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										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "../sys/alloc.h"
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							|  |  |  | #include "math.h"
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							|  |  |  | #include "../simd/sse.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// SSE Vec3ia Type
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   struct __aligned(16) Vec3ia | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     ALIGNED_STRUCT_(16); | 
					
						
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							|  |  |  |     union { | 
					
						
							|  |  |  |       __m128i m128; | 
					
						
							|  |  |  |       struct { int x,y,z; }; | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     typedef int Scalar; | 
					
						
							|  |  |  |     enum { N = 3 }; | 
					
						
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     /// Constructors, Assignment & Cast Operators
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     __forceinline Vec3ia( ) {} | 
					
						
							|  |  |  |     __forceinline Vec3ia( const __m128i a ) : m128(a) {} | 
					
						
							|  |  |  |     __forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {} | 
					
						
							|  |  |  |     __forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; } | 
					
						
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							|  |  |  |     __forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(a)) {} | 
					
						
							|  |  |  |     __forceinline          Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(z, z, y, x)) {} | 
					
						
							|  |  |  |     __forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a)) {} | 
					
						
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							|  |  |  |     __forceinline operator const __m128i&() const { return m128; } | 
					
						
							|  |  |  |     __forceinline operator       __m128i&()       { return m128; } | 
					
						
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     /// Constants
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     __forceinline Vec3ia( ZeroTy   ) : m128(_mm_setzero_si128()) {} | 
					
						
							|  |  |  |     __forceinline Vec3ia( OneTy    ) : m128(_mm_set1_epi32(1)) {} | 
					
						
							|  |  |  |     __forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(pos_inf)) {} | 
					
						
							|  |  |  |     __forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(neg_inf)) {} | 
					
						
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     /// Array Access
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } | 
					
						
							|  |  |  |     __forceinline       int& operator []( const size_t index )       { assert(index < 3); return (&x)[index]; } | 
					
						
							|  |  |  |   }; | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Unary Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   __forceinline Vec3ia operator +( const Vec3ia& a ) { return a; } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.m128); } | 
					
						
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										 |  |  | #if (defined(__aarch64__))
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							|  |  |  |   __forceinline Vec3ia abs       ( const Vec3ia& a ) { return vabsq_s32(a.m128); } | 
					
						
							|  |  |  | #elif defined(__SSSE3__)
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										 |  |  |   __forceinline Vec3ia abs       ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); } | 
					
						
							|  |  |  | #endif
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Binary Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   __forceinline Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a.m128, b.m128); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator +( const Vec3ia& a, const int     b ) { return a+Vec3ia(b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator +( const int     a, const Vec3ia& b ) { return Vec3ia(a)+b; } | 
					
						
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							|  |  |  |   __forceinline Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a.m128, b.m128); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator -( const Vec3ia& a, const int     b ) { return a-Vec3ia(b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator -( const int     a, const Vec3ia& b ) { return Vec3ia(a)-b; } | 
					
						
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										 |  |  | #if defined(__aarch64__) || defined(__SSE4_1__)
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										 |  |  |   __forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator *( const Vec3ia& a, const int     b ) { return a * Vec3ia(b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator *( const int     a, const Vec3ia& b ) { return Vec3ia(a) * b; } | 
					
						
							|  |  |  | #endif
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							|  |  |  |   __forceinline Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a.m128, b.m128); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator &( const Vec3ia& a, const int     b ) { return a & Vec3ia(b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator &( const int     a, const Vec3ia& b ) { return Vec3ia(a) & b; } | 
					
						
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							|  |  |  |   __forceinline Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a.m128, b.m128); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator |( const Vec3ia& a, const int     b ) { return a | Vec3ia(b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator |( const int     a, const Vec3ia& b ) { return Vec3ia(a) | b; } | 
					
						
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							|  |  |  |   __forceinline Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a.m128, b.m128); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator ^( const Vec3ia& a, const int     b ) { return a ^ Vec3ia(b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator ^( const int     a, const Vec3ia& b ) { return Vec3ia(a) ^ b; } | 
					
