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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  scene_multiplayer.h                                                  */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef SCENE_MULTIPLAYER_H
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							|  |  |  | #define SCENE_MULTIPLAYER_H
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							|  |  |  | #include "scene/main/multiplayer_api.h"
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							|  |  |  | 
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							|  |  |  | #include "scene_cache_interface.h"
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							|  |  |  | #include "scene_replication_interface.h"
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							|  |  |  | #include "scene_rpc_interface.h"
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										 |  |  | class OfflineMultiplayerPeer : public MultiplayerPeer { | 
					
						
							|  |  |  | 	GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual int get_available_packet_count() const override { return 0; } | 
					
						
							|  |  |  | 	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override { | 
					
						
							|  |  |  | 		*r_buffer = nullptr; | 
					
						
							|  |  |  | 		r_buffer_size = 0; | 
					
						
							|  |  |  | 		return OK; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; } | 
					
						
							|  |  |  | 	virtual int get_max_packet_size() const override { return 0; } | 
					
						
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							|  |  |  | 	virtual void set_target_peer(int p_peer_id) override {} | 
					
						
							|  |  |  | 	virtual int get_packet_peer() const override { return 0; } | 
					
						
							|  |  |  | 	virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }; | 
					
						
							|  |  |  | 	virtual int get_packet_channel() const override { return 0; } | 
					
						
							|  |  |  | 	virtual void disconnect_peer(int p_peer, bool p_force = false) override {} | 
					
						
							|  |  |  | 	virtual bool is_server() const override { return true; } | 
					
						
							|  |  |  | 	virtual void poll() override {} | 
					
						
							|  |  |  | 	virtual void close() override {} | 
					
						
							|  |  |  | 	virtual int get_unique_id() const override { return TARGET_PEER_SERVER; } | 
					
						
							|  |  |  | 	virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; }; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | class SceneMultiplayer : public MultiplayerAPI { | 
					
						
							|  |  |  | 	GDCLASS(SceneMultiplayer, MultiplayerAPI); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	enum NetworkCommands { | 
					
						
							|  |  |  | 		NETWORK_COMMAND_REMOTE_CALL = 0, | 
					
						
							|  |  |  | 		NETWORK_COMMAND_SIMPLIFY_PATH, | 
					
						
							|  |  |  | 		NETWORK_COMMAND_CONFIRM_PATH, | 
					
						
							|  |  |  | 		NETWORK_COMMAND_RAW, | 
					
						
							|  |  |  | 		NETWORK_COMMAND_SPAWN, | 
					
						
							|  |  |  | 		NETWORK_COMMAND_DESPAWN, | 
					
						
							|  |  |  | 		NETWORK_COMMAND_SYNC, | 
					
						
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										 |  |  | 		NETWORK_COMMAND_SYS, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	enum SysCommands { | 
					
						
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										 |  |  | 		SYS_COMMAND_AUTH, | 
					
						
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										 |  |  | 		SYS_COMMAND_ADD_PEER, | 
					
						
							|  |  |  | 		SYS_COMMAND_DEL_PEER, | 
					
						
							|  |  |  | 		SYS_COMMAND_RELAY, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		SYS_CMD_SIZE = 6, // Command + sys command + peer_id (+ optional payload).
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	// For each command, the 4 MSB can contain custom flags, as defined by subsystems.
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							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		CMD_FLAG_0_SHIFT = 4, | 
					
						
							|  |  |  | 		CMD_FLAG_1_SHIFT = 5, | 
					
						
							|  |  |  | 		CMD_FLAG_2_SHIFT = 6, | 
					
						
							|  |  |  | 		CMD_FLAG_3_SHIFT = 7, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	// This is the mask that will be used to extract the command.
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							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		CMD_MASK = 7, // 0x7 -> 0b00001111
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							|  |  |  | 	}; | 
					
						
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							|  |  |  | private: | 
					
						
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										 |  |  | 	struct PendingPeer { | 
					
						
							|  |  |  | 		bool local = false; | 
					
						
							|  |  |  | 		bool remote = false; | 
					
						
							|  |  |  | 		uint64_t time = 0; | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	Ref<MultiplayerPeer> multiplayer_peer; | 
					
						
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										 |  |  | 	MultiplayerPeer::ConnectionStatus last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED; | 
					
						
							|  |  |  | 	HashMap<int, PendingPeer> pending_peers; // true if locally finalized.
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							|  |  |  | 	Callable auth_callback; | 
					
						
							|  |  |  | 	uint64_t auth_timeout = 3000; | 
					
						
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										 |  |  | 	HashSet<int> connected_peers; | 
					
						
							|  |  |  | 	int remote_sender_id = 0; | 
					
						
							|  |  |  | 	int remote_sender_override = 0; | 
					
						
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							|  |  |  | 	Vector<uint8_t> packet_cache; | 
					
