh(Ref<NavigationMesh> p_mesh); | 
					
						
							|  |  |  | 	const Ref<NavigationMesh> get_mesh() const { | 
					
						
							|  |  |  | 		return mesh; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Vector<gd::Edge::Connection> &get_connections() { | 
					
						
							|  |  |  | 		return connections; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	int get_connections_count() const; | 
					
						
							|  |  |  | 	Vector3 get_connection_pathway_start(int p_connection_id) const; | 
					
						
							|  |  |  | 	Vector3 get_connection_pathway_end(int p_connection_id) const; | 
					
						
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										 |  |  | 	LocalVector<gd::Polygon> const &get_polygons() const { | 
					
						
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										 |  |  | 		return polygons; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	bool sync(); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	void update_polygons(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // NAV_REGION_H
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