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										 |  |  | // Copyright 2009-2021 Intel Corporation
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										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | 
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										 |  |  | #define vboolf vboolf_impl
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							|  |  |  | #define vboold vboold_impl
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							|  |  |  | #define vint vint_impl
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							|  |  |  | #define vuint vuint_impl
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							|  |  |  | #define vllong vllong_impl
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							|  |  |  | #define vfloat vfloat_impl
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							|  |  |  | #define vdouble vdouble_impl
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							|  |  |  | 
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										 |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   /* 8-wide AVX float type */ | 
					
						
							|  |  |  |   template<> | 
					
						
							|  |  |  |   struct vfloat<8> | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     ALIGNED_STRUCT_(32); | 
					
						
							|  |  |  |     | 
					
						
							|  |  |  |     typedef vboolf8 Bool; | 
					
						
							|  |  |  |     typedef vint8   Int; | 
					
						
							|  |  |  |     typedef vfloat8 Float; | 
					
						
							|  |  |  | 
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							|  |  |  |     enum  { size = 8 };                        // number of SIMD elements
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							|  |  |  |     union { __m256 v; float f[8]; int i[8]; }; // data
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     /// Constructors, Assignment & Cast Operators
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | 
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							|  |  |  |     __forceinline vfloat() {} | 
					
						
							|  |  |  |     __forceinline vfloat(const vfloat8& other) { v = other.v; } | 
					
						
							|  |  |  |     __forceinline vfloat8& operator =(const vfloat8& other) { v = other.v; return *this; } | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline vfloat(__m256 a) : v(a) {} | 
					
						
							|  |  |  |     __forceinline operator const __m256&() const { return v; } | 
					
						
							|  |  |  |     __forceinline operator       __m256&()       { return v; } | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline explicit vfloat(const vfloat4& a) : v(_mm256_insertf128_ps(_mm256_castps128_ps256(a),a,1)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(const vfloat4& a, const vfloat4& b) : v(_mm256_insertf128_ps(_mm256_castps128_ps256(a),b,1)) {} | 
					
						
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										 |  |  |     __forceinline explicit vfloat(const char* a) : v(_mm256_loadu_ps((const float*)a)) {} | 
					
						
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										 |  |  |     __forceinline vfloat(float a) : v(_mm256_set1_ps(a)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(float a, float b) : v(_mm256_set_ps(b, a, b, a, b, a, b, a)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(float a, float b, float c, float d) : v(_mm256_set_ps(d, c, b, a, d, c, b, a)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(float a, float b, float c, float d, float e, float f, float g, float h) : v(_mm256_set_ps(h, g, f, e, d, c, b, a)) {} | 
					
						
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							|  |  |  |     __forceinline explicit vfloat(__m256i a) : v(_mm256_cvtepi32_ps(a)) {} | 
					
						
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     /// Constants
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     __forceinline vfloat(ZeroTy)   : v(_mm256_setzero_ps()) {} | 
					
						
							|  |  |  |     __forceinline vfloat(OneTy)    : v(_mm256_set1_ps(1.0f)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(PosInfTy) : v(_mm256_set1_ps(pos_inf)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(NegInfTy) : v(_mm256_set1_ps(neg_inf)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(StepTy)   : v(_mm256_set_ps(7.0f, 6.0f, 5.0f, 4.0f, 3.0f, 2.0f, 1.0f, 0.0f)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(NaNTy)    : v(_mm256_set1_ps(nan)) {} | 
					
						
							|  |  |  |     __forceinline vfloat(UndefinedTy) : v(_mm256_undefined_ps()) {} | 
					
						
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     /// Loads and Stores
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | 
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							|  |  |  |     static __forceinline vfloat8 broadcast(const void* a) { | 
					
						
							|  |  |  |       return _mm256_broadcast_ss((float*)a);  | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     static __forceinline vfloat8 load(const char* ptr) { | 
					
						
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										 |  |  | #if defined(__AVX2__)
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							|  |  |  |       return _mm256_cvtepi32_ps(_mm256_cvtepi8_epi32(_mm_loadu_si128((__m128i*)ptr))); | 
					
						
							|  |  |  | #else
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							|  |  |  |       return vfloat8(vfloat4::load(ptr),vfloat4::load(ptr+4)); | 
					
						
							|  |  |  | #endif
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							|  |  |  |     } | 
					
						
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										 |  |  |     static __forceinline vfloat8 load(const unsigned char* ptr) { | 
					
						
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										 |  |  | #if defined(__AVX2__)
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							|  |  |  |       return _mm256_cvtepi32_ps(_mm256_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr))); | 
					
						
							|  |  |  | #else
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							|  |  |  |       return vfloat8(vfloat4::load(ptr),vfloat4::load(ptr+4)); | 
					
						
							|  |  |  | #endif
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							|  |  |  |     } | 
					
						
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							|  |  |  |     static __forceinline vfloat8 load(const short* ptr) { | 
					
						
							|  |  |  | #if defined(__AVX2__)
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							|  |  |  |       return _mm256_cvtepi32_ps(_mm256_cvtepi16_epi32(_mm_loadu_si128((__m128i*)ptr))); | 
					
						
							|  |  |  | #else
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							|  |  |  |       return vfloat8(vfloat4::load(ptr),vfloat4::load(ptr+4)); | 
					
						
							|  |  |  | #endif
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							|  |  |  |     } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |     static __forceinline vfloat8 load (const void* ptr) { return _mm256_load_ps((float*)ptr); } | 
					
						
							|  |  |  |     static __forceinline vfloat8 loadu(const void* ptr) { return _mm256_loadu_ps((float*)ptr); } | 
					
						
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							|  |  |  |     static __forceinline void store (void* ptr, const vfloat8& v) { return _mm256_store_ps((float*)ptr,v); } | 
					
						
							|  |  |  |     static __forceinline void storeu(void* ptr, const vfloat8& v) { return _mm256_storeu_ps((float*)ptr,v); } | 
					
						
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							|  |  |  | #if defined(__AVX512VL__)
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							|  |  |  |     static __forceinline vfloat8 load (const vboolf8& mask, const void* ptr) { return _mm256_mask_load_ps (_mm256_setzero_ps(),mask,(float*)ptr); } | 
					
						
							|  |  |  |     static __forceinline vfloat8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_mask_loadu_ps(_mm256_setzero_ps(),mask,(float*)ptr); } | 
					
