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								/**************************************************************************/
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								/*  rendering_context_driver_d3d12.h                                      */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef RENDERING_CONTEXT_DRIVER_D3D12_H
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								#define RENDERING_CONTEXT_DRIVER_D3D12_H
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								#include "core/error/error_list.h"
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								#include "core/os/mutex.h"
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								#include "core/string/ustring.h"
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								#include "core/templates/rid_owner.h"
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								#include "rendering_device_driver_d3d12.h"
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								#include "servers/display_server.h"
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								#include "servers/rendering/rendering_context_driver.h"
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								#if defined(__GNUC__) && !defined(__clang__)
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								#pragma GCC diagnostic push
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								#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
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								#pragma GCC diagnostic ignored "-Wshadow"
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								#pragma GCC diagnostic ignored "-Wswitch"
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								#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
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								#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
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								#endif
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								#if defined(AS)
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								#undef AS
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								#endif
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								#include "d3dx12.h"
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								#include <dxgi1_6.h>
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								#include <wrl/client.h>
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								#if defined(__GNUC__) && !defined(__clang__)
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								#pragma GCC diagnostic pop
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								#endif
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								using Microsoft::WRL::ComPtr;
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								#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
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								class RenderingContextDriverD3D12 : public RenderingContextDriver {
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									ComPtr<ID3D12DeviceFactory> device_factory;
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									ComPtr<IDXGIFactory2> dxgi_factory;
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									TightLocalVector<Device> driver_devices;
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									bool tearing_supported = false;
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									Error _init_device_factory();
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									Error _initialize_debug_layers();
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									Error _initialize_devices();
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								public:
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									virtual Error initialize() override;
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									virtual const Device &device_get(uint32_t p_device_index) const override;
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									virtual uint32_t device_get_count() const override;
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									virtual bool device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const override;
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									virtual RenderingDeviceDriver *driver_create() override;
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									virtual void driver_free(RenderingDeviceDriver *p_driver) override;
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									virtual SurfaceID surface_create(const void *p_platform_data) override;
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									virtual void surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) override;
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									virtual void surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) override;
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									virtual DisplayServer::VSyncMode surface_get_vsync_mode(SurfaceID p_surface) const override;
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									virtual uint32_t surface_get_width(SurfaceID p_surface) const override;
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									virtual uint32_t surface_get_height(SurfaceID p_surface) const override;
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									virtual void surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) override;
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									virtual bool surface_get_needs_resize(SurfaceID p_surface) const override;
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									virtual void surface_destroy(SurfaceID p_surface) override;
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									virtual bool is_debug_utils_enabled() const override;
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									// Platform-specific data for the Windows embedded in this driver.
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									struct WindowPlatformData {
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										HWND window;
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									};
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									// D3D12-only methods.
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									struct Surface {
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										HWND hwnd = NULL;
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										uint32_t width = 0;
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										uint32_t height = 0;
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										DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
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										bool needs_resize = false;
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									};
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											2024-02-18 00:44:06 +02:00
										 
									 
								 
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									HMODULE lib_d3d12 = nullptr;
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									HMODULE lib_dxgi = nullptr;
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											2023-12-19 14:57:56 -03:00
										 
									 
								 
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									IDXGIAdapter1 *create_adapter(uint32_t p_adapter_index) const;
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									ID3D12DeviceFactory *device_factory_get() const;
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									IDXGIFactory2 *dxgi_factory_get() const;
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									bool get_tearing_supported() const;
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									bool use_validation_layers() const;
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									RenderingContextDriverD3D12();
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									virtual ~RenderingContextDriverD3D12() override;
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								};
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								#endif // RENDERING_CONTEXT_DRIVER_D3D12_H
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