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								/*  openxr_interaction_profile.h                                          */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/**************************************************************************/
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								#ifndef OPENXR_INTERACTION_PROFILE_H
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								#define OPENXR_INTERACTION_PROFILE_H
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								#include "openxr_action.h"
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								#include "openxr_interaction_profile_meta_data.h"
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								#include "core/io/resource.h"
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								class OpenXRIPBinding : public Resource {
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									GDCLASS(OpenXRIPBinding, Resource);
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								private:
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									Ref<OpenXRAction> action;
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									PackedStringArray paths;
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								protected:
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									static void _bind_methods();
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								public:
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									static Ref<OpenXRIPBinding> new_binding(const Ref<OpenXRAction> p_action, const char *p_paths); // Helper function for adding a new binding
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									void set_action(const Ref<OpenXRAction> p_action); // Set the action for this binding
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									Ref<OpenXRAction> get_action() const; // Get the action for this binding
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									int get_path_count() const; // Get the number of io paths
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									void set_paths(const PackedStringArray p_paths); // Set our paths (for loading from resource)
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									PackedStringArray get_paths() const; // Get our paths (for saving to resource)
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									void parse_paths(const String p_paths); // Parse a comma separated string of io paths.
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									bool has_path(const String p_path) const; // Has this io path
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									void add_path(const String p_path); // Add an io path
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									void remove_path(const String p_path); // Remove an io path
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									// TODO add validation that we can display in the interface that checks if no two paths belong to the same top level path
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									~OpenXRIPBinding();
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								};
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								class OpenXRInteractionProfile : public Resource {
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									GDCLASS(OpenXRInteractionProfile, Resource);
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								private:
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									String interaction_profile_path;
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									Array bindings;
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								protected:
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									static void _bind_methods();
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								public:
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									static Ref<OpenXRInteractionProfile> new_profile(const char *p_input_profile_path); // Helper function to create a new interaction profile
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									void set_interaction_profile_path(const String p_input_profile_path); // Set our input profile path
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									String get_interaction_profile_path() const; // get our input profile path
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									int get_binding_count() const; // Retrieve the number of bindings in this profile path
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									Ref<OpenXRIPBinding> get_binding(int p_index) const;
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									void set_bindings(Array p_bindings); // Set the bindings (for loading from a resource)
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									Array get_bindings() const; // Get the bindings (for saving to a resource)
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									Ref<OpenXRIPBinding> get_binding_for_action(const Ref<OpenXRAction> p_action) const; // Get our binding record for a given action
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									void add_binding(Ref<OpenXRIPBinding> p_binding); // Add a binding object
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									void remove_binding(Ref<OpenXRIPBinding> p_binding); // Remove a binding object
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									void add_new_binding(const Ref<OpenXRAction> p_action, const char *p_paths); // Create a new binding for this profile
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									void remove_binding_for_action(const Ref<OpenXRAction> p_action); // Remove all bindings for this action
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									bool has_binding_for_action(const Ref<OpenXRAction> p_action); // Returns true if we have a binding for this action
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									~OpenXRInteractionProfile();
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								};
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								#endif // OPENXR_INTERACTION_PROFILE_H
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