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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  menu_button.h                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef MENU_BUTTON_H
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							|  |  |  | #define MENU_BUTTON_H
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							|  |  |  | #include "scene/gui/button.h"
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										 |  |  | #include "scene/gui/popup_menu.h"
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										 |  |  | class MenuButton : public Button { | 
					
						
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										 |  |  | 	GDCLASS(MenuButton, Button); | 
					
						
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										 |  |  | 	bool clicked = false; | 
					
						
							|  |  |  | 	bool switch_on_hover = false; | 
					
						
							|  |  |  | 	bool disable_shortcuts = false; | 
					
						
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										 |  |  | 	PopupMenu *popup = nullptr; | 
					
						
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										 |  |  | 	Vector2i mouse_pos_adjusted; | 
					
						
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										 |  |  | 	void _popup_visibility_changed(bool p_visible); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | 	bool _set(const StringName &p_name, const Variant &p_value); | 
					
						
							|  |  |  | 	bool _get(const StringName &p_name, Variant &r_ret) const; | 
					
						
							|  |  |  | 	void _get_property_list(List<PropertyInfo> *p_list) const; | 
					
						
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										 |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	virtual void shortcut_input(const Ref<InputEvent> &p_event) override; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	virtual void pressed() override; | 
					
						
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										 |  |  | 	PopupMenu *get_popup() const; | 
					
						
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										 |  |  | 	void show_popup(); | 
					
						
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										 |  |  | 	void set_switch_on_hover(bool p_enabled); | 
					
						
							|  |  |  | 	bool is_switch_on_hover(); | 
					
						
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										 |  |  | 	void set_disable_shortcuts(bool p_disabled); | 
					
						
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										 |  |  | 	void set_item_count(int p_count); | 
					
						
							|  |  |  | 	int get_item_count() const; | 
					
						
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										 |  |  | 	MenuButton(const String &p_text = String()); | 
					
						
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										 |  |  | 	~MenuButton(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // MENU_BUTTON_H
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