						
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							|  |  |  |     static __forceinline void store (const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_mask_store_ps ((float*)ptr,mask,v); } | 
					
						
							|  |  |  |     static __forceinline void storeu(const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_mask_storeu_ps((float*)ptr,mask,v); } | 
					
						
							|  |  |  | #else
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										 |  |  |     static __forceinline vfloat8 load (const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,_mm256_castps_si256(mask.v)); } | 
					
						
							|  |  |  |     static __forceinline vfloat8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,_mm256_castps_si256(mask.v)); } | 
					
						
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										 |  |  |     static __forceinline void store (const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,_mm256_castps_si256(mask.v),v); } | 
					
						
							|  |  |  |     static __forceinline void storeu(const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,_mm256_castps_si256(mask.v),v); } | 
					
						
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										 |  |  | #endif
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							|  |  |  |      | 
					
						
							|  |  |  | #if defined(__AVX2__)
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							|  |  |  |     static __forceinline vfloat8 load_nt(void* ptr) { | 
					
						
							|  |  |  |       return _mm256_castsi256_ps(_mm256_stream_load_si256((__m256i*)ptr)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | #endif
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							|  |  |  |      | 
					
						
							|  |  |  |     static __forceinline void store_nt(void* ptr, const vfloat8& v) { | 
					
						
							|  |  |  |       _mm256_stream_ps((float*)ptr,v); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     template<int scale = 4> | 
					
						
							|  |  |  |     static __forceinline vfloat8 gather(const float* ptr, const vint8& index) { | 
					
						
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										 |  |  | #if defined(__AVX2__) && !defined(__aarch64__)
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										 |  |  |       return _mm256_i32gather_ps(ptr, index ,scale); | 
					
						
							|  |  |  | #else
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							|  |  |  |       return vfloat8( | 
					
						
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										 |  |  |           *(float*)(((char*)ptr)+scale*index[0]), | 
					
						
							|  |  |  |           *(float*)(((char*)ptr)+scale*index[1]), | 
					
						
							|  |  |  |           *(float*)(((char*)ptr)+scale*index[2]), | 
					
						
							|  |  |  |           *(float*)(((char*)ptr)+scale*index[3]), | 
					
						
							|  |  |  |           *(float*)(((char*)ptr)+scale*index[4]), | 
					
						
							|  |  |  |           *(float*)(((char*)ptr)+scale*index[5]), | 
					
						
							|  |  |  |           *(float*)(((char*)ptr)+scale*index[6]), | 
					
						
							|  |  |  |           *(float*)(((char*)ptr)+scale*index[7])); | 
					
						
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										 |  |  | #endif
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							|  |  |  |     } | 
					
						
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							|  |  |  |     template<int scale = 4> | 
					
						
							|  |  |  |     static __forceinline vfloat8 gather(const vboolf8& mask, const float* ptr, const vint8& index) { | 
					
						
							|  |  |  |       vfloat8 r = zero; | 
					
						
							|  |  |  | #if defined(__AVX512VL__)
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							|  |  |  |       return _mm256_mmask_i32gather_ps(r, mask, index, ptr, scale); | 
					
						
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										 |  |  | #elif defined(__AVX2__) && !defined(__aarch64__)
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										 |  |  |       return _mm256_mask_i32gather_ps(r, ptr, index, mask, scale); | 
					
						
							|  |  |  | #else
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										 |  |  |       if (likely(mask[0])) r[0] = *(float*)(((char*)ptr)+scale*index[0]); | 
					
						
							|  |  |  |       if (likely(mask[1])) r[1] = *(float*)(((char*)ptr)+scale*index[1]); | 
					
						
							|  |  |  |       if (likely(mask[2])) r[2] = *(float*)(((char*)ptr)+scale*index[2]); | 
					
						
							|  |  |  |       if (likely(mask[3])) r[3] = *(float*)(((char*)ptr)+scale*index[3]); | 
					
						
							|  |  |  |       if (likely(mask[4])) r[4] = *(float*)(((char*)ptr)+scale*index[4]); | 
					
						
							|  |  |  |       if (likely(mask[5])) r[5] = *(float*)(((char*)ptr)+scale*index[5]); | 
					
						
							|  |  |  |       if (likely(mask[6])) r[6] = *(float*)(((char*)ptr)+scale*index[6]); | 
					
						
							|  |  |  |       if (likely(mask[7])) r[7] = *(float*)(((char*)ptr)+scale*index[7]); | 
					
						
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										 |  |  |       return r; | 
					
						
							|  |  |  |     #endif
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							|  |  |  |     } | 
					
						
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							|  |  |  |     template<int scale = 4> | 
					
						
							|  |  |  |     static __forceinline void scatter(void* ptr, const vint8& ofs, const vfloat8& v) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  | #if defined(__AVX512VL__)
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							|  |  |  |       _mm256_i32scatter_ps((float*)ptr, ofs, v, scale); | 
					
						
							|  |  |  | #else
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										 |  |  |       *(float*)(((char*)ptr)+scale*ofs[0]) = v[0]; | 
					
						
							|  |  |  |       *(float*)(((char*)ptr)+scale*ofs[1]) = v[1]; | 
					
						
							|  |  |  |       *(float*)(((char*)ptr)+scale*ofs[2]) = v[2]; | 
					
						
							|  |  |  |       *(float*)(((char*)ptr)+scale*ofs[3]) = v[3]; | 
					
						
							|  |  |  |       *(float*)(((char*)ptr)+scale*ofs[4]) = v[4]; | 
					
						
							|  |  |  |       *(float*)(((char*)ptr)+scale*ofs[5]) = v[5]; | 
					
						
							|  |  |  |       *(float*)(((char*)ptr)+scale*ofs[6]) = v[6]; | 
					
						
							|  |  |  |       *(float*)(((char*)ptr)+scale*ofs[7]) = v[7]; | 
					
						
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										 |  |  | #endif
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							|  |  |  |     } | 
					
