2021-05-20 12:49:33 +02:00
										 
									 
								 
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								// Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 
									 
								 
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								// SPDX-License-Identifier: Apache-2.0
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								#pragma once
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								#include "default.h"
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								#include "device.h"
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								#include "builder.h"
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								#include "../../common/algorithms/parallel_any_of.h"
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								#include "scene_triangle_mesh.h"
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								#include "scene_quad_mesh.h"
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								#include "scene_user_geometry.h"
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								#include "scene_instance.h"
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								#include "scene_curves.h"
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								#include "scene_line_segments.h"
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								#include "scene_subdiv_mesh.h"
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								#include "scene_grid_mesh.h"
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								#include "scene_points.h"
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								#include "../subdiv/tessellation_cache.h"
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								#include "acceln.h"
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								#include "geometry.h"
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								namespace embree
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								{
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								  /*! Base class all scenes are derived from */
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								  class Scene : public AccelN
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								  {
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								    ALIGNED_CLASS_(std::alignment_of<Scene>::value);
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								  public:
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								    template<typename Ty, bool mblur = false>
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								      class Iterator
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								      {
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								      public:
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								      Iterator ()  {}
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								      Iterator (Scene* scene, bool all = false) 
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								      : scene(scene), all(all) {}
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								      __forceinline Ty* at(const size_t i)
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								      {
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								        Geometry* geom = scene->geometries[i].ptr;
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								        if (geom == nullptr) return nullptr;
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								        if (!all && !geom->isEnabled()) return nullptr;
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								        const size_t mask = geom->getTypeMask() & Ty::geom_type; 
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								        if (!(mask)) return nullptr;
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								        if ((geom->numTimeSteps != 1) != mblur) return nullptr;
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								        return (Ty*) geom;
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								      }
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								      __forceinline Ty* operator[] (const size_t i) {
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								        return at(i);
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								      }
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								      __forceinline size_t size() const {
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								        return scene->size();
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								      }
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								      __forceinline size_t numPrimitives() const {
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								        return scene->getNumPrimitives(Ty::geom_type,mblur);
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								      }
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								      __forceinline size_t maxPrimitivesPerGeometry() 
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								      {
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								        size_t ret = 0;
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								        for (size_t i=0; i<scene->size(); i++) {
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								          Ty* mesh = at(i);
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								          if (mesh == nullptr) continue;
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								          ret = max(ret,mesh->size());
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								        }
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								        return ret;
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								      }
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								      __forceinline unsigned int maxGeomID() 
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								      {
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								        unsigned int ret = 0;
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								        for (size_t i=0; i<scene->size(); i++) {
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								          Ty* mesh = at(i);
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								          if (mesh == nullptr) continue;
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								          ret = max(ret,(unsigned int)i);
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								        }
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								        return ret;
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								      }
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								      __forceinline unsigned maxTimeStepsPerGeometry()
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								      {
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								        unsigned ret = 0;
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								        for (size_t i=0; i<scene->size(); i++) {
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								          Ty* mesh = at(i);
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								          if (mesh == nullptr) continue;
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								          ret = max(ret,mesh->numTimeSteps);
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								        }
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								        return ret;
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								      }
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								    private:
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								      Scene* scene;
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								      bool all;
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								      };
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								      class Iterator2
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								      {
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								      public:
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								      Iterator2 () {}
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								      Iterator2 (Scene* scene, Geometry::GTypeMask typemask, bool mblur) 
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								      : scene(scene), typemask(typemask), mblur(mblur) {}
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								      __forceinline Geometry* at(const size_t i)
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								      {
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								        Geometry* geom = scene->geometries[i].ptr;
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								        if (geom == nullptr) return nullptr;
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								        if (!geom->isEnabled()) return nullptr;
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								        if (!(geom->getTypeMask() & typemask)) return nullptr;
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								        if ((geom->numTimeSteps != 1) != mblur) return nullptr;
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								        return geom;
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								      }
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								      __forceinline Geometry* operator[] (const size_t i) {
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								        return at(i);
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								      }
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								      __forceinline size_t size() const {
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								        return scene->size();
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								      }
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								    private:
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								      Scene* scene;
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								      Geometry::GTypeMask typemask;
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								      bool mblur;
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								    };
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								  public:
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								    /*! Scene construction */
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								    Scene (Device* device);
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								    /*! Scene destruction */
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								    ~Scene () noexcept;
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								  private:
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								    /*! class is non-copyable */
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								    Scene (const Scene& other) DELETED; // do not implement
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								    Scene& operator= (const Scene& other) DELETED; // do not implement
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								  public:
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								    void createTriangleAccel();
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								    void createTriangleMBAccel();
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								    void createQuadAccel();
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								    void createQuadMBAccel();
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								    void createHairAccel();
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								    void createHairMBAccel();
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								    void createSubdivAccel();
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								    void createSubdivMBAccel();
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								    void createUserGeometryAccel();
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								    void createUserGeometryMBAccel();
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								    void createInstanceAccel();
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								    void createInstanceMBAccel();
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								    void createInstanceExpensiveAccel();
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								    void createInstanceExpensiveMBAccel();
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								    void createGridAccel();
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							 | 
							
							
								    void createGridMBAccel();
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								    /*! prints statistics about the scene */
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								    void printStatistics();
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								    /*! clears the scene */
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								    void clear();
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								    /*! detaches some geometry */
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								    void detachGeometry(size_t geomID);
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								    void setBuildQuality(RTCBuildQuality quality_flags);
							 | 
						
					
						
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								    RTCBuildQuality getBuildQuality() const;
							 | 
						
					
						
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								    void setSceneFlags(RTCSceneFlags scene_flags);
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								    RTCSceneFlags getSceneFlags() const;
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								    void commit (bool join);
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								    void commit_task ();
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								    void build () {}
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								    void updateInterface();
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								    /* return number of geometries */
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								    __forceinline size_t size() const { return geometries.size(); }
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								    /* bind geometry to the scene */
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								    unsigned int bind (unsigned geomID, Ref<Geometry> geometry);
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								    /* determines if scene is modified */
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								    __forceinline bool isModified() const { return modified; }
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								    /* sets modified flag */
							 | 
						
					
						
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								    __forceinline void setModified(bool f = true) { 
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								      modified = f; 
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								    }
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								    __forceinline bool isGeometryModified(size_t geomID)
							 | 
						
					
						
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								    {
							 | 
						
					
						
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								      Ref<Geometry>& g = geometries[geomID];
							 | 
						
					
						
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							 | 
							
							
								      if (!g) return false;
							 | 
						
					
						
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							 | 
							
							
								      return g->getModCounter() > geometryModCounters_[geomID];
							 | 
						
					
						
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							 | 
							
							
								    }
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								  protected:
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								    __forceinline void checkIfModifiedAndSet () 
							 | 
						
					
						
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								    {
							 | 
						
					
						
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								      if (isModified ()) return;
							 | 
						
					
						
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								      auto geometryIsModified = [this](size_t geomID)->bool {
							 | 
						
					
						
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								        return isGeometryModified(geomID);
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								      };
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								      if (parallel_any_of (size_t(0), geometries.size (), geometryIsModified)) {
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								        setModified ();
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								      }
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								    }
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								  public:
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								    /* get mesh by ID */
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								    __forceinline       Geometry* get(size_t i)       { assert(i < geometries.size()); return geometries[i].ptr; }
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								    __forceinline const Geometry* get(size_t i) const { assert(i < geometries.size()); return geometries[i].ptr; }
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								    template<typename Mesh>
							 | 
						
					
						
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								      __forceinline       Mesh* get(size_t i)       { 
							 | 
						
					
						
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								      assert(i < geometries.size()); 
							 | 
						
					
						
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								      assert(geometries[i]->getTypeMask() & Mesh::geom_type);
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								      return (Mesh*)geometries[i].ptr; 
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								    }
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								    template<typename Mesh>
							 | 
						
					
						
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								      __forceinline const Mesh* get(size_t i) const { 
							 | 
						
					
						
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								      assert(i < geometries.size()); 
							 | 
						
					
						
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								      assert(geometries[i]->getTypeMask() & Mesh::geom_type);
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								      return (Mesh*)geometries[i].ptr; 
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								    }
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								    template<typename Mesh>
							 | 
						
					
						
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								    __forceinline Mesh* getSafe(size_t i) {
							 | 
						
					
						
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								      assert(i < geometries.size());
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								      if (geometries[i] == null) return nullptr;
							 | 
						
					
						
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								      if (!(geometries[i]->getTypeMask() & Mesh::geom_type)) return nullptr;
							 | 
						
					
						
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								      else return (Mesh*) geometries[i].ptr;
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								    }
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								    __forceinline Ref<Geometry> get_locked(size_t i)  {
							 | 
						
					
						
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								      Lock<SpinLock> lock(geometriesMutex);
							 | 
						
					
						
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							 | 
							
							
								      assert(i < geometries.size()); 
							 | 
						
					
						
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							 | 
							
							
								      return geometries[i]; 
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								    }
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								    /* flag decoding */
							 | 
						
					
						
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								    __forceinline bool isFastAccel() const { return !isCompactAccel() && !isRobustAccel(); }
							 | 
						
					
						
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								    __forceinline bool isCompactAccel() const { return scene_flags & RTC_SCENE_FLAG_COMPACT; }
							 | 
						
					
						
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								    __forceinline bool isRobustAccel()  const { return scene_flags & RTC_SCENE_FLAG_ROBUST; }
							 | 
						
					
						
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								    __forceinline bool isStaticAccel()  const { return !(scene_flags & RTC_SCENE_FLAG_DYNAMIC); }
							 | 
						
					
						
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								    __forceinline bool isDynamicAccel() const { return scene_flags & RTC_SCENE_FLAG_DYNAMIC; }
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								    __forceinline bool hasContextFilterFunction() const {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								      return scene_flags & RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION;
							 | 
						
					
						
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							 | 
							
							
								    }
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								    __forceinline bool hasGeometryFilterFunction() {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								      return world.numFilterFunctions != 0;
							 | 
						
					
						
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								    }
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							 | 
							
