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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  editor_debugger_node.h                                               */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef EDITOR_DEBUGGER_NODE_H
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							|  |  |  | #define EDITOR_DEBUGGER_NODE_H
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							|  |  |  | 
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										 |  |  | #include "editor/debugger/editor_debugger_server.h"
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							|  |  |  | #include "scene/gui/margin_container.h"
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										 |  |  | 
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										 |  |  | class Button; | 
					
						
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										 |  |  | class DebugAdapterParser; | 
					
						
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										 |  |  | class EditorDebuggerPlugin; | 
					
						
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										 |  |  | class EditorDebuggerTree; | 
					
						
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										 |  |  | class EditorDebuggerRemoteObject; | 
					
						
							|  |  |  | class MenuButton; | 
					
						
							|  |  |  | class ScriptEditorDebugger; | 
					
						
							|  |  |  | class TabContainer; | 
					
						
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										 |  |  | class UndoRedo; | 
					
						
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										 |  |  | class EditorDebuggerNode : public MarginContainer { | 
					
						
							|  |  |  | 	GDCLASS(EditorDebuggerNode, MarginContainer); | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	enum CameraOverride { | 
					
						
							|  |  |  | 		OVERRIDE_NONE, | 
					
						
							|  |  |  | 		OVERRIDE_2D, | 
					
						
							|  |  |  | 		OVERRIDE_3D_1, // 3D Viewport 1
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							|  |  |  | 		OVERRIDE_3D_2, // 3D Viewport 2
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							|  |  |  | 		OVERRIDE_3D_3, // 3D Viewport 3
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							|  |  |  | 		OVERRIDE_3D_4 // 3D Viewport 4
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							|  |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	enum Options { | 
					
						
							|  |  |  | 		DEBUG_NEXT, | 
					
						
							|  |  |  | 		DEBUG_STEP, | 
					
						
							|  |  |  | 		DEBUG_BREAK, | 
					
						
							|  |  |  | 		DEBUG_CONTINUE, | 
					
						
							|  |  |  | 		DEBUG_WITH_EXTERNAL_EDITOR, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	class Breakpoint { | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		String source; | 
					
						
							|  |  |  | 		int line = 0; | 
					
						
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										 |  |  | 		static uint32_t hash(const Breakpoint &p_val) { | 
					
						
							|  |  |  | 			uint32_t h = HashMapHasherDefault::hash(p_val.source); | 
					
						
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										 |  |  | 			return hash_murmur3_one_32(p_val.line, h); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		bool operator==(const Breakpoint &p_b) const { | 
					
						
							|  |  |  | 			return (line == p_b.line && source == p_b.source); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		bool operator<(const Breakpoint &p_b) const { | 
					
						
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										 |  |  | 			if (line == p_b.line) { | 
					
						
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										 |  |  | 				return source < p_b.source; | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			return line < p_b.line; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		Breakpoint() {} | 
					
						
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							|  |  |  | 		Breakpoint(const String &p_source, int p_line) { | 
					
						
							|  |  |  | 			line = p_line; | 
					
						
							|  |  |  | 			source = p_source; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	Ref<EditorDebuggerServer> server; | 
					
						
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										 |  |  | 	TabContainer *tabs = nullptr; | 
					
						
							|  |  |  | 	Button *debugger_button = nullptr; | 
					
						
							|  |  |  | 	MenuButton *script_menu = nullptr; | 
					
						
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							|  |  |  | 	Ref<Script> stack_script; // Why?!?
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							|  |  |  | 	int last_error_count = 0; | 
					
						
							|  |  |  | 	int last_warning_count = 0; | 
					
						
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							|  |  |  | 	float inspect_edited_object_timeout = 0; | 
					
						
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										 |  |  | 	EditorDebuggerTree *remote_scene_tree = nullptr; | 
					
						
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										 |  |  | 	float remote_scene_tree_timeout = 0.0; | 
					
						
							|  |  |  | 	bool auto_switch_remote_scene_tree = false; | 
					
						
							|  |  |  | 	bool debug_with_external_editor = false; | 
					
						
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										 |  |  | 	bool keep_open = false; | 
					
						
							|  |  |  | 	String current_uri; | 
					
						
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										 |  |  | 	CameraOverride camera_override = OVERRIDE_NONE; | 
					
						
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										 |  |  | 	HashMap<Breakpoint, bool, Breakpoint> breakpoints; | 
					
						
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										 |  |  | 	HashSet<Ref<EditorDebuggerPlugin>> debugger_plugins; | 
					
						
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										 |  |  | 	ScriptEditorDebugger *_add_debugger(); | 
					
						
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										 |  |  | 	EditorDebuggerRemoteObject *get_inspected_remote_object(); | 
					
						
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										 |  |  | 	void _update_errors(); | 
					
						
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							|  |  |  | 	friend class DebuggerEditorPlugin; | 
					
						
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										 |  |  | 	friend class DebugAdapterParser; | 
					
						
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										 |  |  | 	static EditorDebuggerNode *singleton; | 
					
						
							|  |  |  | 	EditorDebuggerNode(); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _debugger_stopped(int p_id); | 
					
						
							|  |  |  | 	void _debugger_wants_stop(int p_id); | 
					
						
							|  |  |  | 	void _debugger_changed(int p_tab); | 
					
						
							|  |  |  | 	void _remote_tree_updated(int p_debugger); | 
					
						
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										 |  |  | 	void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button); | 
					
						
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										 |  |  | 	void _remote_object_updated(ObjectID p_id, int p_debugger); | 
					
						
							|  |  |  | 	void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger); | 
					
						
							|  |  |  | 	void _remote_object_requested(ObjectID p_id, int p_debugger); | 
					
						
							|  |  |  | 	void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger); | 
					
						
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										 |  |  | 	void _clear_execution(Ref<RefCounted> p_script) { | 
					
						
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										 |  |  | 		emit_signal(SNAME("clear_execution"), p_script); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	void _text_editor_stack_goto(const ScriptEditorDebugger *p_debugger); | 
					
						
							|  |  |  | 	void _stack_frame_selected(int p_debugger); | 
					
						
							|  |  |  | 	void _error_selected(const String &p_file, int p_line, int p_debugger); | 
					
						
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										 |  |  | 	void _breaked(bool p_breaked, bool p_can_debug, String p_message, bool p_has_stackdump, int p_debugger); | 
					
						
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										 |  |  | 	void _paused(); | 
					
						
							|  |  |  | 	void _break_state_changed(); | 
					
						
							|  |  |  | 	void _menu_option(int p_id); | 
					
						
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										 |  |  | 	void _update_debug_options(); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	static EditorDebuggerNode *get_singleton() { return singleton; } | 
					
						
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										 |  |  | 	void register_undo_redo(UndoRedo *p_undo_redo); | 
					
						
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							|  |  |  | 	ScriptEditorDebugger *get_current_debugger() const; | 
					
						
							|  |  |  | 	ScriptEditorDebugger *get_default_debugger() const; | 
					
						
							|  |  |  | 	ScriptEditorDebugger *get_debugger(int p_debugger) const; | 
					
						
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										 |  |  | 	void debug_next(); | 
					
						
							|  |  |  | 	void debug_step(); | 
					
						
							|  |  |  | 	void debug_break(); | 
					
						
							|  |  |  | 	void debug_continue(); | 
					
						
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							|  |  |  | 	void set_script_debug_button(MenuButton *p_button); | 
					
						
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							|  |  |  | 	void set_tool_button(Button *p_button) { | 
					
						
							|  |  |  | 		debugger_button = p_button; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	String get_var_value(const String &p_var) const; | 
					
						
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										 |  |  | 	Ref<Script> get_dump_stack_script() const { return stack_script; } // Why do we need this?
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							|  |  |  | 	bool get_debug_with_external_editor() { return debug_with_external_editor; } | 
					
						
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							|  |  |  | 	bool is_skip_breakpoints() const; | 
					
						
							|  |  |  | 	void set_breakpoint(const String &p_path, int p_line, bool p_enabled); | 
					
						
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										 |  |  | 	void set_breakpoints(const String &p_path, Array p_lines); | 
					
						
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										 |  |  | 	void reload_scripts(); | 
					
						
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							|  |  |  | 	// Remote inspector/edit.
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							|  |  |  | 	void request_remote_tree(); | 
					
						
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										 |  |  | 	static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount); | 
					
						
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										 |  |  | 	static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value); | 
					
						
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							|  |  |  | 	// LiveDebug
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							|  |  |  | 	void set_live_debugging(bool p_enabled); | 
					
						
							|  |  |  | 	void update_live_edit_root(); | 
					
						
							|  |  |  | 	void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name); | 
					
						
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										 |  |  | 	void live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name); | 
					
						
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										 |  |  | 	void live_debug_remove_node(const NodePath &p_at); | 
					
						
							|  |  |  | 	void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id); | 
					
						
							|  |  |  | 	void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos); | 
					
						
							|  |  |  | 	void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name); | 
					
						
							|  |  |  | 	void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); | 
					
						
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										 |  |  | 	void set_camera_override(CameraOverride p_override); | 
					
						
							|  |  |  | 	CameraOverride get_camera_override(); | 
					
						
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										 |  |  | 	String get_server_uri() const; | 
					
						
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										 |  |  | 	void set_keep_open(bool p_keep_open); | 
					
						
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										 |  |  | 	Error start(const String &p_uri = "tcp://"); | 
					
						
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										 |  |  | 	void stop(bool p_force = false); | 
					
						
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										 |  |  | 
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										 |  |  | 	bool plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data); | 
					
						
							|  |  |  | 	void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin); | 
					
						
							|  |  |  | 	void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | 
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										 |  |  | #endif // EDITOR_DEBUGGER_NODE_H
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