						
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							|  |  |  |     template<int scale = 4> | 
					
						
							|  |  |  |     static __forceinline void scatter(const vboolf8& mask, void* ptr, const vint8& ofs, const vfloat8& v) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  | #if defined(__AVX512VL__)
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							|  |  |  |       _mm256_mask_i32scatter_ps((float*)ptr, mask, ofs, v, scale); | 
					
						
							|  |  |  | #else
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										 |  |  |       if (likely(mask[0])) *(float*)(((char*)ptr)+scale*ofs[0]) = v[0]; | 
					
						
							|  |  |  |       if (likely(mask[1])) *(float*)(((char*)ptr)+scale*ofs[1]) = v[1]; | 
					
						
							|  |  |  |       if (likely(mask[2])) *(float*)(((char*)ptr)+scale*ofs[2]) = v[2]; | 
					
						
							|  |  |  |       if (likely(mask[3])) *(float*)(((char*)ptr)+scale*ofs[3]) = v[3]; | 
					
						
							|  |  |  |       if (likely(mask[4])) *(float*)(((char*)ptr)+scale*ofs[4]) = v[4]; | 
					
						
							|  |  |  |       if (likely(mask[5])) *(float*)(((char*)ptr)+scale*ofs[5]) = v[5]; | 
					
						
							|  |  |  |       if (likely(mask[6])) *(float*)(((char*)ptr)+scale*ofs[6]) = v[6]; | 
					
						
							|  |  |  |       if (likely(mask[7])) *(float*)(((char*)ptr)+scale*ofs[7]) = v[7]; | 
					
						
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										 |  |  | #endif
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							|  |  |  |     } | 
					
						
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     /// Array Access
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							|  |  |  |     ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     __forceinline const float& operator [](size_t index) const { assert(index < 8); return f[index]; } | 
					
						
							|  |  |  |     __forceinline       float& operator [](size_t index)       { assert(index < 8); return f[index]; } | 
					
						
							|  |  |  |   }; | 
					
						
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							|  |  |  | 
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |   /// Unary Operators
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							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | 
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							|  |  |  |   __forceinline vfloat8 asFloat(const vint8&   a) { return _mm256_castsi256_ps(a); } | 
					
						
							|  |  |  |   __forceinline vint8   asInt  (const vfloat8& a) { return _mm256_castps_si256(a); } | 
					
						
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							|  |  |  |   __forceinline vint8   toInt  (const vfloat8& a) { return vint8(a); } | 
					
						
							|  |  |  |   __forceinline vfloat8 toFloat(const vint8&   a) { return vfloat8(a); } | 
					
						
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							|  |  |  |   __forceinline vfloat8 operator +(const vfloat8& a) { return a; } | 
					
						
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										 |  |  | #if !defined(__aarch64__)
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										 |  |  |   __forceinline vfloat8 operator -(const vfloat8& a) { | 
					
						
							|  |  |  |     const __m256 mask = _mm256_castsi256_ps(_mm256_set1_epi32(0x80000000));  | 
					
						
							|  |  |  |     return _mm256_xor_ps(a, mask); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | #else
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							|  |  |  |   __forceinline vfloat8 operator -(const vfloat8& a) { | 
					
						
							|  |  |  |       __m256 res; | 
					
						
							|  |  |  |       res.lo = vnegq_f32(a.v.lo); | 
					
						
							|  |  |  |       res.hi = vnegq_f32(a.v.hi); | 
					
						
							|  |  |  |       return res; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #if !defined(__aarch64__)
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										 |  |  |   __forceinline vfloat8 abs(const vfloat8& a) { | 
					
						
							|  |  |  |     const __m256 mask = _mm256_castsi256_ps(_mm256_set1_epi32(0x7fffffff)); | 
					
						
							|  |  |  |     return _mm256_and_ps(a, mask); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | #else
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							|  |  |  | __forceinline vfloat8 abs(const vfloat8& a) { | 
					
						
							|  |  |  |     __m256 res; | 
					
						
							|  |  |  |     res.lo = vabsq_f32(a.v.lo); | 
					
						
							|  |  |  |     res.hi = vabsq_f32(a.v.hi); | 
					
						
							|  |  |  |     return res; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if !defined(__aarch64__)
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   __forceinline vfloat8 sign   (const vfloat8& a) { return _mm256_blendv_ps(vfloat8(one), -vfloat8(one), _mm256_cmp_ps(a, vfloat8(zero), _CMP_NGE_UQ)); } | 
					
						
							| 
									
										
										
										
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										 |  |  | #else
 | 
					
						
							|  |  |  |   __forceinline vfloat8 sign   (const vfloat8& a) { return _mm256_blendv_ps(vfloat8(one), -vfloat8(one), _mm256_cmplt_ps(a, vfloat8(zero))); } | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   __forceinline vfloat8 signmsk(const vfloat8& a) { return _mm256_and_ps(a,_mm256_castsi256_ps(_mm256_set1_epi32(0x80000000))); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 rcp(const vfloat8& a) | 
					
						
							|  |  |  |   { | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |     vfloat8 ret; | 
					
						
							|  |  |  |     const float32x4_t one = vdupq_n_f32(1.0f); | 
					
						
							|  |  |  |     ret.v.lo = vdivq_f32(one, a.v.lo); | 
					
						
							|  |  |  |     ret.v.hi = vdivq_f32(one, a.v.hi); | 
					
						
							|  |  |  |     return ret; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #if defined(__AVX512VL__)
 | 
					
						
							|  |  |  |     const vfloat8 r = _mm256_rcp14_ps(a); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |     const vfloat8 r = _mm256_rcp_ps(a); | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX2__)
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  |     // First, compute 1 - a * r (which will be very close to 0)
 | 
					
						
							|  |  |  |     const vfloat8 h_n = _mm256_fnmadd_ps(a, r, vfloat8(1.0f)); | 
					
						
							|  |  |  |     // Then compute r + r * h_n
 | 
					
						
							|  |  |  |     return _mm256_fmadd_ps(r, h_n, r); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  |     return _mm256_add_ps(r,_mm256_mul_ps(r, _mm256_sub_ps(vfloat8(1.0f), _mm256_mul_ps(a, r))));  // computes r + r * (1 - a * r)
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #endif
 | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   __forceinline vfloat8 sqr (const vfloat8& a) { return _mm256_mul_ps(a,a); } | 
					
						
							|  |  |  |   __forceinline vfloat8 sqrt(const vfloat8& a) { return _mm256_sqrt_ps(a); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 rsqrt(const vfloat8& a) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  | #if defined(__AVX512VL__)
 | 
					
						
							|  |  |  |     const vfloat8 r = _mm256_rsqrt14_ps(a); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |     const vfloat8 r = _mm256_rsqrt_ps(a); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX2__)
 | 
					
