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											2021-05-20 12:49:33 +02:00
										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "linearspace2.h"
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							|  |  |  | #include "linearspace3.h"
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							|  |  |  | #include "quaternion.h"
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							|  |  |  | #include "bbox.h"
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							|  |  |  | #include "vec4.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   #define VectorT typename L::Vector
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							|  |  |  |   #define ScalarT typename L::Vector::Scalar
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   // Affine Space
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   template<typename L> | 
					
						
							|  |  |  |     struct AffineSpaceT | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       L l;           /*< linear part of affine space */ | 
					
						
							|  |  |  |       VectorT p;     /*< affine part of affine space */ | 
					
						
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							|  |  |  |       ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |       // Constructors, Assignment, Cast, Copy Operations
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							|  |  |  |       ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |       __forceinline AffineSpaceT           ( )                           { } | 
					
						
							|  |  |  |       __forceinline AffineSpaceT           ( const AffineSpaceT& other ) { l = other.l; p = other.p; } | 
					
						
							|  |  |  |       __forceinline AffineSpaceT           ( const L           & other ) { l = other  ; p = VectorT(zero); } | 
					
						
							|  |  |  |       __forceinline AffineSpaceT& operator=( const AffineSpaceT& other ) { l = other.l; p = other.p; return *this; } | 
					
						
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							|  |  |  |       __forceinline AffineSpaceT( const VectorT& vx, const VectorT& vy, const VectorT& vz, const VectorT& p ) : l(vx,vy,vz), p(p) {} | 
					
						
							|  |  |  |       __forceinline AffineSpaceT( const L& l, const VectorT& p ) : l(l), p(p) {} | 
					
						
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							|  |  |  |       template<typename L1> __forceinline AffineSpaceT( const AffineSpaceT<L1>& s ) : l(s.l), p(s.p) {} | 
					
						
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							|  |  |  |       ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |       // Constants
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							|  |  |  |       ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |       __forceinline AffineSpaceT( ZeroTy ) : l(zero), p(zero) {} | 
					
						
							|  |  |  |       __forceinline AffineSpaceT( OneTy )  : l(one),  p(zero) {} | 
					
						
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							|  |  |  |       /*! return matrix for scaling */ | 
					
						
							|  |  |  |       static __forceinline AffineSpaceT scale(const VectorT& s) { return L::scale(s); } | 
					
						
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							|  |  |  |       /*! return matrix for translation */ | 
					
						
							|  |  |  |       static __forceinline AffineSpaceT translate(const VectorT& p) { return AffineSpaceT(one,p); } | 
					
						
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							|  |  |  |       /*! return matrix for rotation, only in 2D */ | 
					
						
							|  |  |  |       static __forceinline AffineSpaceT rotate(const ScalarT& r) { return L::rotate(r); } | 
					
						
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							|  |  |  |       /*! return matrix for rotation around arbitrary point (2D) or axis (3D) */ | 
					
						
							|  |  |  |       static __forceinline AffineSpaceT rotate(const VectorT& u, const ScalarT& r) { return L::rotate(u,r); } | 
					
						
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							|  |  |  |       /*! return matrix for rotation around arbitrary axis and point, only in 3D */ | 
					
						
							|  |  |  |       static __forceinline AffineSpaceT rotate(const VectorT& p, const VectorT& u, const ScalarT& r) { return translate(+p) * rotate(u,r) * translate(-p);  } | 
					
