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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  root_motion_view.h                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef ROOT_MOTION_VIEW_H
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							|  |  |  | #define ROOT_MOTION_VIEW_H
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										 |  |  | #include "scene/3d/visual_instance_3d.h"
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										 |  |  | #include "scene/resources/immediate_mesh.h"
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										 |  |  | class RootMotionView : public VisualInstance3D { | 
					
						
							|  |  |  | 	GDCLASS(RootMotionView, VisualInstance3D); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	Ref<ImmediateMesh> immediate; | 
					
						
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										 |  |  | 	NodePath path; | 
					
						
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										 |  |  | 	real_t cell_size = 1.0; | 
					
						
							|  |  |  | 	real_t radius = 10.0; | 
					
						
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										 |  |  | 	bool use_in_game = false; | 
					
						
							|  |  |  | 	Color color = Color(0.5, 0.5, 1.0); | 
					
						
							|  |  |  | 	bool first = true; | 
					
						
							|  |  |  | 	bool zero_y = true; | 
					
						
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										 |  |  | 	Ref<Material> immediate_material; | 
					
						
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										 |  |  | 	Transform3D accumulated; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	void set_animation_path(const NodePath &p_path); | 
					
						
							|  |  |  | 	NodePath get_animation_path() const; | 
					
						
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										 |  |  | 	void set_color(const Color &p_color); | 
					
						
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										 |  |  | 	Color get_color() const; | 
					
						
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							|  |  |  | 	void set_cell_size(float p_size); | 
					
						
							|  |  |  | 	float get_cell_size() const; | 
					
						
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							|  |  |  | 	void set_radius(float p_radius); | 
					
						
							|  |  |  | 	float get_radius() const; | 
					
						
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										 |  |  | 	void set_zero_y(bool p_zero_y); | 
					
						
							|  |  |  | 	bool get_zero_y() const; | 
					
						
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										 |  |  | 	virtual AABB get_aabb() const override; | 
					
						
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							|  |  |  | 	RootMotionView(); | 
					
						
							|  |  |  | 	~RootMotionView(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // ROOT_MOTION_VIEW_H
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