| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  math_2d.cpp                                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2015-04-18 14:38:54 -03:00
										 |  |  | /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "math_2d.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t Vector2::atan2() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Math::atan2(x,y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Vector2::length() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Math::sqrt( x*x + y*y ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Vector2::length_squared() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return x*x + y*y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Vector2::normalize() { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	float l = x*x + y*y; | 
					
						
							|  |  |  | 	if (l!=0) { | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		l=Math::sqrt(l); | 
					
						
							|  |  |  | 		x/=l; | 
					
						
							|  |  |  | 		y/=l; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::normalized() const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	Vector2 v=*this; | 
					
						
							|  |  |  | 	v.normalize(); | 
					
						
							|  |  |  | 	return v; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Vector2::distance_to(const Vector2& p_vector2) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return Math::sqrt( (x-p_vector2.x)*(x-p_vector2.x) + (y-p_vector2.y)*(y-p_vector2.y)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Vector2::distance_squared_to(const Vector2& p_vector2) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return (x-p_vector2.x)*(x-p_vector2.x) + (y-p_vector2.y)*(y-p_vector2.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Vector2::angle_to(const Vector2& p_vector2) const  { | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2014-07-06 11:49:27 -03:00
										 |  |  | 	return Math::atan2( tangent().dot(p_vector2), dot(p_vector2) ); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-01 22:10:38 -03:00
										 |  |  | float Vector2::angle_to_point(const Vector2& p_vector2) const  { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Math::atan2( x-p_vector2.x, y - p_vector2.y ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | float Vector2::dot(const Vector2& p_other) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return x*p_other.x + y*p_other.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Vector2::cross(const Vector2& p_other) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return x*p_other.y - y*p_other.x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::cross(real_t p_other) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector2(p_other*y,-p_other*x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::operator+(const Vector2& p_v) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return Vector2(x+p_v.x,y+p_v.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Vector2::operator+=(const Vector2& p_v) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	x+=p_v.x; y+=p_v.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector2 Vector2::operator-(const Vector2& p_v) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return Vector2(x-p_v.x,y-p_v.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Vector2::operator-=(const Vector2& p_v) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	x-=p_v.x; y-=p_v.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::operator*(const Vector2 &p_v1) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return Vector2(x * p_v1.x, y * p_v1.y); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::operator*(const float &rvalue) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return Vector2(x * rvalue, y * rvalue); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | void Vector2::operator*=(const float &rvalue) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	x *= rvalue; y *= rvalue; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::operator/(const Vector2 &p_v1) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return Vector2(x / p_v1.x, y / p_v1.y); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::operator/(const float &rvalue) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return Vector2(x / rvalue, y / rvalue); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Vector2::operator/=(const float &rvalue) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	x /= rvalue; y /= rvalue; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::operator-() const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return Vector2(-x,-y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Vector2::operator==(const Vector2& p_vec2) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return x==p_vec2.x && y==p_vec2.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool Vector2::operator!=(const Vector2& p_vec2) const { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return x!=p_vec2.x || y!=p_vec2.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector2 Vector2::floor() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector2( Math::floor(x), Math::floor(y) ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::rotated(float p_by) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 v; | 
					
						
							|  |  |  | 	v.set_rotation(atan2()+p_by); | 
					
						
							|  |  |  | 	v*=length(); | 
					
						
							|  |  |  | 	return v; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::project(const Vector2& p_vec) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 v1=p_vec; | 
					
						
							|  |  |  | 	Vector2 v2=*this; | 
					
						
							|  |  |  | 	return v2 * ( v1.dot(v2) / v2.dot(v2)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::snapped(const Vector2& p_by) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector2( | 
					
						
							|  |  |  | 		Math::stepify(x,p_by.x), | 
					
						
							|  |  |  | 		Math::stepify(y,p_by.y) | 
					
						
							|  |  |  | 	); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::clamped(real_t p_len) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | 	real_t l = length(); | 
					
						
							|  |  |  | 	Vector2 v = *this; | 
					
						
							|  |  |  | 	if (l>0 && p_len<l) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		v/=l; | 
					
						
							|  |  |  | 		v*=p_len; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return v; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::cubic_interpolate_soft(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,float p_t) const { | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	k[0] = ((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) (vi[0], | 
					
						
							|  |  |  | 	vi[1],vi[2])); //fk = a0
 | 
					
						
							|  |  |  | 	k[1] = (((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) ((int) (v(0) - | 
					
						
							|  |  |  | 	1), vi[1],vi[2])))*0.5; //dk = a1
 | 
					
						
							|  |  |  | 	k[2] = (((*this) ((int) (v(0) + 2), vi[1], vi[2])) - ((*this) (vi[0], | 
					
						
							|  |  |  | 	vi[1],vi[2])))*0.5; //dk+1
 | 
					
						
							|  |  |  | 	k[3] = k[0]*3 - k[1]*2 - k[2];//a2
 | 
					
						
							|  |  |  | 	k[4] = k[1] + k[2] - k[0]*2;//a3
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//ip = a3(t-tk)³ + a2(t-tk)² + a1(t-tk) + a0
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	//a3 = dk + dk+1 - Dk
 | 
					
						
							|  |  |  | 	//a2 = 3Dk - 2dk - dk+1
 | 
					
						
							|  |  |  | 	//a1 = dk
 | 
					
						
							|  |  |  | 	//a0 = fk
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	//dk = (fk+1 - fk-1)*0.5
 | 
					
						
							|  |  |  | 	//Dk = (fk+1 - fk)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float dk = | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector2(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,float p_t) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-04-13 09:47:03 -03:00
										 |  |  | 	Vector2 p0=p_pre_a; | 
					
						
							|  |  |  | 	Vector2 p1=*this; | 
					
						
							|  |  |  | 	Vector2 p2=p_b; | 
					
						
							|  |  |  | 	Vector2 p3=p_post_b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float t = p_t; | 
					
						
							|  |  |  | 	float t2 = t * t; | 
					
						
							|  |  |  | 	float t3 = t2 * t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 out; | 
					
						
							|  |  |  | 	out = 0.5f * ( ( p1 * 2.0f) + | 
					
						
							|  |  |  | 	( -p0 + p2 ) * t + | 
					
						
							|  |  |  | 	( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 + | 
					
						
							|  |  |  | 	( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 ); | 
					
						
							|  |  |  | 	return out; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	float mu = p_t; | 
					
						
							|  |  |  | 	float mu2 = mu*mu; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 a0 = p_post_b - p_b - p_pre_a + *this; | 
					
						
							|  |  |  | 	Vector2 a1 = p_pre_a - *this - a0; | 
					
						
							|  |  |  | 	Vector2 a2 = p_b - p_pre_a; | 
					
						
							|  |  |  | 	Vector2 a3 = *this; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ( a0*mu*mu2 + a1*mu2 + a2*mu + a3 ); | 
					
						
							| 
									
										
										
										
											2015-04-13 09:47:03 -03:00
										 |  |  | */ | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	/*
 | 
					
						
							|  |  |  | 	float t = p_t; | 
					
						
							|  |  |  | 	real_t t2 = t*t; | 
					
						
							|  |  |  | 	real_t t3 = t2*t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t a =  2.0*t3- 3.0*t2 + 1; | 
					
						
							|  |  |  | 	real_t b = -2.0*t3+ 3.0*t2; | 
					
						
							|  |  |  | 	real_t c =    t3- 2.0*t2 + t; | 
					
						
							|  |  |  | 	real_t d =    t3- t2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 p_a=*this; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector2( | 
					
						
							|  |  |  | 		(a * p_a.x) + (b *p_b.x) + (c * p_pre_a.x) + (d * p_post_b.x), | 
					
						
							|  |  |  | 		(a * p_a.y) + (b *p_b.y) + (c * p_pre_a.y) + (d * p_post_b.y) | 
					
						
							|  |  |  | 	); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-19 11:57:14 -03:00
										 |  |  | Vector2 Vector2::slide(const Vector2& p_vec) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return p_vec - *this * this->dot(p_vec); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector2 Vector2::reflect(const Vector2& p_vec) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return p_vec - *this * this->dot(p_vec) * 2.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t min=0,max=1; | 
					
						
							|  |  |  | 	int axis=0; | 
					
						
							|  |  |  | 	float sign=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<2;i++) { | 
					
						
							|  |  |  | 		real_t seg_from=p_from[i]; | 
					
						
							|  |  |  | 		real_t seg_to=p_to[i]; | 
					
						
							|  |  |  | 		real_t box_begin=pos[i]; | 
					
						
							|  |  |  | 		real_t box_end=box_begin+size[i]; | 
					
						
							|  |  |  | 		real_t cmin,cmax; | 
					
						
							|  |  |  | 		float csign; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (seg_from < seg_to) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (seg_from > box_end || seg_to < box_begin) | 
					
						
							|  |  |  | 				return false; | 
					
						
							|  |  |  | 			real_t length=seg_to-seg_from; | 
					
						
							|  |  |  | 			cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0; | 
					
						
							|  |  |  | 			cmax = (seg_to > box_end)?((box_end - seg_from)/length):1; | 
					
						
							|  |  |  | 			csign=-1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (seg_to > box_end || seg_from < box_begin) | 
					
						
							|  |  |  | 				return false; | 
					
						
							|  |  |  | 			real_t length=seg_to-seg_from; | 
					
						
							|  |  |  | 			cmin = (seg_from > box_end)?(box_end - seg_from)/length:0; | 
					
						
							|  |  |  | 			cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1; | 
					
						
							|  |  |  | 			csign=1.0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (cmin > min) { | 
					
						
							|  |  |  | 			min = cmin; | 
					
						
							|  |  |  | 			axis=i; | 
					
						
							|  |  |  | 			sign=csign; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (cmax < max) | 
					
						
							|  |  |  | 			max = cmax; | 
					
						
							|  |  |  | 		if (max < min) | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 rel=p_to-p_from; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (r_normal) { | 
					
						
							|  |  |  | 		Vector2 normal; | 
					
						
							|  |  |  | 		normal[axis]=sign; | 
					
						
							|  |  |  | 		*r_normal=normal; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (r_pos) | 
					
						
							|  |  |  | 		*r_pos=p_from+rel*min; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Point2i */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2i Point2i::operator+(const Point2i& p_v) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Point2i(x+p_v.x,y+p_v.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Point2i::operator+=(const Point2i& p_v) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	x+=p_v.x; y+=p_v.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Point2i Point2i::operator-(const Point2i& p_v) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Point2i(x-p_v.x,y-p_v.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Point2i::operator-=(const Point2i& p_v) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	x-=p_v.x; y-=p_v.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2i Point2i::operator*(const Point2i &p_v1) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Point2i(x * p_v1.x, y * p_v1.y); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2i Point2i::operator*(const int &rvalue) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Point2i(x * rvalue, y * rvalue); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | void Point2i::operator*=(const int &rvalue) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	x *= rvalue; y *= rvalue; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2i Point2i::operator/(const Point2i &p_v1) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Point2i(x / p_v1.x, y / p_v1.y); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2i Point2i::operator/(const int &rvalue) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Point2i(x / rvalue, y / rvalue); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Point2i::operator/=(const int &rvalue) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	x /= rvalue; y /= rvalue; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2i Point2i::operator-() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Point2i(-x,-y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Point2i::operator==(const Point2i& p_vec2) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return x==p_vec2.x && y==p_vec2.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool Point2i::operator!=(const Point2i& p_vec2) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return x!=p_vec2.x || y!=p_vec2.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Matrix32::invert() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SWAP(elements[0][1],elements[1][0]); | 
					
						
							|  |  |  | 	elements[2] = basis_xform(-elements[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::inverse() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 inv=*this; | 
					
						
							|  |  |  | 	inv.invert(); | 
					
						
							|  |  |  | 	return inv; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Matrix32::affine_invert() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float det = elements[0][0]*elements[1][1] - elements[1][0]*elements[0][1]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND(det==0); | 
					
						
							|  |  |  | 	float idet = 1.0 / det; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SWAP( elements[0][0],elements[1][1] ); | 
					
						
							|  |  |  | 	elements[0]*=Vector2(idet,-idet); | 
					
						
							|  |  |  | 	elements[1]*=Vector2(-idet,idet); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[2] = basis_xform(-elements[2]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::affine_inverse() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 inv=*this; | 
					
						
							|  |  |  | 	inv.affine_invert(); | 
					
						
							|  |  |  | 	return inv; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Matrix32::rotate(real_t p_phi) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 rot(p_phi,Vector2()); | 
					
						
							|  |  |  | 	*this *= rot; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t Matrix32::get_rotation() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Math::atan2(elements[1].x,elements[1].y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Matrix32::set_rotation(real_t p_rot) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t cr = Math::cos(p_rot); | 
					
						
							|  |  |  | 	real_t sr = Math::sin(p_rot); | 
					
						
							|  |  |  | 	elements[0][0]=cr; | 
					
						
							|  |  |  | 	elements[1][1]=cr; | 
					
						
							|  |  |  | 	elements[0][1]=-sr; | 
					
						
							|  |  |  | 	elements[1][0]=sr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32::Matrix32(real_t p_rot, const Vector2& p_pos) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t cr = Math::cos(p_rot); | 
					
						
							|  |  |  | 	real_t sr = Math::sin(p_rot); | 
					
						
							|  |  |  | 	elements[0][0]=cr; | 
					
						
							|  |  |  | 	elements[1][1]=cr; | 
					
						
							|  |  |  | 	elements[0][1]=-sr; | 
					
						
							|  |  |  | 	elements[1][0]=sr; | 
					
						
							|  |  |  | 	elements[2]=p_pos; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Matrix32::get_scale() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector2( elements[0].length(), elements[1].length() ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Matrix32::scale(const Vector2& p_scale) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[0]*=p_scale; | 
					
						
							|  |  |  | 	elements[1]*=p_scale; | 
					
						
							|  |  |  | 	elements[2]*=p_scale; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Matrix32::scale_basis(const Vector2& p_scale) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[0]*=p_scale; | 
					
						
							|  |  |  | 	elements[1]*=p_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Matrix32::translate( real_t p_tx, real_t p_ty) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	translate(Vector2(p_tx,p_ty)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Matrix32::translate( const Vector2& p_translation ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[2]+=basis_xform(p_translation); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Matrix32::orthonormalize() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Gram-Schmidt Process
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 x=elements[0]; | 
					
						
							|  |  |  | 	Vector2 y=elements[1]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	x.normalize(); | 
					
						
							|  |  |  | 	y = (y-x*(x.dot(y))); | 
					
						
							|  |  |  | 	y.normalize(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[0]=x; | 
					
						
							|  |  |  | 	elements[1]=y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Matrix32 Matrix32::orthonormalized() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 on=*this; | 
					
						
							|  |  |  | 	on.orthonormalize(); | 
					
						
							|  |  |  | 	return on; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Matrix32::operator==(const Matrix32& p_transform) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 		if (elements[i]!=p_transform.elements[i]) | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Matrix32::operator!=(const Matrix32& p_transform) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 		if (elements[i]!=p_transform.elements[i]) | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Matrix32::operator*=(const Matrix32& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[2] = xform(p_transform.elements[2]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float x0,x1,y0,y1; | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 	x0 = p_transform.tdotx(elements[0]); | 
					
						
							|  |  |  | 	x1 = p_transform.tdoty(elements[0]); | 
					
						
							|  |  |  | 	y0 = p_transform.tdotx(elements[1]); | 
					
						
							|  |  |  | 	y1 = p_transform.tdoty(elements[1]);*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	x0 = tdotx(p_transform.elements[0]); | 
					
						
							|  |  |  | 	x1 = tdoty(p_transform.elements[0]); | 
					
						
							|  |  |  | 	y0 = tdotx(p_transform.elements[1]); | 
					
						
							|  |  |  | 	y1 = tdoty(p_transform.elements[1]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[0][0]=x0; | 
					
						
							|  |  |  | 	elements[0][1]=x1; | 
					
						
							|  |  |  | 	elements[1][0]=y0; | 
					
						
							|  |  |  | 	elements[1][1]=y1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::operator*(const Matrix32& p_transform) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 t = *this; | 
					
						
							|  |  |  | 	t*=p_transform; | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::scaled(const Vector2& p_scale) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 copy=*this; | 
					
						
							|  |  |  | 	copy.scale(p_scale); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::basis_scaled(const Vector2& p_scale) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 copy=*this; | 
					
						
							|  |  |  | 	copy.scale_basis(p_scale); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::untranslated() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 copy=*this; | 
					
						
							|  |  |  | 	copy.elements[2]=Vector2(); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::translated(const Vector2& p_offset) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 copy=*this; | 
					
						
							|  |  |  | 	copy.translate(p_offset); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::rotated(float p_phi) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 copy=*this; | 
					
						
							|  |  |  | 	copy.rotate(p_phi); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-07-06 11:49:27 -03:00
										 |  |  | float Matrix32::basis_determinant() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return elements[0].x * elements[1].y - elements[0].y * elements[1].x; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) const { | 
					
						
							| 
									
										
										
										
											2015-06-11 10:43:48 -04:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	//extract parameters
 | 
					
						
							|  |  |  | 	Vector2 p1 = get_origin(); | 
					
						
							|  |  |  | 	Vector2 p2 = p_transform.get_origin(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	float r1 = get_rotation(); | 
					
						
							|  |  |  | 	float r2 = p_transform.get_rotation(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	Vector2 s1 = get_scale(); | 
					
						
							|  |  |  | 	Vector2 s2 = p_transform.get_scale(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	//slerp rotation
 | 
					
						
							|  |  |  | 	Vector2 v1(Math::cos(r1), Math::sin(r1)); | 
					
						
							|  |  |  | 	Vector2 v2(Math::cos(r2), Math::sin(r2)); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	float dot = v1.dot(v2); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot); //clamp dot to [-1,1]
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	Vector2 v; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-06-11 10:43:48 -04:00
										 |  |  | 	if (dot > 0.9995f) { | 
					
						
							|  |  |  | 		v = Vector2::linear_interpolate(v1, v2, p_c); //linearly interpolate to avoid numerical precision issues
 | 
					
						
							|  |  |  | 		v.normalize(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		float angle = Math::acos(dot) * p_c; | 
					
						
							|  |  |  | 		Vector2 v3(v2 - v1 * dot); | 
					
						
							|  |  |  | 		v3.normalize(); | 
					
						
							|  |  |  | 		v = v1 * Math::cos(angle) + v3 * Math::sin(angle); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	//construct matrix
 | 
					
						
							|  |  |  | 	Matrix32 res(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c)); | 
					
						
							|  |  |  | 	res.scale(Vector2::linear_interpolate(s1, s2, p_c)); | 
					
						
							|  |  |  | 	return res; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Matrix32::operator String() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return String(String()+elements[0]+", "+elements[1]+", "+elements[2]); | 
					
						
							|  |  |  | } |