						
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							|  |  |  |       /*! return matrix for looking at given point, only in 3D */ | 
					
						
							|  |  |  |       static __forceinline AffineSpaceT lookat(const VectorT& eye, const VectorT& point, const VectorT& up) { | 
					
						
							|  |  |  |         VectorT Z = normalize(point-eye); | 
					
						
							|  |  |  |         VectorT U = normalize(cross(up,Z)); | 
					
						
							|  |  |  |         VectorT V = normalize(cross(Z,U)); | 
					
						
							|  |  |  |         return AffineSpaceT(L(U,V,Z),eye); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |     }; | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   // template specialization to get correct identity matrix for type AffineSpace3fa
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							|  |  |  |   template<> | 
					
						
							|  |  |  |     __forceinline AffineSpaceT<LinearSpace3ff>::AffineSpaceT( OneTy )  : l(one),  p(0.f, 0.f, 0.f, 1.f) {} | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   // Unary Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   template<typename L> __forceinline AffineSpaceT<L> operator -( const AffineSpaceT<L>& a ) { return AffineSpaceT<L>(-a.l,-a.p); } | 
					
						
							|  |  |  |   template<typename L> __forceinline AffineSpaceT<L> operator +( const AffineSpaceT<L>& a ) { return AffineSpaceT<L>(+a.l,+a.p); } | 
					
						
							|  |  |  |   template<typename L> __forceinline AffineSpaceT<L>        rcp( const AffineSpaceT<L>& a ) { L il = rcp(a.l); return AffineSpaceT<L>(il,-(il*a.p)); } | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   // Binary Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   template<typename L> __forceinline const AffineSpaceT<L> operator +( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l+b.l,a.p+b.p); } | 
					
						
							|  |  |  |   template<typename L> __forceinline const AffineSpaceT<L> operator -( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l-b.l,a.p-b.p); } | 
					
						
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							|  |  |  |   template<typename L> __forceinline const AffineSpaceT<L> operator *( const ScalarT        & a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a*b.l,a*b.p); } | 
					
						
							|  |  |  |   template<typename L> __forceinline const AffineSpaceT<L> operator *( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l*b.l,a.l*b.p+a.p); } | 
					
						
							|  |  |  |   template<typename L> __forceinline const AffineSpaceT<L> operator /( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a * rcp(b); } | 
					
						
							|  |  |  |   template<typename L> __forceinline const AffineSpaceT<L> operator /( const AffineSpaceT<L>& a, const ScalarT        & b ) { return a * rcp(b); } | 
					
						
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							|  |  |  |   template<typename L> __forceinline AffineSpaceT<L>& operator *=( AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a = a * b; } | 
					
						
							|  |  |  |   template<typename L> __forceinline AffineSpaceT<L>& operator *=( AffineSpaceT<L>& a, const ScalarT        & b ) { return a = a * b; } | 
					
						
							|  |  |  |   template<typename L> __forceinline AffineSpaceT<L>& operator /=( AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a = a / b; } | 
					
						
							|  |  |  |   template<typename L> __forceinline AffineSpaceT<L>& operator /=( AffineSpaceT<L>& a, const ScalarT        & b ) { return a = a / b; } | 
					
						
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							|  |  |  |   template<typename L> __forceinline VectorT xfmPoint (const AffineSpaceT<L>& m, const VectorT& p) { return madd(VectorT(p.x),m.l.vx,madd(VectorT(p.y),m.l.vy,madd(VectorT(p.z),m.l.vz,m.p))); } | 
					
						
							|  |  |  |   template<typename L> __forceinline VectorT xfmVector(const AffineSpaceT<L>& m, const VectorT& v) { return xfmVector(m.l,v); } | 
					
						
							|  |  |  |   template<typename L> __forceinline VectorT xfmNormal(const AffineSpaceT<L>& m, const VectorT& n) { return xfmNormal(m.l,n); } | 
					
						
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							|  |  |  |   __forceinline const BBox<Vec3fa> xfmBounds(const AffineSpaceT<LinearSpace3<Vec3fa> >& m, const BBox<Vec3fa>& b)  | 
					
						
							|  |  |  |   {  | 
					
						
							|  |  |  |     BBox3fa dst = empty; | 
					
						
							|  |  |  |     const Vec3fa p0(b.lower.x,b.lower.y,b.lower.z); dst.extend(xfmPoint(m,p0)); | 
					
						
							|  |  |  |     const Vec3fa p1(b.lower.x,b.lower.y,b.upper.z); dst.extend(xfmPoint(m,p1)); | 
					
						
							|  |  |  |     const Vec3fa p2(b.lower.x,b.upper.y,b.lower.z); dst.extend(xfmPoint(m,p2)); | 
					
						
							|  |  |  |     const Vec3fa p3(b.lower.x,b.upper.y,b.upper.z); dst.extend(xfmPoint(m,p3)); | 
					
						
							|  |  |  |     const Vec3fa p4(b.upper.x,b.lower.y,b.lower.z); dst.extend(xfmPoint(m,p4)); | 
					
						
							|  |  |  |     const Vec3fa p5(b.upper.x,b.lower.y,b.upper.z); dst.extend(xfmPoint(m,p5)); | 
					
						
							|  |  |  |     const Vec3fa p6(b.upper.x,b.upper.y,b.lower.z); dst.extend(xfmPoint(m,p6)); | 
					
						
							|  |  |  |     const Vec3fa p7(b.upper.x,b.upper.y,b.upper.z); dst.extend(xfmPoint(m,p7)); | 
					
						
							|  |  |  |     return dst; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Comparison Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   template<typename L> __forceinline bool operator ==( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a.l == b.l && a.p == b.p; } | 
					
						
							|  |  |  |   template<typename L> __forceinline bool operator !=( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a.l != b.l || a.p != b.p; } | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Select
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   template<typename L> __forceinline AffineSpaceT<L> select ( const typename L::Vector::Scalar::Bool& s, const AffineSpaceT<L>& t, const AffineSpaceT<L>& f ) { | 
					
						
							|  |  |  |     return AffineSpaceT<L>(select(s,t.l,f.l),select(s,t.p,f.p)); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   // Output Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   template<typename L> static embree_ostream operator<<(embree_ostream cout, const AffineSpaceT<L>& m) { | 
					
						
							|  |  |  |     return cout << "{ l = " << m.l << ", p = " << m.p << " }"; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   // Template Instantiations
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   typedef AffineSpaceT<LinearSpace2f> AffineSpace2f; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3f> AffineSpace3f; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3fa> AffineSpace3fa; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3fx> AffineSpace3fx; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3ff> AffineSpace3ff; | 
					
						
							|  |  |  |   typedef AffineSpaceT<Quaternion3f > OrthonormalSpace3f; | 
					
						
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							|  |  |  |   template<int N> using AffineSpace3vf = AffineSpaceT<LinearSpace3<Vec3<vfloat<N>>>>; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<4>>>>  AffineSpace3vf4; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<8>>>>  AffineSpace3vf8; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<16>>>> AffineSpace3vf16; | 
					
						
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							|  |  |  |   template<int N> using AffineSpace3vff = AffineSpaceT<LinearSpace3<Vec4<vfloat<N>>>>; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<4>>>>  AffineSpace3vfa4; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<8>>>>  AffineSpace3vfa8; | 
					
						
							|  |  |  |   typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<16>>>> AffineSpace3vfa16; | 
					
						
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							|  |  |  |   //////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Interpolation
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							|  |  |  |   //////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   template<typename T, typename R> | 
					
						
							|  |  |  |   __forceinline AffineSpaceT<T> lerp(const AffineSpaceT<T>& M0, | 
					
						
							|  |  |  |                                      const AffineSpaceT<T>& M1, | 
					
						
							|  |  |  |                                      const R& t) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return AffineSpaceT<T>(lerp(M0.l,M1.l,t),lerp(M0.p,M1.p,t)); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // slerp interprets the 16 floats of the matrix M = D * R * S as components of
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							|  |  |  |   // three matrizes (D, R, S) that are interpolated individually.
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							|  |  |  |   template<typename T> __forceinline AffineSpaceT<LinearSpace3<Vec3<T>>> | 
					
