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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  mesh_editor_plugin.h                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef MESH_EDITOR_PLUGIN_H
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							|  |  |  | #define MESH_EDITOR_PLUGIN_H
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										 |  |  | #include "editor/editor_inspector.h"
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										 |  |  | #include "editor/editor_plugin.h"
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										 |  |  | #include "scene/3d/camera_3d.h"
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							|  |  |  | #include "scene/3d/light_3d.h"
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							|  |  |  | #include "scene/3d/mesh_instance_3d.h"
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										 |  |  | #include "scene/gui/subviewport_container.h"
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										 |  |  | #include "scene/resources/camera_attributes.h"
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										 |  |  | #include "scene/resources/material.h"
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										 |  |  | class SubViewport; | 
					
						
							|  |  |  | class TextureButton; | 
					
						
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										 |  |  | class MeshEditor : public SubViewportContainer { | 
					
						
							|  |  |  | 	GDCLASS(MeshEditor, SubViewportContainer); | 
					
						
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										 |  |  | 	float rot_x; | 
					
						
							|  |  |  | 	float rot_y; | 
					
						
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										 |  |  | 	SubViewport *viewport = nullptr; | 
					
						
							|  |  |  | 	MeshInstance3D *mesh_instance = nullptr; | 
					
						
							|  |  |  | 	Node3D *rotation = nullptr; | 
					
						
							|  |  |  | 	DirectionalLight3D *light1 = nullptr; | 
					
						
							|  |  |  | 	DirectionalLight3D *light2 = nullptr; | 
					
						
							|  |  |  | 	Camera3D *camera = nullptr; | 
					
						
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										 |  |  | 	Ref<CameraAttributesPractical> camera_attributes; | 
					
						
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										 |  |  | 	Ref<Mesh> mesh; | 
					
						
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										 |  |  | 	TextureButton *light_1_switch = nullptr; | 
					
						
							|  |  |  | 	TextureButton *light_2_switch = nullptr; | 
					
						
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										 |  |  | 	struct ThemeCache { | 
					
						
							|  |  |  | 		Ref<Texture2D> light_1_on; | 
					
						
							|  |  |  | 		Ref<Texture2D> light_1_off; | 
					
						
							|  |  |  | 		Ref<Texture2D> light_2_on; | 
					
						
							|  |  |  | 		Ref<Texture2D> light_2_off; | 
					
						
							|  |  |  | 	} theme_cache; | 
					
						
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										 |  |  | 	void _button_pressed(Node *p_button); | 
					
						
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										 |  |  | 	void _update_rotation(); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	virtual void _update_theme_item_cache() override; | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | 	void gui_input(const Ref<InputEvent> &p_event) override; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void edit(Ref<Mesh> p_mesh); | 
					
						
							|  |  |  | 	MeshEditor(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | class EditorInspectorPluginMesh : public EditorInspectorPlugin { | 
					
						
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										 |  |  | 	GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	virtual bool can_handle(Object *p_object) override; | 
					
						
							|  |  |  | 	virtual void parse_begin(Object *p_object) override; | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | class MeshEditorPlugin : public EditorPlugin { | 
					
						
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										 |  |  | 	GDCLASS(MeshEditorPlugin, EditorPlugin); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual String get_name() const override { return "Mesh"; } | 
					
						
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										 |  |  | 	MeshEditorPlugin(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // MESH_EDITOR_PLUGIN_H
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