						
							|  |  |  |     return _mm256_fmadd_ps(_mm256_set1_ps(1.5f), r, | 
					
						
							|  |  |  |                            _mm256_mul_ps(_mm256_mul_ps(_mm256_mul_ps(a, _mm256_set1_ps(-0.5f)), r), _mm256_mul_ps(r, r)));  | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |     return _mm256_add_ps(_mm256_mul_ps(_mm256_set1_ps(1.5f), r), | 
					
						
							|  |  |  |                          _mm256_mul_ps(_mm256_mul_ps(_mm256_mul_ps(a, _mm256_set1_ps(-0.5f)), r), _mm256_mul_ps(r, r))); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Binary Operators
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 operator +(const vfloat8& a, const vfloat8& b) { return _mm256_add_ps(a, b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator +(const vfloat8& a, float          b) { return a + vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator +(float          a, const vfloat8& b) { return vfloat8(a) + b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 operator -(const vfloat8& a, const vfloat8& b) { return _mm256_sub_ps(a, b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator -(const vfloat8& a, float          b) { return a - vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator -(float          a, const vfloat8& b) { return vfloat8(a) - b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 operator *(const vfloat8& a, const vfloat8& b) { return _mm256_mul_ps(a, b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator *(const vfloat8& a, float          b) { return a * vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator *(float          a, const vfloat8& b) { return vfloat8(a) * b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 operator /(const vfloat8& a, const vfloat8& b) { return _mm256_div_ps(a, b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator /(const vfloat8& a, float          b) { return a / vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator /(float          a, const vfloat8& b) { return vfloat8(a) / b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 operator &(const vfloat8& a, const vfloat8& b) { return _mm256_and_ps(a,b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator |(const vfloat8& a, const vfloat8& b) { return _mm256_or_ps(a,b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator ^(const vfloat8& a, const vfloat8& b) { return _mm256_xor_ps(a,b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 operator ^(const vfloat8& a, const vint8&   b) { return _mm256_xor_ps(a,_mm256_castsi256_ps(b)); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 min(const vfloat8& a, const vfloat8& b) { return _mm256_min_ps(a, b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 min(const vfloat8& a, float          b) { return _mm256_min_ps(a, vfloat8(b)); } | 
					
						
							|  |  |  |   __forceinline vfloat8 min(float          a, const vfloat8& b) { return _mm256_min_ps(vfloat8(a), b); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 max(const vfloat8& a, const vfloat8& b) { return _mm256_max_ps(a, b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 max(const vfloat8& a, float          b) { return _mm256_max_ps(a, vfloat8(b)); } | 
					
						
							|  |  |  |   __forceinline vfloat8 max(float          a, const vfloat8& b) { return _mm256_max_ps(vfloat8(a), b); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   /* need "static __forceinline for MSVC, otherwise we'll link the wrong version in debug mode */ | 
					
						
							|  |  |  | #if defined(__AVX2__)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 mini(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     const vint8 ai = _mm256_castps_si256(a); | 
					
						
							|  |  |  |     const vint8 bi = _mm256_castps_si256(b); | 
					
						
							|  |  |  |     const vint8 ci = _mm256_min_epi32(ai,bi); | 
					
						
							|  |  |  |     return _mm256_castsi256_ps(ci); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 maxi(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     const vint8 ai = _mm256_castps_si256(a); | 
					
						
							|  |  |  |     const vint8 bi = _mm256_castps_si256(b); | 
					
						
							|  |  |  |     const vint8 ci = _mm256_max_epi32(ai,bi); | 
					
						
							|  |  |  |     return _mm256_castsi256_ps(ci); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 minui(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     const vint8 ai = _mm256_castps_si256(a); | 
					
						
							|  |  |  |     const vint8 bi = _mm256_castps_si256(b); | 
					
						
							|  |  |  |     const vint8 ci = _mm256_min_epu32(ai,bi); | 
					
						
							|  |  |  |     return _mm256_castsi256_ps(ci); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 maxui(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     const vint8 ai = _mm256_castps_si256(a); | 
					
						
							|  |  |  |     const vint8 bi = _mm256_castps_si256(b); | 
					
						
							|  |  |  |     const vint8 ci = _mm256_max_epu32(ai,bi); | 
					
						
							|  |  |  |     return _mm256_castsi256_ps(ci); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 mini(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     return asFloat(min(asInt(a),asInt(b))); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 maxi(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     return asFloat(max(asInt(a),asInt(b))); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Ternary Operators
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX2__)
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 madd  (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return _mm256_fmadd_ps(a,b,c); } | 
					
						
							|  |  |  |   static __forceinline vfloat8 msub  (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return _mm256_fmsub_ps(a,b,c); } | 
					
						
							|  |  |  |   static __forceinline vfloat8 nmadd (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return _mm256_fnmadd_ps(a,b,c); } | 
					
						
							|  |  |  |   static __forceinline vfloat8 nmsub (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return _mm256_fnmsub_ps(a,b,c); } | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 madd  (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return a*b+c; } | 
					
						
							|  |  |  |   static __forceinline vfloat8 msub  (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return a*b-c; } | 
					
						
							|  |  |  |   static __forceinline vfloat8 nmadd (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return -a*b+c;} | 
					
						
							|  |  |  |   static __forceinline vfloat8 nmsub (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return -a*b-c; } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Assignment Operators
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8& operator +=(vfloat8& a, const vfloat8& b) { return a = a + b; } | 
					
						
							|  |  |  |   __forceinline vfloat8& operator +=(vfloat8& a, float          b) { return a = a + b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8& operator -=(vfloat8& a, const vfloat8& b) { return a = a - b; } | 
					
						
							|  |  |  |   __forceinline vfloat8& operator -=(vfloat8& a, float          b) { return a = a - b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8& operator *=(vfloat8& a, const vfloat8& b) { return a = a * b; } | 
					
						
							|  |  |  |   __forceinline vfloat8& operator *=(vfloat8& a, float          b) { return a = a * b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8& operator /=(vfloat8& a, const vfloat8& b) { return a = a / b; } | 
					
						
							|  |  |  |   __forceinline vfloat8& operator /=(vfloat8& a, float          b) { return a = a / b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Comparison Operators + Select
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX512VL__)
 | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator ==(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_EQ); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator !=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_NE); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator < (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_LT); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator >=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_GE); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator > (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_GT); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator <=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_LE); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) { | 
					