						
							|  |  |  |   slerp(const AffineSpaceT<LinearSpace3<Vec4<T>>>& M0, | 
					
						
							|  |  |  |         const AffineSpaceT<LinearSpace3<Vec4<T>>>& M1, | 
					
						
							|  |  |  |         const T& t) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     QuaternionT<T> q0(M0.p.w, M0.l.vx.w, M0.l.vy.w, M0.l.vz.w); | 
					
						
							|  |  |  |     QuaternionT<T> q1(M1.p.w, M1.l.vx.w, M1.l.vy.w, M1.l.vz.w); | 
					
						
							|  |  |  |     QuaternionT<T> q = slerp(q0, q1, t); | 
					
						
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							|  |  |  |     AffineSpaceT<LinearSpace3<Vec3<T>>> S = lerp(M0, M1, t); | 
					
						
							|  |  |  |     AffineSpaceT<LinearSpace3<Vec3<T>>> D(one); | 
					
						
							|  |  |  |     D.p.x = S.l.vx.y; | 
					
						
							|  |  |  |     D.p.y = S.l.vx.z; | 
					
						
							|  |  |  |     D.p.z = S.l.vy.z; | 
					
						
							|  |  |  |     S.l.vx.y = 0; | 
					
						
							|  |  |  |     S.l.vx.z = 0; | 
					
						
							|  |  |  |     S.l.vy.z = 0; | 
					
						
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							|  |  |  |     AffineSpaceT<LinearSpace3<Vec3<T>>> R = LinearSpace3<Vec3<T>>(q); | 
					
						
							|  |  |  |     return D * R * S; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // this is a specialized version for Vec3fa because that does
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							|  |  |  |   // not play along nicely with the other templated Vec3/Vec4 types
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							|  |  |  |   __forceinline AffineSpace3fa slerp(const AffineSpace3ff& M0, | 
					
						
							|  |  |  |                                      const AffineSpace3ff& M1, | 
					
						
							|  |  |  |                                      const float& t) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     Quaternion3f q0(M0.p.w, M0.l.vx.w, M0.l.vy.w, M0.l.vz.w); | 
					
						
							|  |  |  |     Quaternion3f q1(M1.p.w, M1.l.vx.w, M1.l.vy.w, M1.l.vz.w); | 
					
						
							|  |  |  |     Quaternion3f q = slerp(q0, q1, t); | 
					
						
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							|  |  |  |     AffineSpace3fa S = lerp(M0, M1, t); | 
					
						
							|  |  |  |     AffineSpace3fa D(one); | 
					
						
							|  |  |  |     D.p.x = S.l.vx.y; | 
					
						
							|  |  |  |     D.p.y = S.l.vx.z; | 
					
						
							|  |  |  |     D.p.z = S.l.vy.z; | 
					
						
							|  |  |  |     S.l.vx.y = 0; | 
					
						
							|  |  |  |     S.l.vx.z = 0; | 
					
						
							|  |  |  |     S.l.vy.z = 0; | 
					
						
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							|  |  |  |     AffineSpace3fa R = LinearSpace3fa(q); | 
					
						
							|  |  |  |     return D * R * S; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   __forceinline AffineSpace3fa quaternionDecompositionToAffineSpace(const AffineSpace3ff& qd) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // compute affine transform from quaternion decomposition
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							|  |  |  |     Quaternion3f q(qd.p.w, qd.l.vx.w, qd.l.vy.w, qd.l.vz.w); | 
					
