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			109 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			109 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | 
 | ||
|  | #include "render-sdf.h"
 | ||
|  | 
 | ||
|  | #include "arithmetics.hpp"
 | ||
|  | #include "pixel-conversion.hpp"
 | ||
|  | #include "bitmap-interpolation.hpp"
 | ||
|  | 
 | ||
|  | namespace msdfgen { | ||
|  | 
 | ||
|  | static float distVal(float dist, double pxRange, float midValue) { | ||
|  |     if (!pxRange) | ||
|  |         return (float) (dist > midValue); | ||
|  |     return (float) clamp((dist-midValue)*pxRange+.5); | ||
|  | } | ||
|  | 
 | ||
|  | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange, float midValue) { | ||
|  |     Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); | ||
|  |     pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); | ||
|  |     for (int y = 0; y < output.height; ++y) | ||
|  |         for (int x = 0; x < output.width; ++x) { | ||
|  |             float sd; | ||
|  |             interpolate(&sd, sdf, scale*Point2(x+.5, y+.5)); | ||
|  |             *output(x, y) = distVal(sd, pxRange, midValue); | ||
|  |         } | ||
|  | } | ||
|  | 
 | ||
|  | void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange, float midValue) { | ||
|  |     Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); | ||
|  |     pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); | ||
|  |     for (int y = 0; y < output.height; ++y) | ||
|  |         for (int x = 0; x < output.width; ++x) { | ||
|  |             float sd; | ||
|  |             interpolate(&sd, sdf, scale*Point2(x+.5, y+.5)); | ||
|  |             float v = distVal(sd, pxRange, midValue); | ||
|  |             output(x, y)[0] = v; | ||
|  |             output(x, y)[1] = v; | ||
|  |             output(x, y)[2] = v; | ||
|  |         } | ||
|  | } | ||
|  | 
 | ||
|  | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange, float midValue) { | ||
|  |     Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); | ||
|  |     pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); | ||
|  |     for (int y = 0; y < output.height; ++y) | ||
|  |         for (int x = 0; x < output.width; ++x) { | ||
|  |             float sd[3]; | ||
|  |             interpolate(sd, sdf, scale*Point2(x+.5, y+.5)); | ||
|  |             *output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange, midValue); | ||
|  |         } | ||
|  | } | ||
|  | 
 | ||
|  | void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange, float midValue) { | ||
|  |     Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); | ||
|  |     pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); | ||
|  |     for (int y = 0; y < output.height; ++y) | ||
|  |         for (int x = 0; x < output.width; ++x) { | ||
|  |             float sd[3]; | ||
|  |             interpolate(sd, sdf, scale*Point2(x+.5, y+.5)); | ||
|  |             output(x, y)[0] = distVal(sd[0], pxRange, midValue); | ||
|  |             output(x, y)[1] = distVal(sd[1], pxRange, midValue); | ||
|  |             output(x, y)[2] = distVal(sd[2], pxRange, midValue); | ||
|  |         } | ||
|  | } | ||
|  | 
 | ||
|  | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange, float midValue) { | ||
|  |     Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); | ||
|  |     pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); | ||
|  |     for (int y = 0; y < output.height; ++y) | ||
|  |         for (int x = 0; x < output.width; ++x) { | ||
|  |             float sd[4]; | ||
|  |             interpolate(sd, sdf, scale*Point2(x+.5, y+.5)); | ||
|  |             *output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange, midValue); | ||
|  |         } | ||
|  | } | ||
|  | 
 | ||
|  | void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange, float midValue) { | ||
|  |     Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); | ||
|  |     pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); | ||
|  |     for (int y = 0; y < output.height; ++y) | ||
|  |         for (int x = 0; x < output.width; ++x) { | ||
|  |             float sd[4]; | ||
|  |             interpolate(sd, sdf, scale*Point2(x+.5, y+.5)); | ||
|  |             output(x, y)[0] = distVal(sd[0], pxRange, midValue); | ||
|  |             output(x, y)[1] = distVal(sd[1], pxRange, midValue); | ||
|  |             output(x, y)[2] = distVal(sd[2], pxRange, midValue); | ||
|  |             output(x, y)[3] = distVal(sd[3], pxRange, midValue); | ||
|  |         } | ||
|  | } | ||
|  | 
 | ||
|  | void simulate8bit(const BitmapRef<float, 1> &bitmap) { | ||
|  |     const float *end = bitmap.pixels+1*bitmap.width*bitmap.height; | ||
|  |     for (float *p = bitmap.pixels; p < end; ++p) | ||
|  |         *p = pixelByteToFloat(pixelFloatToByte(*p)); | ||
|  | } | ||
|  | 
 | ||
|  | void simulate8bit(const BitmapRef<float, 3> &bitmap) { | ||
|  |     const float *end = bitmap.pixels+3*bitmap.width*bitmap.height; | ||
|  |     for (float *p = bitmap.pixels; p < end; ++p) | ||
|  |         *p = pixelByteToFloat(pixelFloatToByte(*p)); | ||
|  | } | ||
|  | 
 | ||
|  | void simulate8bit(const BitmapRef<float, 4> &bitmap) { | ||
|  |     const float *end = bitmap.pixels+4*bitmap.width*bitmap.height; | ||
|  |     for (float *p = bitmap.pixels; p < end; ++p) | ||
|  |         *p = pixelByteToFloat(pixelFloatToByte(*p)); | ||
|  | } | ||
|  | 
 | ||
|  | } |