2021-05-20 12:49:33 +02:00
										 
									 
								 
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								// Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 
									 
								 
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								// SPDX-License-Identifier: Apache-2.0
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								#pragma once
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								#include "default.h"
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								namespace embree
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								{
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								  /* mutex to make printing to cout thread safe */
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								  extern MutexSys g_printMutex;
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								  struct State : public RefCount
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								  {
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								  public:
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								    /*! state construction */
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								    State ();
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								    /*! state destruction */
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								    ~State();
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								    /*! verifies that state is correct */
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								    void verify();
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								    /*! parses state from a configuration file */
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								    bool parseFile(const FileName& fileName);
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								    /*! parses the state from a string */
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								    void parseString(const char* cfg);
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								    /*! parses the state from a stream */
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								    void parse(Ref<TokenStream> cin);
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								    /*! prints the state */
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								    void print();
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								    /*! checks if verbosity level is at least N */
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								    bool verbosity(size_t N);
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								    /*! checks if some particular ISA is enabled */
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								    bool hasISA(const int isa);
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								    /*! check whether selected ISA is supported by the HW */    
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								    bool checkISASupport();
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								  public:
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								    std::string tri_accel;                 //!< acceleration structure to use for triangles
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								    std::string tri_builder;               //!< builder to use for triangles
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								    std::string tri_traverser;             //!< traverser to use for triangles
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								  public:
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								    std::string tri_accel_mb;              //!< acceleration structure to use for motion blur triangles
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								    std::string tri_builder_mb;            //!< builder to use for motion blur triangles
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								    std::string tri_traverser_mb;          //!< traverser to use for triangles
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								  public:
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								    std::string quad_accel;                 //!< acceleration structure to use for quads
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								    std::string quad_builder;               //!< builder to use for quads
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								    std::string quad_traverser;             //!< traverser to use for quads
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								  public:
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								    std::string quad_accel_mb;             //!< acceleration structure to use for motion blur quads
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								    std::string quad_builder_mb;           //!< builder to use for motion blur quads
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								    std::string quad_traverser_mb;         //!< traverser to use for motion blur quads
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								  public:
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								    std::string line_accel;                 //!< acceleration structure to use for line segments
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								    std::string line_builder;               //!< builder to use for line segments
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								    std::string line_traverser;             //!< traverser to use for line segments
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								  public:
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								    std::string line_accel_mb;             //!< acceleration structure to use for motion blur line segments
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								    std::string line_builder_mb;           //!< builder to use for motion blur line segments
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								    std::string line_traverser_mb;         //!< traverser to use for motion blur line segments
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								  public:
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								    std::string hair_accel;                //!< hair acceleration structure to use
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								    std::string hair_builder;              //!< builder to use for hair
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								    std::string hair_traverser;            //!< traverser to use for hair
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								  public:
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								    std::string hair_accel_mb;             //!< acceleration structure to use for motion blur hair
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								    std::string hair_builder_mb;           //!< builder to use for motion blur hair
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								    std::string hair_traverser_mb;         //!< traverser to use for motion blur hair
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								  public:
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								    std::string object_accel;               //!< acceleration structure for user geometries
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								    std::string object_builder;             //!< builder for user geometries
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								    int object_accel_min_leaf_size;         //!< minimum leaf size for object acceleration structure
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								    int object_accel_max_leaf_size;         //!< maximum leaf size for object acceleration structure
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								  public:
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								    std::string object_accel_mb;            //!< acceleration structure for user geometries
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								    std::string object_builder_mb;          //!< builder for user geometries
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								    int object_accel_mb_min_leaf_size;      //!< minimum leaf size for mblur object acceleration structure
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								    int object_accel_mb_max_leaf_size;      //!< maximum leaf size for mblur object acceleration structure
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								  public:
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								    std::string subdiv_accel;              //!< acceleration structure to use for subdivision surfaces
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								    std::string subdiv_accel_mb;           //!< acceleration structure to use for subdivision surfaces
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								  public:
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								    std::string grid_accel;              //!< acceleration structure to use for grids
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								    std::string grid_builder;            //!< builder for grids
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								    std::string grid_accel_mb;           //!< acceleration structure to use for motion blur grids
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								    std::string grid_builder_mb;         //!< builder for motion blur grids
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								  public:
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								    float max_spatial_split_replications;  //!< maximally replications*N many primitives in accel for spatial splits
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								    bool useSpatialPreSplits;              //!< use spatial pre-splits instead of the full spatial split builder
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								    size_t tessellation_cache_size;        //!< size of the shared tessellation cache 
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								  public:
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								    size_t instancing_open_min;            //!< instancing opens tree to minimally that number of subtrees
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								    size_t instancing_block_size;          //!< instancing opens tree up to average block size of primitives
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								    float  instancing_open_factor;         //!< instancing opens tree up to x times the number of instances
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								    size_t instancing_open_max_depth;      //!< maximum open depth for geometries
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								    size_t instancing_open_max;            //!< instancing opens tree to maximally that number of subtrees
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								  public:
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								    bool float_exceptions;                 //!< enable floating point exceptions
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								    int quality_flags;
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								    int scene_flags;
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								    size_t verbose;                        //!< verbosity of output
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								    size_t benchmark;                      //!< true
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								  public:
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								    size_t numThreads;                     //!< number of threads to use in builders
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								    size_t numUserThreads;                 //!< number of user provided threads to use in builders
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								    bool set_affinity;                     //!< sets affinity for worker threads
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								    bool start_threads;                    //!< true when threads should be started at device creation time
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								    int enabled_cpu_features;              //!< CPU ISA features to use
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								    int enabled_builder_cpu_features;      //!< CPU ISA features to use for builders only
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								    enum FREQUENCY_LEVEL {
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								      FREQUENCY_SIMD128,
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								      FREQUENCY_SIMD256,
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								      FREQUENCY_SIMD512
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								    } frequency_level;                     //!< frequency level the app wants to run on (default is SIMD256)
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								    bool enable_selockmemoryprivilege;     //!< configures the SeLockMemoryPrivilege under Windows to enable huge pages
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								    bool hugepages;                        //!< true if huge pages should get used
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								    bool hugepages_success;                //!< status for enabling huge pages
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								  public:
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								    size_t alloc_main_block_size;          //!< main allocation block size (shared between threads)
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								    int alloc_num_main_slots;              //!< number of such shared blocks to be used to allocate
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								    size_t alloc_thread_block_size;        //!< size of thread local allocator block size
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								    int alloc_single_thread_alloc;         //!< in single mode nodes and leaves use same thread local allocator
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								  public:
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								    /*! checks if we can use AVX */
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								    bool canUseAVX() {
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								      return hasISA(AVX) && frequency_level != FREQUENCY_SIMD128;
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								    }
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								    /*! checks if we can use AVX2 */
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								    bool canUseAVX2() {
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								      return hasISA(AVX2) && frequency_level != FREQUENCY_SIMD128;
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								    }
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								    struct ErrorHandler
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								    {
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								    public:
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								      ErrorHandler();
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								      ~ErrorHandler();
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								      RTCError* error();
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								    public:
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								      tls_t thread_error;
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								      std::vector<RTCError*> thread_errors;
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								      MutexSys errors_mutex;
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								    };
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								    ErrorHandler errorHandler;
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								    static ErrorHandler g_errorHandler;
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								  public:
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								    void setErrorFunction(RTCErrorFunction fptr, void* uptr) 
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								    {
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								      error_function = fptr;
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								      error_function_userptr = uptr;
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								    }
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								    RTCErrorFunction error_function;
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								    void* error_function_userptr;
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								  public:
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								    void setMemoryMonitorFunction(RTCMemoryMonitorFunction fptr, void* uptr) 
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								    {
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								      memory_monitor_function = fptr;
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								      memory_monitor_userptr = uptr;
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								    }
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								    RTCMemoryMonitorFunction memory_monitor_function;
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								    void* memory_monitor_userptr;
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								  };
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								}
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