							
								    __forceinline bool hasFilterFunction() {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								      return hasContextFilterFunction() || hasGeometryFilterFunction();
							 | 
						
					
						
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							 | 
							
							
								    }
							 | 
						
					
						
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								    /* test if scene got already build */
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    __forceinline bool isBuild() const { return is_build; }
							 | 
						
					
						
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								  public:
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								    IDPool<unsigned,0xFFFFFFFE> id_pool;
							 | 
						
					
						
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								    vector<Ref<Geometry>> geometries; //!< list of all user geometries
							 | 
						
					
						
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							 | 
							
							
								    vector<unsigned int> geometryModCounters_;
							 | 
						
					
						
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								    vector<float*> vertices;
							 | 
						
					
						
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								  public:
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								    Device* device;
							 | 
						
					
						
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								    /* these are to detect if we need to recreate the acceleration structures */
							 | 
						
					
						
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							 | 
							
							
								    bool flags_modified;
							 | 
						
					
						
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							 | 
							
							
								    unsigned int enabled_geometry_types;
							 | 
						
					
						
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								    RTCSceneFlags scene_flags;
							 | 
						
					
						
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							 | 
							
							
								    RTCBuildQuality quality_flags;
							 | 
						
					
						
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							 | 
							
							
								    MutexSys buildMutex;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    SpinLock geometriesMutex;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    bool is_build;
							 | 
						
					
						
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								  private:
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								    bool modified;                   //!< true if scene got modified
							 | 
						
					
						
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								  public:
							 | 
						
					
						
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							| 
								
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							 | 
							
							
								    /*! global lock step task scheduler */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#if defined(TASKING_INTERNAL) 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    MutexSys schedulerMutex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Ref<TaskScheduler> scheduler;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#elif defined(TASKING_TBB) && TASKING_TBB_USE_TASK_ISOLATION
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    tbb::isolated_task_group group;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#elif defined(TASKING_TBB)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    tbb::task_group group;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#elif defined(TASKING_PPL)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    concurrency::task_group group;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
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								  public:
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    struct BuildProgressMonitorInterface : public BuildProgressMonitor {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      BuildProgressMonitorInterface(Scene* scene) 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      : scene(scene) {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      void operator() (size_t dn) const { scene->progressMonitor(double(dn)); }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    private:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      Scene* scene;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    };
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    BuildProgressMonitorInterface progressInterface;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    RTCProgressMonitorFunction progress_monitor_function;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void* progress_monitor_ptr;
							 | 
						
					
						
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								    std::atomic<size_t> progress_monitor_counter;
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								    void progressMonitor(double nprims);
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								    void setProgressMonitorFunction(RTCProgressMonitorFunction func, void* ptr);
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								  private:
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								    GeometryCounts world;               //!< counts for geometry
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								  public:
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								    __forceinline size_t numPrimitives() const {
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								      return world.size();
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								    }
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								    __forceinline size_t getNumPrimitives(Geometry::GTypeMask mask, bool mblur) const
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								    {
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								      size_t count = 0;
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								      if (mask & Geometry::MTY_TRIANGLE_MESH)
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								        count += mblur ? world.numMBTriangles : world.numTriangles;
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								      if (mask & Geometry::MTY_QUAD_MESH)
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								        count += mblur ? world.numMBQuads : world.numQuads;
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								      if (mask & Geometry::MTY_CURVE2)
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								        count += mblur ? world.numMBLineSegments : world.numLineSegments;
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								      if (mask & Geometry::MTY_CURVE4)
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								        count += mblur ? world.numMBBezierCurves : world.numBezierCurves;
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								      if (mask & Geometry::MTY_POINTS)
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								        count += mblur ? world.numMBPoints : world.numPoints;
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								      if (mask & Geometry::MTY_SUBDIV_MESH)
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								        count += mblur ? world.numMBSubdivPatches : world.numSubdivPatches;
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								      if (mask & Geometry::MTY_USER_GEOMETRY)
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								        count += mblur ? world.numMBUserGeometries : world.numUserGeometries;
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								      if (mask & Geometry::MTY_INSTANCE_CHEAP)
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								        count += mblur ? world.numMBInstancesCheap : world.numInstancesCheap;
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								      if (mask & Geometry::MTY_INSTANCE_EXPENSIVE)
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								        count += mblur  ? world.numMBInstancesExpensive : world.numInstancesExpensive;
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								      if (mask & Geometry::MTY_GRID_MESH)
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								        count += mblur  ? world.numMBGrids : world.numGrids;
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								      return count;
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								    }
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								    template<typename Mesh, bool mblur>
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								    __forceinline unsigned getNumTimeSteps()
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								    {
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								      if (!mblur)
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								        return 1;
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								      Scene::Iterator<Mesh,mblur> iter(this);
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								      return iter.maxTimeStepsPerGeometry();
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								    }
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								    template<typename Mesh, bool mblur>
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								    __forceinline unsigned int getMaxGeomID()
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								    {
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								      Scene::Iterator<Mesh,mblur> iter(this);
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								      return iter.maxGeomID();
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								    }
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								  };
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								}
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