						
							|  |  |  |     return _mm256_mask_blend_ps(m, f, t); | 
					
						
							|  |  |  |   } | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #elif !defined(__aarch64__)
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |   static __forceinline vboolf8 operator ==(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_EQ_OQ);  } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator !=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_NEQ_UQ); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator < (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_LT_OS);  } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator >=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_NLT_US); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator > (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_NLE_US); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator <=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_LE_OS);  } | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |   static __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) { | 
					
						
							|  |  |  |     return _mm256_blendv_ps(f, t, m);  | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   } | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #else
 | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator ==(const vfloat8& a, const vfloat8& b) { return _mm256_cmpeq_ps(a, b);  } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator !=(const vfloat8& a, const vfloat8& b) { return _mm256_cmpneq_ps(a, b); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator < (const vfloat8& a, const vfloat8& b) { return _mm256_cmplt_ps(a, b);  } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator >=(const vfloat8& a, const vfloat8& b) { return _mm256_cmpge_ps(a, b);  } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator > (const vfloat8& a, const vfloat8& b) { return _mm256_cmpgt_ps(a, b);  } | 
					
						
							|  |  |  |   static __forceinline vboolf8 operator <=(const vfloat8& a, const vfloat8& b) { return _mm256_cmple_ps(a, b);  } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) { | 
					
						
							|  |  |  |     return _mm256_blendv_ps(f, t, m); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<int mask> | 
					
						
							|  |  |  |     __forceinline vfloat8 select(const vfloat8& t, const vfloat8& f) { | 
					
						
							|  |  |  |     return _mm256_blend_ps(f, t, mask); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vboolf8 operator ==(const vfloat8& a, const float&   b) { return a == vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vboolf8 operator ==(const float&   a, const vfloat8& b) { return vfloat8(a) == b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vboolf8 operator !=(const vfloat8& a, const float&   b) { return a != vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vboolf8 operator !=(const float&   a, const vfloat8& b) { return vfloat8(a) != b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vboolf8 operator < (const vfloat8& a, const float&   b) { return a <  vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vboolf8 operator < (const float&   a, const vfloat8& b) { return vfloat8(a) <  b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vboolf8 operator >=(const vfloat8& a, const float&   b) { return a >= vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vboolf8 operator >=(const float&   a, const vfloat8& b) { return vfloat8(a) >= b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vboolf8 operator > (const vfloat8& a, const float&   b) { return a >  vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vboolf8 operator > (const float&   a, const vfloat8& b) { return vfloat8(a) >  b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vboolf8 operator <=(const vfloat8& a, const float&   b) { return a <= vfloat8(b); } | 
					
						
							|  |  |  |   __forceinline vboolf8 operator <=(const float&   a, const vfloat8& b) { return vfloat8(a) <= b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vboolf8 eq(const vfloat8& a, const vfloat8& b) { return a == b; } | 
					
						
							|  |  |  |   __forceinline vboolf8 ne(const vfloat8& a, const vfloat8& b) { return a != b; } | 
					
						
							|  |  |  |   __forceinline vboolf8 lt(const vfloat8& a, const vfloat8& b) { return a <  b; } | 
					
						
							|  |  |  |   __forceinline vboolf8 ge(const vfloat8& a, const vfloat8& b) { return a >= b; } | 
					
						
							|  |  |  |   __forceinline vboolf8 gt(const vfloat8& a, const vfloat8& b) { return a >  b; } | 
					
						
							|  |  |  |   __forceinline vboolf8 le(const vfloat8& a, const vfloat8& b) { return a <= b; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX512VL__)
 | 
					
						
							|  |  |  |   static __forceinline vboolf8 eq(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_EQ); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 ne(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_NE); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 lt(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LT); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 ge(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GE); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 gt(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GT); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 le(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LE); } | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |   static __forceinline vboolf8 eq(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a == b); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 ne(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a != b); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 lt(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a <  b); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 ge(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a >= b); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 gt(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a >  b); } | 
					
						
							|  |  |  |   static __forceinline vboolf8 le(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a <= b); } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 lerp(const vfloat8& a, const vfloat8& b, const vfloat8& t) { | 
					
						
							|  |  |  |     return madd(t,b-a,a); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline bool isvalid (const vfloat8& v) { | 
					
						
							|  |  |  |     return all((v > vfloat8(-FLT_LARGE)) & (v < vfloat8(+FLT_LARGE))); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline bool is_finite (const vfloat8& a) { | 
					
						
							|  |  |  |     return all((a >= vfloat8(-FLT_MAX)) & (a <= vfloat8(+FLT_MAX))); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline bool is_finite (const vboolf8& valid, const vfloat8& a) { | 
					
						
							|  |  |  |     return all(valid, (a >= vfloat8(-FLT_MAX)) & (a <= vfloat8(+FLT_MAX))); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Rounding Functions
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if !defined(__aarch64__)
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   __forceinline vfloat8 floor(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_NEG_INF    ); } | 
					
						
							|  |  |  |   __forceinline vfloat8 ceil (const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_POS_INF    ); } | 
					
						
							|  |  |  |   __forceinline vfloat8 trunc(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_ZERO       ); } | 
					
						
							|  |  |  |   __forceinline vfloat8 round(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_NEAREST_INT); } | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #else
 | 
					
						
							|  |  |  |   __forceinline vfloat8 floor(const vfloat8& a) { return _mm256_floor_ps(a); } | 
					
						
							|  |  |  |   __forceinline vfloat8 ceil (const vfloat8& a) { return _mm256_ceil_ps(a); } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   __forceinline vfloat8 frac (const vfloat8& a) { return a-floor(a); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Movement/Shifting/Shuffling Functions
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 unpacklo(const vfloat8& a, const vfloat8& b) { return _mm256_unpacklo_ps(a, b); } | 
					
						
							|  |  |  |   __forceinline vfloat8 unpackhi(const vfloat8& a, const vfloat8& b) { return _mm256_unpackhi_ps(a, b); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<int i> | 
					
						
							|  |  |  |   __forceinline vfloat8 shuffle(const vfloat8& v) { | 
					
						
							|  |  |  |     return _mm256_permute_ps(v, _MM_SHUFFLE(i, i, i, i)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<int i0, int i1> | 
					
						
							|  |  |  |   __forceinline vfloat8 shuffle4(const vfloat8& v) { | 
					
						
							|  |  |  |     return _mm256_permute2f128_ps(v, v, (i1 << 4) | (i0 << 0)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<int i0, int i1> | 
					
						
							|  |  |  |   __forceinline vfloat8 shuffle4(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     return _mm256_permute2f128_ps(a, b, (i1 << 4) | (i0 << 0)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<int i0, int i1, int i2, int i3> | 
					
						
							|  |  |  |   __forceinline vfloat8 shuffle(const vfloat8& v) { | 
					
						
							|  |  |  |     return _mm256_permute_ps(v, _MM_SHUFFLE(i3, i2, i1, i0)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<int i0, int i1, int i2, int i3> | 
					
						
							|  |  |  |   __forceinline vfloat8 shuffle(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     return _mm256_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if !defined(__aarch64__)
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   template<> __forceinline vfloat8 shuffle<0, 0, 2, 2>(const vfloat8& v) { return _mm256_moveldup_ps(v); } | 
					
						
							|  |  |  |   template<> __forceinline vfloat8 shuffle<1, 1, 3, 3>(const vfloat8& v) { return _mm256_movehdup_ps(v); } | 
					
						
							|  |  |  |   template<> __forceinline vfloat8 shuffle<0, 1, 0, 1>(const vfloat8& v) { return _mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(v))); } | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 broadcast(const float* ptr) { return _mm256_broadcast_ss(ptr); } | 
					
						
							|  |  |  |   template<size_t i> __forceinline vfloat8 insert4(const vfloat8& a, const vfloat4& b) { return _mm256_insertf128_ps(a, b, i); } | 
					
						
							|  |  |  |   template<size_t i> __forceinline vfloat4 extract4   (const vfloat8& a) { return _mm256_extractf128_ps(a, i); } | 
					
						
							|  |  |  |   template<>         __forceinline vfloat4 extract4<0>(const vfloat8& a) { return _mm256_castps256_ps128(a);   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline float toScalar(const vfloat8& v) { return _mm_cvtss_f32(_mm256_castps256_ps128(v)); } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined (__AVX2__) && !defined(__aarch64__)
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |   static __forceinline vfloat8 permute(const vfloat8& a, const __m256i& index) { | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     return _mm256_permutevar8x32_ps(a, index); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX512VL__)
 | 
					
						
							|  |  |  |   template<int i> | 
					
						
							|  |  |  |   static __forceinline vfloat8 align_shift_right(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     return _mm256_castsi256_ps(_mm256_alignr_epi32(_mm256_castps_si256(a), _mm256_castps_si256(b), i)); | 
					
						
							|  |  |  |   }   | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined (__AVX_I__)
 | 
					
						
							|  |  |  |   template<const int mode> | 
					
						
							|  |  |  |   static __forceinline vint4 convert_to_hf16(const vfloat8& a) { | 
					
						
							|  |  |  |     return _mm256_cvtps_ph(a, mode); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 convert_from_hf16(const vint4& a) { | 
					
						
							|  |  |  |     return _mm256_cvtph_ps(a); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX512VL__)
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 shift_right_1(const vfloat8& x) { | 
					
						
							|  |  |  |     return align_shift_right<1>(zero,x); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |   static __forceinline vfloat8 shift_right_1(const vfloat8& x) { | 
					
						
							|  |  |  |     const vfloat8 t0 = shuffle<1,2,3,0>(x); | 
					
						
							|  |  |  |     const vfloat8 t1 = shuffle4<1,0>(t0); | 
					
						
							|  |  |  |     return _mm256_blend_ps(t0,t1,0x88); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vint8 floori(const vfloat8& a) { | 
					
						
							|  |  |  |     return vint8(floor(a)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Transpose
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline void transpose(const vfloat8& r0, const vfloat8& r1, const vfloat8& r2, const vfloat8& r3, vfloat8& c0, vfloat8& c1, vfloat8& c2, vfloat8& c3) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     vfloat8 l02 = unpacklo(r0,r2); | 
					
						
							|  |  |  |     vfloat8 h02 = unpackhi(r0,r2); | 
					
						
							|  |  |  |     vfloat8 l13 = unpacklo(r1,r3); | 
					
						
							|  |  |  |     vfloat8 h13 = unpackhi(r1,r3); | 
					
						
							|  |  |  |     c0 = unpacklo(l02,l13); | 
					
						
							|  |  |  |     c1 = unpackhi(l02,l13); | 
					
						
							|  |  |  |     c2 = unpacklo(h02,h13); | 
					
						
							|  |  |  |     c3 = unpackhi(h02,h13); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline void transpose(const vfloat8& r0, const vfloat8& r1, const vfloat8& r2, const vfloat8& r3, vfloat8& c0, vfloat8& c1, vfloat8& c2) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     vfloat8 l02 = unpacklo(r0,r2); | 
					
						
							|  |  |  |     vfloat8 h02 = unpackhi(r0,r2); | 
					
						
							|  |  |  |     vfloat8 l13 = unpacklo(r1,r3); | 
					
						
							|  |  |  |     vfloat8 h13 = unpackhi(r1,r3); | 
					
						
							|  |  |  |     c0 = unpacklo(l02,l13); | 
					
						
							|  |  |  |     c1 = unpackhi(l02,l13); | 
					
						
							|  |  |  |     c2 = unpacklo(h02,h13); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline void transpose(const vfloat8& r0, const vfloat8& r1, const vfloat8& r2, const vfloat8& r3, const vfloat8& r4, const vfloat8& r5, const vfloat8& r6, const vfloat8& r7, | 
					
						
							|  |  |  |                                vfloat8& c0, vfloat8& c1, vfloat8& c2, vfloat8& c3, vfloat8& c4, vfloat8& c5, vfloat8& c6, vfloat8& c7) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     vfloat8 h0,h1,h2,h3; transpose(r0,r1,r2,r3,h0,h1,h2,h3); | 
					
						
							|  |  |  |     vfloat8 h4,h5,h6,h7; transpose(r4,r5,r6,r7,h4,h5,h6,h7); | 
					
						
							|  |  |  |     c0 = shuffle4<0,2>(h0,h4); | 
					
						
							|  |  |  |     c1 = shuffle4<0,2>(h1,h5); | 
					
						
							|  |  |  |     c2 = shuffle4<0,2>(h2,h6); | 
					
						
							|  |  |  |     c3 = shuffle4<0,2>(h3,h7); | 
					
						
							|  |  |  |     c4 = shuffle4<1,3>(h0,h4); | 
					
						
							|  |  |  |     c5 = shuffle4<1,3>(h1,h5); | 
					
						
							|  |  |  |     c6 = shuffle4<1,3>(h2,h6); | 
					
						
							|  |  |  |     c7 = shuffle4<1,3>(h3,h7); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, const vfloat4& r4, const vfloat4& r5, const vfloat4& r6, const vfloat4& r7, | 
					
