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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  gltf_animation.cpp                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
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							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "gltf_animation.h"
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							|  |  |  | void GLTFAnimation::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_loop"), &GLTFAnimation::get_loop); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_loop", "loop"), &GLTFAnimation::set_loop); | 
					
						
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "get_loop"); // bool
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							|  |  |  | } | 
					
						
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							|  |  |  | bool GLTFAnimation::get_loop() const { | 
					
						
							|  |  |  | 	return loop; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GLTFAnimation::set_loop(bool p_val) { | 
					
						
							|  |  |  | 	loop = p_val; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | HashMap<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() { | 
					
						
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										 |  |  | 	return tracks; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | GLTFAnimation::GLTFAnimation() { | 
					
						
							|  |  |  | } |