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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*  gl_manager_macos_legacy.mm                                           */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "gl_manager_macos_legacy.h" | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #ifdef MACOS_ENABLED | 
					
						
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										 |  |  | #ifdef GLES3_ENABLED | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include <stdio.h> | 
					
						
							|  |  |  | #include <stdlib.h> | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Error GLManager_MacOS::create_context(GLWindow &win) { | 
					
						
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										 |  |  | 	NSOpenGLPixelFormatAttribute attributes[] = { | 
					
						
							|  |  |  | 		NSOpenGLPFADoubleBuffer, | 
					
						
							|  |  |  | 		NSOpenGLPFAClosestPolicy, | 
					
						
							|  |  |  | 		NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, | 
					
						
							|  |  |  | 		NSOpenGLPFAColorSize, 32, | 
					
						
							|  |  |  | 		NSOpenGLPFADepthSize, 24, | 
					
						
							|  |  |  | 		NSOpenGLPFAStencilSize, 8, | 
					
						
							|  |  |  | 		0 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(pixel_format == nil, ERR_CANT_CREATE); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context]; | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(win.context == nil, ERR_CANT_CREATE); | 
					
						
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										 |  |  | 	if (shared_context == nullptr) { | 
					
						
							|  |  |  | 		shared_context = win.context; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	[win.context setView:win.window_view]; | 
					
						
							|  |  |  | 	[win.context makeCurrentContext]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) { | 
					
						
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										 |  |  | 	GLWindow win; | 
					
						
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										 |  |  | 	win.width = p_width; | 
					
						
							|  |  |  | 	win.height = p_height; | 
					
						
							|  |  |  | 	win.window_view = p_view; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (create_context(win) != OK) { | 
					
						
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										 |  |  | 		return FAILED; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	windows[p_window_id] = win; | 
					
						
							|  |  |  | 	window_make_current(p_window_id); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { | 
					
						
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										 |  |  | 	if (!windows.has(p_window_id)) { | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GLWindow &win = windows[p_window_id]; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	win.width = p_width; | 
					
						
							|  |  |  | 	win.height = p_height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLint dim[2]; | 
					
						
							|  |  |  | 	dim[0] = p_width; | 
					
						
							|  |  |  | 	dim[1] = p_height; | 
					
						
							|  |  |  | 	CGLSetParameter((CGLContextObj)[win.context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]); | 
					
						
							|  |  |  | 	CGLEnable((CGLContextObj)[win.context CGLContextObj], kCGLCESurfaceBackingSize); | 
					
						
							|  |  |  | 	if (OS::get_singleton()->is_hidpi_allowed()) { | 
					
						
							|  |  |  | 		[win.window_view setWantsBestResolutionOpenGLSurface:YES]; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		[win.window_view setWantsBestResolutionOpenGLSurface:NO]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	[win.context update]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | int GLManager_MacOS::window_get_width(DisplayServer::WindowID p_window_id) { | 
					
						
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										 |  |  | 	if (!windows.has(p_window_id)) { | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLWindow &win = windows[p_window_id]; | 
					
						
							|  |  |  | 	return win.width; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | int GLManager_MacOS::window_get_height(DisplayServer::WindowID p_window_id) { | 
					
						
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										 |  |  | 	if (!windows.has(p_window_id)) { | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLWindow &win = windows[p_window_id]; | 
					
						
							|  |  |  | 	return win.height; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) { | 
					
						
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										 |  |  | 	if (!windows.has(p_window_id)) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (current_window == p_window_id) { | 
					
						
							|  |  |  | 		current_window = DisplayServer::INVALID_WINDOW_ID; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	windows.erase(p_window_id); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GLManager_MacOS::release_current() { | 
					
						
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										 |  |  | 	if (current_window == DisplayServer::INVALID_WINDOW_ID) { | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	[NSOpenGLContext clearCurrentContext]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) { | 
					
						
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										 |  |  | 	if (current_window == p_window_id) { | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (!windows.has(p_window_id)) { | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GLWindow &win = windows[p_window_id]; | 
					
						
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										 |  |  | 	[win.context makeCurrentContext]; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	current_window = p_window_id; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GLManager_MacOS::make_current() { | 
					
						
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										 |  |  | 	if (current_window == DisplayServer::INVALID_WINDOW_ID) { | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (!windows.has(current_window)) { | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	GLWindow &win = windows[current_window]; | 
					
						
							|  |  |  | 	[win.context makeCurrentContext]; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GLManager_MacOS::swap_buffers() { | 
					
						
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											2022-09-12 14:57:11 -07:00
										 |  |  | 	GLWindow &win = windows[current_window]; | 
					
						
							|  |  |  | 	[win.context flushBuffer]; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (!windows.has(p_window_id)) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GLWindow &win = windows[p_window_id]; | 
					
						
							|  |  |  | 	[win.context update]; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (!windows.has(p_window_id)) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	GLWindow &win = windows[p_window_id]; | 
					
						
							|  |  |  | 	if (p_enabled) { | 
					
						
							|  |  |  | 		GLint opacity = 0; | 
					
						
							|  |  |  | 		[win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity]; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		GLint opacity = 1; | 
					
						
							|  |  |  | 		[win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity]; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	[win.context update]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Error GLManager_MacOS::initialize() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void GLManager_MacOS::set_use_vsync(bool p_use) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	use_vsync = p_use; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	CGLContextObj ctx = CGLGetCurrentContext(); | 
					
						
							|  |  |  | 	if (ctx) { | 
					
						
							|  |  |  | 		GLint swapInterval = p_use ? 1 : 0; | 
					
						
							|  |  |  | 		CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); | 
					
						
							|  |  |  | 		use_vsync = p_use; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | bool GLManager_MacOS::is_using_vsync() const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return use_vsync; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-22 20:29:15 -05:00
										 |  |  | NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_id) { | 
					
						
							|  |  |  | 	if (!windows.has(p_window_id)) { | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLWindow &win = windows[p_window_id]; | 
					
						
							|  |  |  | 	return win.context; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-20 09:28:22 +03:00
										 |  |  | GLManager_MacOS::GLManager_MacOS(ContextType p_context_type) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	context_type = p_context_type; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | GLManager_MacOS::~GLManager_MacOS() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	release_current(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // GLES3_ENABLED | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif // MACOS_ENABLED |