						
							|  |  |  |                                vfloat8& c0, vfloat8& c1, vfloat8& c2, vfloat8& c3) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     transpose(vfloat8(r0,r4), vfloat8(r1,r5), vfloat8(r2,r6), vfloat8(r3,r7), c0, c1, c2, c3); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, const vfloat4& r4, const vfloat4& r5, const vfloat4& r6, const vfloat4& r7, | 
					
						
							|  |  |  |                                vfloat8& c0, vfloat8& c1, vfloat8& c2) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     transpose(vfloat8(r0,r4), vfloat8(r1,r5), vfloat8(r2,r6), vfloat8(r3,r7), c0, c1, c2); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Reductions
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if !defined(__aarch64__)
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   __forceinline vfloat8 vreduce_min2(const vfloat8& v) { return min(v,shuffle<1,0,3,2>(v)); } | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_min4(const vfloat8& v) { vfloat8 v1 = vreduce_min2(v); return min(v1,shuffle<2,3,0,1>(v1)); } | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_min (const vfloat8& v) { vfloat8 v1 = vreduce_min4(v); return min(v1,shuffle4<1,0>(v1)); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_max2(const vfloat8& v) { return max(v,shuffle<1,0,3,2>(v)); } | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_max4(const vfloat8& v) { vfloat8 v1 = vreduce_max2(v); return max(v1,shuffle<2,3,0,1>(v1)); } | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_max (const vfloat8& v) { vfloat8 v1 = vreduce_max4(v); return max(v1,shuffle4<1,0>(v1)); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_add2(const vfloat8& v) { return v + shuffle<1,0,3,2>(v); } | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_add4(const vfloat8& v) { vfloat8 v1 = vreduce_add2(v); return v1 + shuffle<2,3,0,1>(v1); } | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_add (const vfloat8& v) { vfloat8 v1 = vreduce_add4(v); return v1 + shuffle4<1,0>(v1); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline float reduce_min(const vfloat8& v) { return toScalar(vreduce_min(v)); } | 
					
						
							|  |  |  |   __forceinline float reduce_max(const vfloat8& v) { return toScalar(vreduce_max(v)); } | 
					
						
							|  |  |  |   __forceinline float reduce_add(const vfloat8& v) { return toScalar(vreduce_add(v)); } | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #else
 | 
					
						
							|  |  |  |   __forceinline float reduce_min(const vfloat8& v) { return vminvq_f32(_mm_min_ps(v.v.lo,v.v.hi)); } | 
					
						
							|  |  |  |   __forceinline float reduce_max(const vfloat8& v) { return vmaxvq_f32(_mm_max_ps(v.v.lo,v.v.hi)); } | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_min(const vfloat8& v) { return vfloat8(reduce_min(v)); } | 
					
						
							|  |  |  |   __forceinline vfloat8 vreduce_max(const vfloat8& v) { return vfloat8(reduce_max(v)); } | 
					
						
							|  |  |  |   __forceinline float reduce_add(const vfloat8& v) { return vaddvq_f32(_mm_add_ps(v.v.lo,v.v.hi)); } | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   __forceinline size_t select_min(const vboolf8& valid, const vfloat8& v)  | 
					
						
							|  |  |  |   {  | 
					
						
							|  |  |  |     const vfloat8 a = select(valid,v,vfloat8(pos_inf));  | 
					
						
							|  |  |  |     const vbool8 valid_min = valid & (a == vreduce_min(a)); | 
					
						
							|  |  |  |     return bsf(movemask(any(valid_min) ? valid_min : valid));  | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline size_t select_max(const vboolf8& valid, const vfloat8& v)  | 
					
						
							|  |  |  |   {  | 
					
						
							|  |  |  |     const vfloat8 a = select(valid,v,vfloat8(neg_inf));  | 
					
						
							|  |  |  |     const vbool8 valid_max = valid & (a == vreduce_max(a)); | 
					
						
							|  |  |  |     return bsf(movemask(any(valid_max) ? valid_max : valid));  | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  |   /// Euclidean Space Operators (pairs of Vec3fa's)
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   //__forceinline vfloat8 dot(const vfloat8& a, const vfloat8& b) {
 | 
					
						
							|  |  |  |   //  return vreduce_add4(a*b);
 | 
					
						
							|  |  |  |   //}
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 dot(const vfloat8& a, const vfloat8& b) { | 
					
						
							|  |  |  |     return _mm256_dp_ps(a,b,0x7F); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 cross(const vfloat8& a, const vfloat8& b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat8 a0 = a; | 
					
						
							|  |  |  |     const vfloat8 b0 = shuffle<1,2,0,3>(b); | 
					
						
							|  |  |  |     const vfloat8 a1 = shuffle<1,2,0,3>(a); | 
					
						
							|  |  |  |     const vfloat8 b1 = b; | 
					
						
							|  |  |  |     return shuffle<1,2,0,3>(msub(a0,b0,a1*b1)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   //__forceinline float sqr_length (const vfloat<8>& a) { return dot(a,a); }
 | 
					
						
							|  |  |  |   //__forceinline float rcp_length (const vfloat<8>& a) { return rsqrt(dot(a,a)); }
 | 
					
						
							|  |  |  |   //__forceinline float rcp_length2(const vfloat<8>& a) { return rcp(dot(a,a)); }
 | 
					
						
							|  |  |  |   //__forceinline float length     (const vfloat<8>& a) { return sqrt(dot(a,a)); }
 | 
					
						
							|  |  |  |   __forceinline vfloat<8> normalize(const vfloat<8>& a) { return a*rsqrt(dot(a,a)); } | 
					
						
							|  |  |  |   //__forceinline float distance(const vfloat<8>& a, const vfloat<8>& b) { return length(a-b); }
 | 
					
						
							|  |  |  |   //__forceinline float halfArea(const vfloat<8>& d) { return madd(d.x,(d.y+d.z),d.y*d.z); }
 | 
					
						
							|  |  |  |   //__forceinline float area    (const vfloat<8>& d) { return 2.0f*halfArea(d); }
 | 
					