						
							|  |  |  |     AffineSpace3fa M = qd; | 
					
						
							|  |  |  |     AffineSpace3fa D(one); | 
					
						
							|  |  |  |     D.p.x = M.l.vx.y; | 
					
						
							|  |  |  |     D.p.y = M.l.vx.z; | 
					
						
							|  |  |  |     D.p.z = M.l.vy.z; | 
					
						
							|  |  |  |     M.l.vx.y = 0; | 
					
						
							|  |  |  |     M.l.vx.z = 0; | 
					
						
							|  |  |  |     M.l.vy.z = 0; | 
					
						
							|  |  |  |     AffineSpace3fa R = LinearSpace3fa(q); | 
					
						
							|  |  |  |     return D * R * M; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   __forceinline void quaternionDecomposition(const AffineSpace3ff& qd, Vec3fa& T, Quaternion3f& q, AffineSpace3fa& S) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     q = Quaternion3f(qd.p.w, qd.l.vx.w, qd.l.vy.w, qd.l.vz.w); | 
					
						
							|  |  |  |     S = qd; | 
					
						
							|  |  |  |     T.x = qd.l.vx.y; | 
					
						
							|  |  |  |     T.y = qd.l.vx.z; | 
					
						
							|  |  |  |     T.z = qd.l.vy.z; | 
					
						
							|  |  |  |     S.l.vx.y = 0; | 
					
						
							|  |  |  |     S.l.vx.z = 0; | 
					
						
							|  |  |  |     S.l.vy.z = 0; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   __forceinline AffineSpace3fx quaternionDecomposition(Vec3fa const& T, Quaternion3f const& q, AffineSpace3fa const& S) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     AffineSpace3ff M = S; | 
					
						
							|  |  |  |     M.l.vx.w = q.i; | 
					
						
							|  |  |  |     M.l.vy.w = q.j; | 
					
						
							|  |  |  |     M.l.vz.w = q.k; | 
					
						
							|  |  |  |     M.p.w    = q.r; | 
					
						
							|  |  |  |     M.l.vx.y = T.x; | 
					
						
							|  |  |  |     M.l.vx.z = T.y; | 
					
						
							|  |  |  |     M.l.vy.z = T.z; | 
					
						
							|  |  |  |     return M; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   struct __aligned(16) QuaternionDecomposition | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float scale_x = 1.f; | 
					
						
							|  |  |  |     float scale_y = 1.f; | 
					
						
							|  |  |  |     float scale_z = 1.f; | 
					
						
							|  |  |  |     float skew_xy = 0.f; | 
					
						
							|  |  |  |     float skew_xz = 0.f; | 
					
						
							|  |  |  |     float skew_yz = 0.f; | 
					
						
							|  |  |  |     float shift_x = 0.f; | 
					
						
							|  |  |  |     float shift_y = 0.f; | 
					
						
							|  |  |  |     float shift_z = 0.f; | 
					
						
							|  |  |  |     float quaternion_r = 1.f; | 
					
						
							|  |  |  |     float quaternion_i = 0.f; | 
					
						
							|  |  |  |     float quaternion_j = 0.f; | 
					
						
							|  |  |  |     float quaternion_k = 0.f; | 
					
						
							|  |  |  |     float translation_x = 0.f; | 
					
						
							|  |  |  |     float translation_y = 0.f; | 
					
						
							|  |  |  |     float translation_z = 0.f; | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline QuaternionDecomposition quaternionDecomposition(AffineSpace3ff const& M) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     QuaternionDecomposition qd; | 
					