						
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							|  |  |  | 	NodePath root_path; | 
					
						
							|  |  |  | 	bool allow_object_decoding = false; | 
					
						
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										 |  |  | 	bool server_relay = true; | 
					
						
							|  |  |  | 	Ref<StreamPeerBuffer> relay_buffer; | 
					
						
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							|  |  |  | 	Ref<SceneCacheInterface> cache; | 
					
						
							|  |  |  | 	Ref<SceneReplicationInterface> replicator; | 
					
						
							|  |  |  | 	Ref<SceneRPCInterface> rpc; | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 	_FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles.
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							|  |  |  | #else
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							|  |  |  | 	_FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) { | 
					
						
							|  |  |  | 		return multiplayer_peer->put_packet(p_packet, p_packet_len); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | 	void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); | 
					
						
							|  |  |  | 	void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); | 
					
						
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										 |  |  | 	void _process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel); | 
					
						
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							|  |  |  | 	void _add_peer(int p_id); | 
					
						
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										 |  |  | 	void _admit_peer(int p_id); | 
					
						
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										 |  |  | 	void _del_peer(int p_id); | 
					
						
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										 |  |  | 	void _update_status(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override; | 
					
						
							|  |  |  | 	virtual Ref<MultiplayerPeer> get_multiplayer_peer() override; | 
					
						
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							|  |  |  | 	virtual Error poll() override; | 
					
						
							|  |  |  | 	virtual int get_unique_id() override; | 
					
						
							|  |  |  | 	virtual Vector<int> get_peer_ids() override; | 
					
						
							|  |  |  | 	virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; } | 
					
						
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							|  |  |  | 	virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override; | 
					
						
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							|  |  |  | 	virtual Error object_configuration_add(Object *p_obj, Variant p_config) override; | 
					
						
							|  |  |  | 	virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override; | 
					
						
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							|  |  |  | 	void clear(); | 
					
						
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							|  |  |  | 	// Usually from object_configuration_add/remove
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							|  |  |  | 	void set_root_path(const NodePath &p_path); | 
					
						
							|  |  |  | 	NodePath get_root_path() const; | 
					
						
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										 |  |  | 	void disconnect_peer(int p_id); | 
					
						
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							|  |  |  | 	Error send_auth(int p_to, Vector<uint8_t> p_bytes); | 
					
						
							|  |  |  | 	Error complete_auth(int p_peer); | 
					
						
							|  |  |  | 	void set_auth_callback(Callable p_callback); | 
					
						
							|  |  |  | 	Callable get_auth_callback() const; | 
					
						
							|  |  |  | 	void set_auth_timeout(double p_timeout); | 
					
						
							|  |  |  | 	double get_auth_timeout() const; | 
					
						
							|  |  |  | 	Vector<int> get_authenticating_peer_ids(); | 
					
						
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										 |  |  | 	Error send_command(int p_to, const uint8_t *p_packet, int p_packet_len); // Used internally to relay packets when needed.
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										 |  |  | 	Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); | 
					
						
							|  |  |  | 	String get_rpc_md5(const Object *p_obj); | 
					
						
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							|  |  |  | 	const HashSet<int> get_connected_peers() const { return connected_peers; } | 
					
						
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							|  |  |  | 	void set_remote_sender_override(int p_id) { remote_sender_override = p_id; } | 
					
						
							|  |  |  | 	void set_refuse_new_connections(bool p_refuse); | 
					
						
							|  |  |  | 	bool is_refusing_new_connections() const; | 
					
						
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							|  |  |  | 	void set_allow_object_decoding(bool p_enable); | 
					
						
							|  |  |  | 	bool is_object_decoding_allowed() const; | 
					
						
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										 |  |  | 	void set_server_relay_enabled(bool p_enabled); | 
					
						
							|  |  |  | 	bool is_server_relay_enabled() const; | 
					
						
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										 |  |  | 	Ref<SceneCacheInterface> get_path_cache() { return cache; } | 
					
						
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										 |  |  | 	Ref<SceneReplicationInterface> get_replicator() { return replicator; } | 
					
						
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							|  |  |  | 	SceneMultiplayer(); | 
					
						
							|  |  |  | 	~SceneMultiplayer(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // SCENE_MULTIPLAYER_H
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