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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  importer_mesh_instance_3d.cpp                                        */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
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							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "importer_mesh_instance_3d.h"
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										 |  |  | 
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										 |  |  | #include "scene/resources/importer_mesh.h"
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							|  |  |  | void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) { | 
					
						
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										 |  |  | 	mesh = p_mesh; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Ref<ImporterMesh> ImporterMeshInstance3D::get_mesh() const { | 
					
						
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										 |  |  | 	return mesh; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void ImporterMeshInstance3D::set_skin(const Ref<Skin> &p_skin) { | 
					
						
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										 |  |  | 	skin = p_skin; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Ref<Skin> ImporterMeshInstance3D::get_skin() const { | 
					
						
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										 |  |  | 	return skin; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref<Material> &p_material) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND(p_idx < 0); | 
					
						
							|  |  |  | 	if (p_idx >= surface_materials.size()) { | 
					
						
							|  |  |  | 		surface_materials.resize(p_idx + 1); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	surface_materials.write[p_idx] = p_material; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Ref<Material> ImporterMeshInstance3D::get_surface_material(int p_idx) const { | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(p_idx < 0, Ref<Material>()); | 
					
						
							|  |  |  | 	if (p_idx >= surface_materials.size()) { | 
					
						
							|  |  |  | 		return Ref<Material>(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return surface_materials[p_idx]; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) { | 
					
						
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										 |  |  | 	skeleton_path = p_path; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | NodePath ImporterMeshInstance3D::get_skeleton_path() const { | 
					
						
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										 |  |  | 	return skeleton_path; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void ImporterMeshInstance3D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_skin", "skin"), &ImporterMeshInstance3D::set_skin); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_skin"), &ImporterMeshInstance3D::get_skin); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); | 
					
						
							|  |  |  | } |