						
							|  |  |  |     qd.scale_x       = M.l.vx.x; | 
					
						
							|  |  |  |     qd.scale_y       = M.l.vy.y; | 
					
						
							|  |  |  |     qd.scale_z       = M.l.vz.z; | 
					
						
							|  |  |  |     qd.shift_x       = M.p.x; | 
					
						
							|  |  |  |     qd.shift_y       = M.p.y; | 
					
						
							|  |  |  |     qd.shift_z       = M.p.z; | 
					
						
							|  |  |  |     qd.translation_x = M.l.vx.y; | 
					
						
							|  |  |  |     qd.translation_y = M.l.vx.z; | 
					
						
							|  |  |  |     qd.translation_z = M.l.vy.z; | 
					
						
							|  |  |  |     qd.skew_xy       = M.l.vy.x; | 
					
						
							|  |  |  |     qd.skew_xz       = M.l.vz.x; | 
					
						
							|  |  |  |     qd.skew_yz       = M.l.vz.y; | 
					
						
							|  |  |  |     qd.quaternion_r  = M.p.w; | 
					
						
							|  |  |  |     qd.quaternion_i  = M.l.vx.w; | 
					
						
							|  |  |  |     qd.quaternion_j  = M.l.vy.w; | 
					
						
							|  |  |  |     qd.quaternion_k  = M.l.vz.w; | 
					
						
							|  |  |  |     return qd; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /*
 | 
					
						
							|  |  |  |    * ! Template Specialization for 2D: return matrix for rotation around point | 
					
						
							|  |  |  |    * (rotation around arbitrarty vector is not meaningful in 2D) | 
					
						
							|  |  |  |    */ | 
					
						
							|  |  |  |   template<> __forceinline | 
					
						
							|  |  |  |   AffineSpace2f AffineSpace2f::rotate(const Vec2f& p, const float& r) { | 
					
						
							|  |  |  |     return translate(+p)*AffineSpace2f(LinearSpace2f::rotate(r))*translate(-p); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   // Similarity Transform
 | 
					
						
							|  |  |  |   //
 | 
					
						
							|  |  |  |   // checks, if M is a similarity transformation, i.e if there exists a factor D
 | 
					
						
							|  |  |  |   // such that for all x,y: distance(Mx, My) = D * distance(x, y)
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   __forceinline bool similarityTransform(const AffineSpace3fa& M, float* D) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     if (D) *D = 0.f; | 
					
						
							|  |  |  |     if (abs(dot(M.l.vx, M.l.vy)) > 1e-5f) return false; | 
					
						
							|  |  |  |     if (abs(dot(M.l.vx, M.l.vz)) > 1e-5f) return false; | 
					
						
							|  |  |  |     if (abs(dot(M.l.vy, M.l.vz)) > 1e-5f) return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     const float D_x = dot(M.l.vx, M.l.vx); | 
					
						
							|  |  |  |     const float D_y = dot(M.l.vy, M.l.vy); | 
					
						
							|  |  |  |     const float D_z = dot(M.l.vz, M.l.vz); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (abs(D_x - D_y) > 1e-5f || | 
					
						
							|  |  |  |         abs(D_x - D_z) > 1e-5f || | 
					
						
							|  |  |  |         abs(D_y - D_z) > 1e-5f) | 
					
						
							|  |  |  |       return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (D) *D = sqrtf(D_x); | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline void AffineSpace3fa_store_unaligned(const AffineSpace3fa &source, AffineSpace3fa* ptr) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     Vec3fa::storeu(&ptr->l.vx, source.l.vx); | 
					
						
							|  |  |  |     Vec3fa::storeu(&ptr->l.vy, source.l.vy); | 
					
						
							|  |  |  |     Vec3fa::storeu(&ptr->l.vz, source.l.vz); | 
					
						
							|  |  |  |     Vec3fa::storeu(&ptr->p, source.p); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline AffineSpace3fa AffineSpace3fa_load_unaligned(AffineSpace3fa* ptr) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     AffineSpace3fa space; | 
					
						
							|  |  |  |     space.l.vx = Vec3fa::loadu(&ptr->l.vx); | 
					
						
							|  |  |  |     space.l.vy = Vec3fa::loadu(&ptr->l.vy); | 
					
						
							|  |  |  |     space.l.vz = Vec3fa::loadu(&ptr->l.vz); | 
					
						
							|  |  |  |     space.p    = Vec3fa::loadu(&ptr->p); | 
					
						
							|  |  |  |     return space; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   #undef VectorT
 | 
					
						
							|  |  |  |   #undef ScalarT
 | 
					
						
							|  |  |  | } |