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										 |  |  | /* -----------------------------------------------------------------------------
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										 |  |  |     Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk | 
					
						
							|  |  |  |     Copyright (c) 2007 Ignacio Castano                   icastano@nvidia.com | 
					
						
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							|  |  |  |     Permission is hereby granted, free of charge, to any person obtaining | 
					
						
							|  |  |  |     a copy of this software and associated documentation files (the | 
					
						
							|  |  |  |     "Software"), to deal in the Software without restriction, including | 
					
						
							|  |  |  |     without limitation the rights to use, copy, modify, merge, publish, | 
					
						
							|  |  |  |     distribute, sublicense, and/or sell copies of the Software, and to | 
					
						
							|  |  |  |     permit persons to whom the Software is furnished to do so, subject to | 
					
						
							|  |  |  |     the following conditions: | 
					
						
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							|  |  |  |     The above copyright notice and this permission notice shall be included | 
					
						
							|  |  |  |     in all copies or substantial portions of the Software. | 
					
						
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							|  |  |  |     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
					
						
							|  |  |  |     OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
					
						
							|  |  |  |     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
					
						
							|  |  |  |     IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
					
						
							|  |  |  |     CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
					
						
							|  |  |  |     TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
					
						
							|  |  |  |     SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
					
						
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										 |  |  |    -------------------------------------------------------------------------- */ | 
					
						
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										 |  |  | #ifndef SQUISH_CLUSTERFIT_H
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							|  |  |  | #define SQUISH_CLUSTERFIT_H
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										 |  |  | #include "squish.h"
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										 |  |  | #include "maths.h"
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							|  |  |  | #include "simd.h"
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							|  |  |  | #include "colourfit.h"
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							|  |  |  | namespace squish { | 
					
						
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							|  |  |  | class ClusterFit : public ColourFit | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  |     ClusterFit( ColourSet const* colours, int flags, float* metric ); | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  |     bool ConstructOrdering( Vec3 const& axis, int iteration ); | 
					
						
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										 |  |  |     virtual void Compress3( void* block ); | 
					
						
							|  |  |  |     virtual void Compress4( void* block ); | 
					
						
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										 |  |  |     enum { kMaxIterations = 8 }; | 
					
						
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										 |  |  |     int m_iterationCount; | 
					
						
							|  |  |  |     Vec3 m_principle; | 
					
						
							|  |  |  |     u8 m_order[16*kMaxIterations]; | 
					
						
							|  |  |  |     Vec4 m_points_weights[16]; | 
					
						
							|  |  |  |     Vec4 m_xsum_wsum; | 
					
						
							|  |  |  |     Vec4 m_metric; | 
					
						
							|  |  |  |     Vec4 m_besterror; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | } // namespace squish
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							|  |  |  | #endif // ndef SQUISH_CLUSTERFIT_H
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