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			317 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			317 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /*************************************************************************/ | ||
|  | /*  collision_object_bullet.cpp                                          */ | ||
|  | /*  Author: AndreaCatania                                                */ | ||
|  | /*************************************************************************/ | ||
|  | /*                       This file is part of:                           */ | ||
|  | /*                           GODOT ENGINE                                */ | ||
|  | /*                    http://www.godotengine.org                         */ | ||
|  | /*************************************************************************/ | ||
|  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | ||
|  | /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */ | ||
|  | /*                                                                       */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining */ | ||
|  | /* a copy of this software and associated documentation files (the       */ | ||
|  | /* "Software"), to deal in the Software without restriction, including   */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to */ | ||
|  | /* the following conditions:                                             */ | ||
|  | /*                                                                       */ | ||
|  | /* The above copyright notice and this permission notice shall be        */ | ||
|  | /* included in all copies or substantial portions of the Software.       */ | ||
|  | /*                                                                       */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | ||
|  | /*************************************************************************/ | ||
|  | 
 | ||
|  | #include "collision_object_bullet.h"
 | ||
|  | #include "area_bullet.h"
 | ||
|  | #include "btBulletCollisionCommon.h"
 | ||
|  | #include "bullet_physics_server.h"
 | ||
|  | #include "bullet_types_converter.h"
 | ||
|  | #include "bullet_utilities.h"
 | ||
|  | #include "shape_bullet.h"
 | ||
|  | #include "space_bullet.h"
 | ||
|  | 
 | ||
|  | #define enableDynamicAabbTree true
 | ||
|  | #define initialChildCapacity 1
 | ||
|  | 
 | ||
|  | CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {} | ||
|  | 
 | ||
|  | void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) { | ||
|  | 	G_TO_B(p_transform, transform); | ||
|  | } | ||
|  | void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) { | ||
|  | 	transform = p_transform; | ||
|  | } | ||
|  | 
 | ||
|  | CollisionObjectBullet::CollisionObjectBullet(Type p_type) | ||
|  | 	: RIDBullet(), space(NULL), type(p_type), collisionsEnabled(true), m_isStatic(false), bt_collision_object(NULL), body_scale(1., 1., 1.) {} | ||
|  | 
 | ||
|  | CollisionObjectBullet::~CollisionObjectBullet() { | ||
|  | 	// Remove all overlapping
 | ||
|  | 	for (int i = areasOverlapped.size() - 1; 0 <= i; --i) { | ||
|  | 		areasOverlapped[i]->remove_overlapping_instantly(this); | ||
|  | 	} | ||
|  | 	// not required
 | ||
|  | 	// areasOverlapped.clear();
 | ||
|  | 
 | ||
|  | 	destroyBulletCollisionObject(); | ||
|  | } | ||
|  | 
 | ||
|  | bool equal(real_t first, real_t second) { | ||
|  | 	return Math::abs(first - second) <= 0.001f; | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) { | ||
|  | 	if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) { | ||
|  | 		G_TO_B(p_new_scale, body_scale); | ||
|  | 		on_body_scale_changed(); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::on_body_scale_changed() { | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::destroyBulletCollisionObject() { | ||
|  | 	bulletdelete(bt_collision_object); | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_collisionObject) { | ||
|  | 	bt_collision_object = p_collisionObject; | ||
|  | 	bt_collision_object->setUserPointer(this); | ||
|  | 	bt_collision_object->setUserIndex(type); | ||
|  | 	// Force the enabling of collision and avoid problems
 | ||
|  | 	set_collision_enabled(collisionsEnabled); | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) { | ||
|  | 	exceptions.insert(p_ignoreCollisionObject->get_self()); | ||
|  | 	bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true); | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) { | ||
|  | 	exceptions.erase(p_ignoreCollisionObject->get_self()); | ||
|  | 	bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false); | ||
|  | } | ||
|  | 
 | ||
|  | bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const { | ||
|  | 	return !bt_collision_object->checkCollideWithOverride(p_otherCollisionObject->bt_collision_object); | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::set_collision_enabled(bool p_enabled) { | ||
|  | 	collisionsEnabled = p_enabled; | ||
|  | 	if (collisionsEnabled) { | ||
|  | 		bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE)); | ||
|  | 	} else { | ||
|  | 		bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | bool CollisionObjectBullet::is_collisions_response_enabled() { | ||
|  | 	return collisionsEnabled; | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) { | ||
|  | 	areasOverlapped.push_back(p_area); | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) { | ||
|  | 	areasOverlapped.erase(p_area); | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::set_godot_object_flags(int flags) { | ||
|  | 	bt_collision_object->setUserIndex2(flags); | ||
|  | } | ||
|  | 
 | ||
|  | int CollisionObjectBullet::get_godot_object_flags() const { | ||
|  | 	return bt_collision_object->getUserIndex2(); | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::set_transform(const Transform &p_global_transform) { | ||
|  | 
 | ||
|  | 	btTransform btTrans; | ||
|  | 	Basis decomposed_basis; | ||
|  | 
 | ||
|  | 	Vector3 decomposed_scale = p_global_transform.get_basis().rotref_posscale_decomposition(decomposed_basis); | ||
|  | 
 | ||
|  | 	G_TO_B(p_global_transform.get_origin(), btTrans.getOrigin()); | ||
|  | 	G_TO_B(decomposed_basis, btTrans.getBasis()); | ||
|  | 
 | ||
|  | 	set_body_scale(decomposed_scale); | ||
|  | 	set_transform__bullet(btTrans); | ||
|  | } | ||
|  | 
 | ||
|  | Transform CollisionObjectBullet::get_transform() const { | ||
|  | 	Transform t; | ||
|  | 	B_TO_G(get_transform__bullet(), t); | ||
|  | 	return t; | ||
|  | } | ||
|  | 
 | ||
|  | void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) { | ||
|  | 	bt_collision_object->setWorldTransform(p_global_transform); | ||
|  | } | ||
|  | 
 | ||
|  | const btTransform &CollisionObjectBullet::get_transform__bullet() const { | ||
|  | 	return bt_collision_object->getWorldTransform(); | ||
|  | } | ||
|  | 
 | ||
|  | RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) | ||
|  | 	: CollisionObjectBullet(p_type), compoundShape(bulletnew(btCompoundShape(enableDynamicAabbTree, initialChildCapacity))) { | ||
|  | } | ||
|  | 
 | ||
|  | RigidCollisionObjectBullet::~RigidCollisionObjectBullet() { | ||
|  | 	remove_all_shapes(true); | ||
|  | 	bt_collision_object->setCollisionShape(NULL); | ||
|  | 	bulletdelete(compoundShape); | ||
|  | } | ||
|  | 
 | ||
|  | /* Not used
 | ||
|  | void RigidCollisionObjectBullet::_internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) { | ||
|  | 	bool at_least_one_was_changed = false; | ||
|  | 	btTransform old_transf; | ||
|  | 	// Inverse because I need remove the shapes
 | ||
|  | 	// Fetch all shapes to be sure to remove all shapes
 | ||
|  | 	for (int i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) { | ||
|  | 		if (compoundShape->getChildShape(i) == p_old_shape) { | ||
|  | 
 | ||
|  | 			old_transf = compoundShape->getChildTransform(i); | ||
|  | 			compoundShape->removeChildShapeByIndex(i); | ||
|  | 			compoundShape->addChildShape(old_transf, p_new_shape); | ||
|  | 			at_least_one_was_changed = true; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (at_least_one_was_changed) { | ||
|  | 		on_shapes_changed(); | ||
|  | 	} | ||
|  | }*/ | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform) { | ||
|  | 	shapes.push_back(ShapeWrapper(p_shape, p_transform, true)); | ||
|  | 	p_shape->add_owner(this); | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) { | ||
|  | 	ShapeWrapper &shp = shapes[p_index]; | ||
|  | 	shp.shape->remove_owner(this); | ||
|  | 	p_shape->add_owner(this); | ||
|  | 	shp.shape = p_shape; | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) { | ||
|  | 	ERR_FAIL_INDEX(p_index, get_shape_count()); | ||
|  | 
 | ||
|  | 	shapes[p_index].set_transform(p_transform); | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) { | ||
|  | 	// Remove the shape, all the times it appears
 | ||
|  | 	// Reverse order required for delete.
 | ||
|  | 	for (int i = shapes.size() - 1; 0 <= i; --i) { | ||
|  | 		if (p_shape == shapes[i].shape) { | ||
|  | 			internal_shape_destroy(i); | ||
|  | 			shapes.remove(i); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::remove_shape(int p_index) { | ||
|  | 	ERR_FAIL_INDEX(p_index, get_shape_count()); | ||
|  | 	internal_shape_destroy(p_index); | ||
|  | 	shapes.remove(p_index); | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody) { | ||
|  | 	// Reverse order required for delete.
 | ||
|  | 	for (int i = shapes.size() - 1; 0 <= i; --i) { | ||
|  | 		internal_shape_destroy(i, p_permanentlyFromThisBody); | ||
|  | 	} | ||
|  | 	shapes.clear(); | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | int RigidCollisionObjectBullet::get_shape_count() const { | ||
|  | 	return shapes.size(); | ||
|  | } | ||
|  | 
 | ||
|  | ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const { | ||
|  | 	return shapes[p_index].shape; | ||
|  | } | ||
|  | 
 | ||
|  | btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const { | ||
|  | 	return shapes[p_index].bt_shape; | ||
|  | } | ||
|  | 
 | ||
|  | Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const { | ||
|  | 	Transform trs; | ||
|  | 	B_TO_G(shapes[p_index].transform, trs); | ||
|  | 	return trs; | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::on_shape_changed(const ShapeBullet *const p_shape) { | ||
|  | 	const int size = shapes.size(); | ||
|  | 	for (int i = 0; i < size; ++i) { | ||
|  | 		if (shapes[i].shape == p_shape) { | ||
|  | 			bulletdelete(shapes[i].bt_shape); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::on_shapes_changed() { | ||
|  | 	int i; | ||
|  | 	// Remove all shapes, reverse order for performance reason (Array resize)
 | ||
|  | 	for (i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) { | ||
|  | 		compoundShape->removeChildShapeByIndex(i); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Insert all shapes
 | ||
|  | 	ShapeWrapper *shpWrapper; | ||
|  | 	const int size = shapes.size(); | ||
|  | 	for (i = 0; i < size; ++i) { | ||
|  | 		shpWrapper = &shapes[i]; | ||
|  | 		if (!shpWrapper->bt_shape) { | ||
|  | 			shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape(); | ||
|  | 		} | ||
|  | 		if (shpWrapper->active) { | ||
|  | 			compoundShape->addChildShape(shpWrapper->transform, shpWrapper->bt_shape); | ||
|  | 		} else { | ||
|  | 			compoundShape->addChildShape(shpWrapper->transform, BulletPhysicsServer::get_empty_shape()); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	compoundShape->setLocalScaling(body_scale); | ||
|  | 	compoundShape->recalculateLocalAabb(); | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) { | ||
|  | 	shapes[p_index].active = !p_disabled; | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) { | ||
|  | 	return !shapes[p_index].active; | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::on_body_scale_changed() { | ||
|  | 	CollisionObjectBullet::on_body_scale_changed(); | ||
|  | 	on_shapes_changed(); | ||
|  | } | ||
|  | 
 | ||
|  | void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) { | ||
|  | 	ShapeWrapper &shp = shapes[p_index]; | ||
|  | 	shp.shape->remove_owner(this, p_permanentlyFromThisBody); | ||
|  | 	bulletdelete(shp.bt_shape); | ||
|  | } |