						
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							|  |  |  |   __forceinline Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a.m128, n); } | 
					
						
							|  |  |  |   __forceinline Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a.m128, n); } | 
					
						
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							|  |  |  |   __forceinline Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a.m128, b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a.m128, b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a.m128, b); } | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Assignment Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   __forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; } | 
					
						
							|  |  |  |   __forceinline Vec3ia& operator +=( Vec3ia& a, const int&   b ) { return a = a + b; } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   __forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; } | 
					
						
							|  |  |  |   __forceinline Vec3ia& operator -=( Vec3ia& a, const int&   b ) { return a = a - b; } | 
					
						
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										 |  |  | #if defined(__aarch64__) || defined(__SSE4_1__)
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										 |  |  |   __forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; } | 
					
						
							|  |  |  |   __forceinline Vec3ia& operator *=( Vec3ia& a, const int&    b ) { return a = a * b; } | 
					
						
							|  |  |  | #endif
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							|  |  |  |   __forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; } | 
					
						
							|  |  |  |   __forceinline Vec3ia& operator &=( Vec3ia& a, const int&    b ) { return a = a & b; } | 
					
						
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							|  |  |  |   __forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; } | 
					
						
							|  |  |  |   __forceinline Vec3ia& operator |=( Vec3ia& a, const int&    b ) { return a = a | b; } | 
					
						
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										 |  |  | #if !defined(__ARM_NEON)
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										 |  |  |   __forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; } | 
					
						
							|  |  |  |   __forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; } | 
					
						
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										 |  |  | #endif
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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										 |  |  |   /// Select
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										 |  |  |   ////////////////////////////////////////////////////////////////////////////////
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										 |  |  |   __forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) { | 
					
						
							|  |  |  | #if defined(__aarch64__) || defined(__SSE4_1__)
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							|  |  |  |     return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m)); | 
					
						
							|  |  |  | #else
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							|  |  |  |     return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f));  | 
					
						
							|  |  |  | #endif
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							|  |  |  |   } | 
					
						
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Reductions
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | #if defined(__aarch64__)
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							|  |  |  |   __forceinline int reduce_add(const Vec3ia& v) { return vaddvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0))); } | 
					
						
							|  |  |  |   __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; } | 
					
						
							|  |  |  |   __forceinline int reduce_min(const Vec3ia& v) { return vminvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0x7FFFFFFF))); } | 
					
						
							|  |  |  |   __forceinline int reduce_max(const Vec3ia& v) { return vmaxvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0x80000000))); } | 
					
						
							|  |  |  | #else
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										 |  |  |   __forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; } | 
					
						
							|  |  |  |   __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; } | 
					
						
							|  |  |  |   __forceinline int reduce_min(const Vec3ia& v) { return min(v.x,v.y,v.z); } | 
					
						
							|  |  |  |   __forceinline int reduce_max(const Vec3ia& v) { return max(v.x,v.y,v.z); } | 
					
						
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										 |  |  | #endif
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										 |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Comparison Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   __forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) == 7; } | 
					
						
							|  |  |  |   __forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) != 7; } | 
					
						
							|  |  |  |   __forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) { | 
					
						
							|  |  |  |     if (a.x != b.x) return a.x < b.x; | 
					
						
							|  |  |  |     if (a.y != b.y) return a.y < b.y; | 
					
						
							|  |  |  |     if (a.z != b.z) return a.z < b.z; | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   __forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpeq_epi32 (a.m128, b.m128)); } | 
					
						
							|  |  |  |   __forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32 (a.m128, b.m128)); } | 
					
						
							|  |  |  |   __forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32 (a.m128, b.m128)); } | 
					
						
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										 |  |  | #if defined(__aarch64__) || defined(__SSE4_1__)
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										 |  |  |   __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); } | 
					
						
							|  |  |  |   __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); } | 
					
						
							|  |  |  | #else
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							|  |  |  |   __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(lt_mask(a,b),a,b); } | 
					
						
							|  |  |  |   __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(gt_mask(a,b),a,b); } | 
					
						
							|  |  |  | #endif
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Output Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ia& a) { | 
					
						
							|  |  |  |     return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")"; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |