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								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  gdextension_export_plugin.h                                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                       This file is part of:                           */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                           GODOT ENGINE                                */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                      https://godotengine.org                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* a copy of this software and associated documentation files (the       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* "Software"), to deal in the Software without restriction, including   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* the following conditions:                                             */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* The above copyright notice and this permission notice shall be        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* included in all copies or substantial portions of the Software.       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								# ifndef GDEXTENSION_EXPORT_PLUGIN_H 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GDEXTENSION_EXPORT_PLUGIN_H 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# include  "editor/export/editor_export.h" 
  
						 
					
						
							
								
									
										
										
										
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								class  GDExtensionExportPlugin  :  public  EditorExportPlugin  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								protected :  
						 
					
						
							
								
									
										
										
										
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									virtual  void  _export_file ( const  String  & p_path ,  const  String  & p_type ,  const  HashSet < String >  & p_features ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
											 
										 
										
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									virtual  String  _get_name ( )  const  {  return  " GDExtension " ;  } 
							 
						 
					
						
							
								
									
										
										
										
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								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  GDExtensionExportPlugin : : _export_file ( const  String  & p_path ,  const  String  & p_type ,  const  HashSet < String >  & p_features )  {  
						 
					
						
							
								
									
										
										
										
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									if  ( p_type  ! =  " GDExtension " )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Ref < ConfigFile >  config ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									config . instantiate ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Error  err  =  config - > load ( p_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_MSG ( err ,  " Failed to load GDExtension file:  "  +  p_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_MSG ( ! config - > has_section_key ( " configuration " ,  " entry_symbol " ) ,  " Failed to export GDExtension file, missing entry symbol:  "  +  p_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									String  entry_symbol  =  config - > get_value ( " configuration " ,  " entry_symbol " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									PackedStringArray  tags ; 
							 
						 
					
						
							
								
									
										
										
										
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									String  library_path  =  GDExtension : : find_extension_library ( 
							 
						 
					
						
							
								
									
										
										
										
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											p_path ,  config ,  [ p_features ] ( String  p_feature )  {  return  p_features . has ( p_feature ) ;  } ,  & tags ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! library_path . is_empty ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										add_shared_object ( library_path ,  tags ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( p_features . has ( " iOS " )  & &  ( library_path . ends_with ( " .a " )  | |  library_path . ends_with ( " .xcframework " ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											String  additional_code  =  " extern void register_dynamic_symbol(char *name, void *address); \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 " extern void add_ios_init_callback(void (*cb)()); \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 " \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 " extern  \" C \"  void $ENTRY(); \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 " void $ENTRY_init() { \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 "   if (&$ENTRY) register_dynamic_symbol((char *) \" $ENTRY \" , (void *)$ENTRY); \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 " } \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 " struct $ENTRY_struct { \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 "   $ENTRY_struct() { \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 "     add_ios_init_callback($ENTRY_init); \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 "   } \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 " }; \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 " $ENTRY_struct $ENTRY_struct_instance; \n \n " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											additional_code  =  additional_code . replace ( " $ENTRY " ,  entry_symbol ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											add_ios_cpp_code ( additional_code ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											String  linker_flags  =  " -Wl,-U,_ "  +  entry_symbol ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											add_ios_linker_flags ( linker_flags ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < String >  features_vector ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( const  String  & E  :  p_features )  { 
							 
						 
					
						
							
								
									
										
										
										
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											features_vector . append ( E ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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										ERR_FAIL_MSG ( vformat ( " No suitable library found for GDExtension: %s. Possible feature flags for your platform: %s " ,  p_path ,  String ( " ,  " ) . join ( features_vector ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									List < String >  dependencies ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( config - > has_section ( " dependencies " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										config - > get_section_keys ( " dependencies " ,  & dependencies ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									for  ( const  String  & E  :  dependencies )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < String >  dependency_tags  =  E . split ( " . " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										bool  all_tags_met  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( int  i  =  0 ;  i  <  dependency_tags . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											String  tag  =  dependency_tags [ i ] . strip_edges ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( ! p_features . has ( tag ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												all_tags_met  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( all_tags_met )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Dictionary  dependency  =  config - > get_value ( " dependencies " ,  E ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											for  ( const  Variant  * key  =  dependency . next ( nullptr ) ;  key ;  key  =  dependency . next ( key ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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												String  dependency_path  =  * key ; 
							 
						 
					
						
							
								
									
										
										
										
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												String  target_path  =  dependency [ * key ] ; 
							 
						 
					
						
							
								
									
										
										
										
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												if  ( dependency_path . is_relative_path ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													dependency_path  =  p_path . get_base_dir ( ) . path_join ( dependency_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												} 
							 
						 
					
						
							
								
									
										
										
										
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												add_shared_object ( dependency_path ,  dependency_tags ,  target_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif  // GDEXTENSION_EXPORT_PLUGIN_H