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								/*  static_raycaster_embree.h                                             */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/**************************************************************************/
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											2021-09-07 17:44:50 +02:00
										 
									 
								 
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											2022-09-26 13:03:44 +02:00
										 
									 
								 
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								#ifndef STATIC_RAYCASTER_EMBREE_H
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								#define STATIC_RAYCASTER_EMBREE_H
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											2021-09-07 17:44:50 +02:00
										 
									 
								 
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								#ifdef TOOLS_ENABLED
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								#include "core/math/static_raycaster.h"
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								#include <embree3/rtcore.h>
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								class StaticRaycasterEmbree : public StaticRaycaster {
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									GDCLASS(StaticRaycasterEmbree, StaticRaycaster);
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								private:
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									static RTCDevice embree_device;
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									RTCScene embree_scene;
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									HashSet<int> filter_meshes;
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								public:
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									virtual bool intersect(Ray &p_ray) override;
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									virtual void intersect(Vector<Ray> &r_rays) override;
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									virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) override;
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									virtual void commit() override;
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									virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) override;
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									virtual void clear_mesh_filter() override;
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									static StaticRaycaster *create_embree_raycaster();
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									static void make_default_raycaster();
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									static void free();
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									StaticRaycasterEmbree();
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									~StaticRaycasterEmbree();
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								};
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								#endif // TOOLS_ENABLED
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								#endif // STATIC_RAYCASTER_EMBREE_H
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