						
							|  |  |  |   //__forceinline vfloat<8> reflect(const vfloat<8>& V, const vfloat<8>& N) { return 2.0f*dot(V,N)*N-V; }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   //__forceinline vfloat<8> normalize_safe(const vfloat<8>& a) {
 | 
					
						
							|  |  |  |   //  const float d = dot(a,a); if (unlikely(d == 0.0f)) return a; else return a*rsqrt(d);
 | 
					
						
							|  |  |  |   //}
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// In Register Sorting
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline vfloat8 sort_ascending(const vfloat8& v) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat8 a0 = v; | 
					
						
							|  |  |  |     const vfloat8 b0 = shuffle<1,0,3,2>(a0); | 
					
						
							|  |  |  |     const vfloat8 c0 = min(a0,b0); | 
					
						
							|  |  |  |     const vfloat8 d0 = max(a0,b0); | 
					
						
							|  |  |  |     const vfloat8 a1 = select<0x99 /* 0b10011001 */>(c0,d0); | 
					
						
							|  |  |  |     const vfloat8 b1 = shuffle<2,3,0,1>(a1); | 
					
						
							|  |  |  |     const vfloat8 c1 = min(a1,b1); | 
					
						
							|  |  |  |     const vfloat8 d1 = max(a1,b1); | 
					
						
							|  |  |  |     const vfloat8 a2 = select<0xc3 /* 0b11000011 */>(c1,d1); | 
					
						
							|  |  |  |     const vfloat8 b2 = shuffle<1,0,3,2>(a2); | 
					
						
							|  |  |  |     const vfloat8 c2 = min(a2,b2); | 
					
						
							|  |  |  |     const vfloat8 d2 = max(a2,b2); | 
					
						
							|  |  |  |     const vfloat8 a3 = select<0xa5 /* 0b10100101 */>(c2,d2); | 
					
						
							|  |  |  |     const vfloat8 b3 = shuffle4<1,0>(a3); | 
					
						
							|  |  |  |     const vfloat8 c3 = min(a3,b3); | 
					
						
							|  |  |  |     const vfloat8 d3 = max(a3,b3); | 
					
						
							|  |  |  |     const vfloat8 a4 = select<0xf /* 0b00001111 */>(c3,d3); | 
					
						
							|  |  |  |     const vfloat8 b4 = shuffle<2,3,0,1>(a4); | 
					
						
							|  |  |  |     const vfloat8 c4 = min(a4,b4); | 
					
						
							|  |  |  |     const vfloat8 d4 = max(a4,b4); | 
					
						
							|  |  |  |     const vfloat8 a5 = select<0x33 /* 0b00110011 */>(c4,d4); | 
					
						
							|  |  |  |     const vfloat8 b5 = shuffle<1,0,3,2>(a5); | 
					
						
							|  |  |  |     const vfloat8 c5 = min(a5,b5); | 
					
						
							|  |  |  |     const vfloat8 d5 = max(a5,b5); | 
					
						
							|  |  |  |     const vfloat8 a6 = select<0x55 /* 0b01010101 */>(c5,d5); | 
					
						
							|  |  |  |     return a6; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |    __forceinline vfloat8 sort_descending(const vfloat8& v) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const vfloat8 a0 = v; | 
					
						
							|  |  |  |     const vfloat8 b0 = shuffle<1,0,3,2>(a0); | 
					
						
							|  |  |  |     const vfloat8 c0 = max(a0,b0); | 
					
						
							|  |  |  |     const vfloat8 d0 = min(a0,b0); | 
					
						
							|  |  |  |     const vfloat8 a1 = select<0x99 /* 0b10011001 */>(c0,d0); | 
					
						
							|  |  |  |     const vfloat8 b1 = shuffle<2,3,0,1>(a1); | 
					
						
							|  |  |  |     const vfloat8 c1 = max(a1,b1); | 
					
						
							|  |  |  |     const vfloat8 d1 = min(a1,b1); | 
					
						
							|  |  |  |     const vfloat8 a2 = select<0xc3 /* 0b11000011 */>(c1,d1); | 
					
						
							|  |  |  |     const vfloat8 b2 = shuffle<1,0,3,2>(a2); | 
					
						
							|  |  |  |     const vfloat8 c2 = max(a2,b2); | 
					
						
							|  |  |  |     const vfloat8 d2 = min(a2,b2); | 
					
						
							|  |  |  |     const vfloat8 a3 = select<0xa5 /* 0b10100101 */>(c2,d2); | 
					
						
							|  |  |  |     const vfloat8 b3 = shuffle4<1,0>(a3); | 
					
						
							|  |  |  |     const vfloat8 c3 = max(a3,b3); | 
					
						
							|  |  |  |     const vfloat8 d3 = min(a3,b3); | 
					
						
							|  |  |  |     const vfloat8 a4 = select<0xf /* 0b00001111 */>(c3,d3); | 
					
						
							|  |  |  |     const vfloat8 b4 = shuffle<2,3,0,1>(a4); | 
					
						
							|  |  |  |     const vfloat8 c4 = max(a4,b4); | 
					
						
							|  |  |  |     const vfloat8 d4 = min(a4,b4); | 
					
						
							|  |  |  |     const vfloat8 a5 = select<0x33 /* 0b00110011 */>(c4,d4); | 
					
						
							|  |  |  |     const vfloat8 b5 = shuffle<1,0,3,2>(a5); | 
					
						
							|  |  |  |     const vfloat8 c5 = max(a5,b5); | 
					
						
							|  |  |  |     const vfloat8 d5 = min(a5,b5); | 
					
						
							|  |  |  |     const vfloat8 a6 = select<0x55 /* 0b01010101 */>(c5,d5); | 
					
						
							|  |  |  |     return a6; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |   /// Output Operators
 | 
					
						
							|  |  |  |   ////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   __forceinline embree_ostream operator <<(embree_ostream cout, const vfloat8& a) { | 
					
						
							|  |  |  |     return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", " << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">"; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | #undef vboolf
 | 
					
						
							|  |  |  | #undef vboold
 | 
					
						
							|  |  |  | #undef vint
 | 
					
						
							|  |  |  | #undef vuint
 | 
					
						
							|  |  |  | #undef vllong
 | 
					
						
							|  |  |  | #undef vfloat
 | 
					
						
							|  |  |  | #undef vdouble
 |