mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
	
	
		
			38 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			38 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | 
 | ||
|  | #pragma once
 | ||
|  | 
 | ||
|  | #include "Vector2.h"
 | ||
|  | 
 | ||
|  | namespace msdfgen { | ||
|  | 
 | ||
|  | /// A transformation from shape coordinates to pixel coordinates.
 | ||
|  | class Projection { | ||
|  | 
 | ||
|  | public: | ||
|  |     Projection(); | ||
|  |     Projection(const Vector2 &scale, const Vector2 &translate); | ||
|  |     /// Converts the shape coordinate to pixel coordinate.
 | ||
|  |     Point2 project(const Point2 &coord) const; | ||
|  |     /// Converts the pixel coordinate to shape coordinate.
 | ||
|  |     Point2 unproject(const Point2 &coord) const; | ||
|  |     /// Converts the vector to pixel coordinate space.
 | ||
|  |     Vector2 projectVector(const Vector2 &vector) const; | ||
|  |     /// Converts the vector from pixel coordinate space.
 | ||
|  |     Vector2 unprojectVector(const Vector2 &vector) const; | ||
|  |     /// Converts the X-coordinate from shape to pixel coordinate space.
 | ||
|  |     double projectX(double x) const; | ||
|  |     /// Converts the Y-coordinate from shape to pixel coordinate space.
 | ||
|  |     double projectY(double y) const; | ||
|  |     /// Converts the X-coordinate from pixel to shape coordinate space.
 | ||
|  |     double unprojectX(double x) const; | ||
|  |     /// Converts the Y-coordinate from pixel to shape coordinate space.
 | ||
|  |     double unprojectY(double y) const; | ||
|  | 
 | ||
|  | private: | ||
|  |     Vector2 scale; | ||
|  |     Vector2 translate; | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | } |